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@ -72,8 +72,9 @@ std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings( |
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const u32 base_offset = offset; |
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const u32 base_offset = offset; |
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const u8 location = locations[offset]; |
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const u8 location = locations[offset]; |
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UNIMPLEMENTED_IF_MSG(layout.stream != 0, "Stream is not zero: {}", layout.stream); |
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Shader::TransformFeedbackVarying varying{ |
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Shader::TransformFeedbackVarying varying{ |
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.buffer = layout.stream, |
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.buffer = static_cast<u32>(buffer), |
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.stride = layout.stride, |
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.stride = layout.stride, |
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.offset = offset * 4, |
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.offset = offset * 4, |
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.components = 1, |
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.components = 1, |
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