|
|
@ -1288,10 +1288,14 @@ Framebuffer::~Framebuffer() = default; |
|
|
|
|
|
|
|
|
void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image, |
|
|
void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image, |
|
|
std::span<const VideoCommon::ImageCopy> copies) { |
|
|
std::span<const VideoCommon::ImageCopy> copies) { |
|
|
|
|
|
const GLenum dst_target = ImageTarget(dst_image.info); |
|
|
|
|
|
const GLenum src_target = ImageTarget(src_image.info); |
|
|
const u32 img_bpp = BytesPerBlock(src_image.info.format); |
|
|
const u32 img_bpp = BytesPerBlock(src_image.info.format); |
|
|
for (const ImageCopy& copy : copies) { |
|
|
for (const ImageCopy& copy : copies) { |
|
|
const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers); |
|
|
|
|
|
const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp; |
|
|
|
|
|
|
|
|
const auto src_origin = MakeCopyOrigin(copy.src_offset, copy.src_subresource, src_target); |
|
|
|
|
|
const auto dst_origin = MakeCopyOrigin(copy.dst_offset, copy.dst_subresource, dst_target); |
|
|
|
|
|
const auto region = MakeCopyRegion(copy.extent, copy.dst_subresource, dst_target); |
|
|
|
|
|
const u32 copy_size = region.width * region.height * region.depth * img_bpp; |
|
|
if (pbo_size < copy_size) { |
|
|
if (pbo_size < copy_size) { |
|
|
intermediate_pbo.Create(); |
|
|
intermediate_pbo.Create(); |
|
|
pbo_size = copy_size; |
|
|
pbo_size = copy_size; |
|
|
@ -1301,17 +1305,18 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image, |
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1); |
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1); |
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width); |
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width); |
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, intermediate_pbo.handle); |
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, intermediate_pbo.handle); |
|
|
glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height, |
|
|
|
|
|
num_src_layers, src_image.GlFormat(), src_image.GlType(), |
|
|
|
|
|
|
|
|
glGetTextureSubImage(src_image.Handle(), src_origin.level, src_origin.x, src_origin.y, |
|
|
|
|
|
src_origin.z, region.width, region.height, region.depth, |
|
|
|
|
|
src_image.GlFormat(), src_image.GlType(), |
|
|
static_cast<GLsizei>(pbo_size), nullptr); |
|
|
static_cast<GLsizei>(pbo_size), nullptr); |
|
|
|
|
|
|
|
|
// Copy from PBO to destination in desired GL format
|
|
|
// Copy from PBO to destination in desired GL format
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width); |
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width); |
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, intermediate_pbo.handle); |
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, intermediate_pbo.handle); |
|
|
glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height, |
|
|
|
|
|
copy.dst_subresource.num_layers, dst_image.GlFormat(), |
|
|
|
|
|
dst_image.GlType(), nullptr); |
|
|
|
|
|
|
|
|
glTextureSubImage3D(dst_image.Handle(), dst_origin.level, dst_origin.x, dst_origin.y, |
|
|
|
|
|
dst_origin.z, region.width, region.height, region.depth, |
|
|
|
|
|
dst_image.GlFormat(), dst_image.GlType(), nullptr); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|