5 changed files with 82 additions and 123 deletions
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2src/video_core/CMakeLists.txt
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94src/video_core/renderer_opengl/gl_rasterizer.cpp
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32src/video_core/renderer_opengl/gl_rasterizer.h
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52src/video_core/renderer_opengl/gl_sampler_cache.cpp
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25src/video_core/renderer_opengl/gl_sampler_cache.h
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_sampler_cache.h"
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#include "video_core/renderer_opengl/maxwell_to_gl.h"
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namespace OpenGL { |
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SamplerCacheOpenGL::SamplerCacheOpenGL() = default; |
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SamplerCacheOpenGL::~SamplerCacheOpenGL() = default; |
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OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc) const { |
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OGLSampler sampler; |
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sampler.Create(); |
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const GLuint sampler_id{sampler.handle}; |
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glSamplerParameteri( |
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sampler_id, GL_TEXTURE_MAG_FILTER, |
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MaxwellToGL::TextureFilterMode(tsc.mag_filter, Tegra::Texture::TextureMipmapFilter::None)); |
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glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER, |
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MaxwellToGL::TextureFilterMode(tsc.min_filter, tsc.mipmap_filter)); |
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(tsc.wrap_u)); |
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(tsc.wrap_v)); |
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(tsc.wrap_p)); |
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE, |
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tsc.depth_compare_enabled == 1 ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE); |
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC, |
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MaxwellToGL::DepthCompareFunc(tsc.depth_compare_func)); |
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glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, tsc.GetBorderColor().data()); |
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glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tsc.GetMinLod()); |
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tsc.GetMaxLod()); |
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, tsc.GetLodBias()); |
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if (GLAD_GL_ARB_texture_filter_anisotropic) { |
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy()); |
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} else if (GLAD_GL_EXT_texture_filter_anisotropic) { |
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy()); |
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} else if (tsc.GetMaxAnisotropy() != 1) { |
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LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver"); |
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} |
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return sampler; |
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} |
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GLuint SamplerCacheOpenGL::ToSamplerType(const OGLSampler& sampler) const { |
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return sampler.handle; |
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} |
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} // namespace OpenGL
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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <glad/glad.h> |
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#include "video_core/renderer_opengl/gl_resource_manager.h" |
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#include "video_core/sampler_cache.h" |
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namespace OpenGL { |
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class SamplerCacheOpenGL final : public VideoCommon::SamplerCache<GLuint, OGLSampler> { |
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public: |
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explicit SamplerCacheOpenGL(); |
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~SamplerCacheOpenGL(); |
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protected: |
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OGLSampler CreateSampler(const Tegra::Texture::TSCEntry& tsc) const; |
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GLuint ToSamplerType(const OGLSampler& sampler) const; |
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}; |
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} // namespace OpenGL |
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