|
|
|
@ -32,22 +32,29 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name) { |
|
|
|
SharedPtr<ServerSession> server_session(new ServerSession); |
|
|
|
|
|
|
|
server_session->name = std::move(name); |
|
|
|
server_session->signaled = false; |
|
|
|
server_session->parent = nullptr; |
|
|
|
|
|
|
|
return MakeResult(std::move(server_session)); |
|
|
|
} |
|
|
|
|
|
|
|
bool ServerSession::ShouldWait(Thread* thread) const { |
|
|
|
return !signaled; |
|
|
|
// Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
|
|
|
|
if (parent->client == nullptr) |
|
|
|
return false; |
|
|
|
// Wait if we have no pending requests, or if we're currently handling a request.
|
|
|
|
return pending_requesting_threads.empty() || currently_handling != nullptr; |
|
|
|
} |
|
|
|
|
|
|
|
void ServerSession::Acquire(Thread* thread) { |
|
|
|
ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); |
|
|
|
signaled = false; |
|
|
|
// We are now handling a request, pop it from the stack.
|
|
|
|
// TODO(Subv): What happens if the client endpoint is closed before any requests are made?
|
|
|
|
ASSERT(!pending_requesting_threads.empty()); |
|
|
|
currently_handling = pending_requesting_threads.back(); |
|
|
|
pending_requesting_threads.pop_back(); |
|
|
|
} |
|
|
|
|
|
|
|
ResultCode ServerSession::HandleSyncRequest() { |
|
|
|
ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) { |
|
|
|
// The ServerSession received a sync request, this means that there's new data available
|
|
|
|
// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
|
|
|
|
// similar.
|
|
|
|
@ -60,11 +67,14 @@ ResultCode ServerSession::HandleSyncRequest() { |
|
|
|
return result; |
|
|
|
hle_handler->HandleSyncRequest(SharedPtr<ServerSession>(this)); |
|
|
|
// TODO(Subv): Translate the response command buffer.
|
|
|
|
} else { |
|
|
|
// Add the thread to the list of threads that have issued a sync request with this
|
|
|
|
// server.
|
|
|
|
pending_requesting_threads.push_back(std::move(thread)); |
|
|
|
} |
|
|
|
|
|
|
|
// If this ServerSession does not have an HLE implementation, just wake up the threads waiting
|
|
|
|
// on it.
|
|
|
|
signaled = true; |
|
|
|
WakeupAllWaitingThreads(); |
|
|
|
return RESULT_SUCCESS; |
|
|
|
} |
|
|
|
@ -90,4 +100,4 @@ ResultCode TranslateHLERequest(ServerSession* server_session) { |
|
|
|
// TODO(Subv): Implement this function once multiple concurrent processes are supported.
|
|
|
|
return RESULT_SUCCESS; |
|
|
|
} |
|
|
|
} |
|
|
|
} // namespace Kernel
|