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@ -102,8 +102,9 @@ struct FramebufferCacheKey { |
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system, |
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ScreenInfo& info) |
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: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, emu_window{window}, |
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screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) { |
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: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, |
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emu_window{window}, system{system}, screen_info{info}, |
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buffer_cache(*this, STREAM_BUFFER_SIZE) { |
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// Create sampler objects
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for (std::size_t i = 0; i < texture_samplers.size(); ++i) { |
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texture_samplers[i].Create(); |
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@ -138,7 +139,7 @@ void RasterizerOpenGL::CheckExtensions() { |
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} |
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GLuint RasterizerOpenGL::SetupVertexFormat() { |
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |
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auto& gpu = system.GPU().Maxwell3D(); |
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const auto& regs = gpu.regs; |
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if (!gpu.dirty_flags.vertex_attrib_format) { |
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@ -207,7 +208,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() { |
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} |
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void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) { |
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |
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auto& gpu = system.GPU().Maxwell3D(); |
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const auto& regs = gpu.regs; |
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if (gpu.dirty_flags.vertex_array.none()) |
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@ -248,7 +249,7 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) { |
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} |
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DrawParameters RasterizerOpenGL::SetupDraw() { |
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |
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const auto& gpu = system.GPU().Maxwell3D(); |
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const auto& regs = gpu.regs; |
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed; |
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@ -297,7 +298,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() { |
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void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { |
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MICROPROFILE_SCOPE(OpenGL_Shader); |
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |
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auto& gpu = system.GPU().Maxwell3D(); |
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BaseBindings base_bindings; |
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std::array<bool, Maxwell::NumClipDistances> clip_distances{}; |
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@ -413,7 +414,7 @@ void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, |
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} |
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std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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std::size_t size = 0; |
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for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { |
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@ -431,7 +432,7 @@ std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const { |
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} |
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std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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return static_cast<std::size_t>(regs.index_array.count) * |
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static_cast<std::size_t>(regs.index_array.FormatSizeInBytes()); |
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@ -487,7 +488,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers( |
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OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents, |
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std::optional<std::size_t> single_color_target) { |
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MICROPROFILE_SCOPE(OpenGL_Framebuffer); |
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |
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auto& gpu = system.GPU().Maxwell3D(); |
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const auto& regs = gpu.regs; |
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const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents, |
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@ -581,7 +582,7 @@ void RasterizerOpenGL::Clear() { |
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const auto prev_state{state}; |
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SCOPE_EXIT({ prev_state.Apply(); }); |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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bool use_color{}; |
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bool use_depth{}; |
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bool use_stencil{}; |
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@ -672,7 +673,7 @@ void RasterizerOpenGL::DrawArrays() { |
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return; |
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MICROPROFILE_SCOPE(OpenGL_Drawing); |
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |
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auto& gpu = system.GPU().Maxwell3D(); |
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const auto& regs = gpu.regs; |
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ConfigureFramebuffers(state); |
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@ -909,7 +910,7 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader |
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const Shader& shader, GLuint program_handle, |
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BaseBindings base_bindings) { |
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MICROPROFILE_SCOPE(OpenGL_UBO); |
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const auto& gpu = Core::System::GetInstance().GPU(); |
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const auto& gpu = system.GPU(); |
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const auto& maxwell3d = gpu.Maxwell3D(); |
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)]; |
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const auto& entries = shader->GetShaderEntries().const_buffers; |
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@ -988,7 +989,7 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade |
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void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader, |
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GLuint program_handle, BaseBindings base_bindings) { |
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MICROPROFILE_SCOPE(OpenGL_Texture); |
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const auto& gpu = Core::System::GetInstance().GPU(); |
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const auto& gpu = system.GPU(); |
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const auto& maxwell3d = gpu.Maxwell3D(); |
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const auto& entries = shader->GetShaderEntries().samplers; |
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@ -1015,7 +1016,7 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s |
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} |
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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const bool geometry_shaders_enabled = |
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regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry)); |
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const std::size_t viewport_count = |
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@ -1038,7 +1039,7 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { |
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void RasterizerOpenGL::SyncClipEnabled( |
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const std::array<bool, Maxwell::Regs::NumClipDistances>& clip_mask) { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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const std::array<bool, Maxwell::Regs::NumClipDistances> reg_state{ |
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regs.clip_distance_enabled.c0 != 0, regs.clip_distance_enabled.c1 != 0, |
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regs.clip_distance_enabled.c2 != 0, regs.clip_distance_enabled.c3 != 0, |
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@ -1055,7 +1056,7 @@ void RasterizerOpenGL::SyncClipCoef() { |
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} |
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void RasterizerOpenGL::SyncCullMode() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.cull.enabled = regs.cull.enabled != 0; |
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@ -1079,14 +1080,14 @@ void RasterizerOpenGL::SyncCullMode() { |
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} |
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void RasterizerOpenGL::SyncPrimitiveRestart() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.primitive_restart.enabled = regs.primitive_restart.enabled; |
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state.primitive_restart.index = regs.primitive_restart.index; |
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} |
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void RasterizerOpenGL::SyncDepthTestState() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.depth.test_enabled = regs.depth_test_enable != 0; |
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state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; |
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@ -1098,7 +1099,7 @@ void RasterizerOpenGL::SyncDepthTestState() { |
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} |
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void RasterizerOpenGL::SyncStencilTestState() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.stencil.test_enabled = regs.stencil_enable != 0; |
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if (!regs.stencil_enable) { |
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@ -1132,7 +1133,7 @@ void RasterizerOpenGL::SyncStencilTestState() { |
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} |
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void RasterizerOpenGL::SyncColorMask() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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const std::size_t count = |
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regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1; |
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for (std::size_t i = 0; i < count; i++) { |
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@ -1146,18 +1147,18 @@ void RasterizerOpenGL::SyncColorMask() { |
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} |
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void RasterizerOpenGL::SyncMultiSampleState() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.multisample_control.alpha_to_coverage = regs.multisample_control.alpha_to_coverage != 0; |
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state.multisample_control.alpha_to_one = regs.multisample_control.alpha_to_one != 0; |
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} |
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void RasterizerOpenGL::SyncFragmentColorClampState() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.fragment_color_clamp.enabled = regs.frag_color_clamp != 0; |
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} |
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void RasterizerOpenGL::SyncBlendState() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.blend_color.red = regs.blend_color.r; |
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state.blend_color.green = regs.blend_color.g; |
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@ -1199,7 +1200,7 @@ void RasterizerOpenGL::SyncBlendState() { |
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} |
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void RasterizerOpenGL::SyncLogicOpState() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.logic_op.enabled = regs.logic_op.enable != 0; |
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@ -1213,7 +1214,7 @@ void RasterizerOpenGL::SyncLogicOpState() { |
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} |
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void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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const bool geometry_shaders_enabled = |
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regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry)); |
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const std::size_t viewport_count = |
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@ -1235,17 +1236,17 @@ void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) { |
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} |
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void RasterizerOpenGL::SyncTransformFeedback() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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UNIMPLEMENTED_IF_MSG(regs.tfb_enabled != 0, "Transform feedbacks are not implemented"); |
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} |
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void RasterizerOpenGL::SyncPointState() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.point.size = regs.point_size; |
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} |
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void RasterizerOpenGL::SyncPolygonOffset() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0; |
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state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0; |
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state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0; |
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@ -1255,7 +1256,7 @@ void RasterizerOpenGL::SyncPolygonOffset() { |
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} |
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void RasterizerOpenGL::CheckAlphaTests() { |
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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UNIMPLEMENTED_IF_MSG(regs.alpha_test_enabled != 0 && regs.rt_control.count > 1, |
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"Alpha Testing is enabled with more than one rendertarget"); |
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} |
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