Browse Source

Revert "glasm: Skip phi moves on undefined instructions"

Causes regressions on Bowser's Fury.
pull/15/merge
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
8f3043c3cf
  1. 4
      src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
  2. 13
      src/shader_recompiler/frontend/ir/value.h

4
src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp

@ -58,9 +58,7 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
}
const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
const Value eval_value{ctx.reg_alloc.Consume(value)};
if (!value.IsImmediate() && IR::IsUndef(RegAlloc::AliasInst(*value.Inst()))) {
return;
}
if (phi_reg == eval_value) {
return;
}

13
src/shader_recompiler/frontend/ir/value.h

@ -395,17 +395,4 @@ inline f64 Value::F64() const {
return inst.GetOpcode() == Opcode::Phi;
}
[[nodiscard]] inline bool IsUndef(const Inst& inst) {
switch (inst.GetOpcode()) {
case Opcode::UndefU1:
case Opcode::UndefU8:
case Opcode::UndefU16:
case Opcode::UndefU32:
case Opcode::UndefU64:
return true;
default:
return false;
}
}
} // namespace Shader::IR
Loading…
Cancel
Save