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shader_ir: Fixup file inclusions and clang-format

nce_cpp
ReinUsesLisp 7 years ago
parent
commit
8ef8fd8188
  1. 1
      src/video_core/shader/decode.cpp
  2. 2
      src/video_core/shader/decode/other.cpp
  3. 1
      src/video_core/shader/shader_ir.h

1
src/video_core/shader/decode.cpp

@ -7,6 +7,7 @@
#include <fmt/format.h>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h"

2
src/video_core/shader/decode/other.cpp

@ -9,9 +9,9 @@
namespace VideoCommon::Shader {
using Tegra::Shader::ConditionCode;
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
using Tegra::Shader::ConditionCode;
u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};

1
src/video_core/shader/shader_ir.h

@ -12,7 +12,6 @@
#include <variant>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_bytecode.h"

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