Browse Source
file_sys: Add class to manage game patches
file_sys: Add class to manage game patches
Right now only includes Updates, but should eventually contain all of the other patches we need.pull/15/merge
2 changed files with 132 additions and 0 deletions
@ -0,0 +1,90 @@ |
|||||
|
// Copyright 2018 yuzu emulator team
|
||||
|
// Licensed under GPLv2 or any later version
|
||||
|
// Refer to the license.txt file included.
|
||||
|
|
||||
|
#include "core/file_sys/patch_manager.h"
|
||||
|
#include "core/file_sys/registered_cache.h"
|
||||
|
#include "core/hle/service/filesystem/filesystem.h"
|
||||
|
|
||||
|
namespace FileSys { |
||||
|
|
||||
|
union TitleVersion { |
||||
|
u32 version; |
||||
|
|
||||
|
struct { |
||||
|
u8 v_revision; |
||||
|
u8 v_micro; |
||||
|
u8 v_minor; |
||||
|
u8 v_major; |
||||
|
}; |
||||
|
}; |
||||
|
|
||||
|
std::string FormatTitleVersion(u32 version_, bool full) { |
||||
|
TitleVersion ver{}; |
||||
|
ver.version = version_; |
||||
|
|
||||
|
if (full) |
||||
|
return fmt::format("v{}.{}.{}.{}", ver.v_major, ver.v_minor, ver.v_minor, ver.v_revision); |
||||
|
return fmt::format("v{}.{}.{}", ver.v_major, ver.v_minor, ver.v_micro); |
||||
|
} |
||||
|
|
||||
|
constexpr std::array<const char*, 1> PATCH_TYPE_NAMES{ |
||||
|
"Update", |
||||
|
}; |
||||
|
|
||||
|
std::string FormatPatchTypeName(PatchType type) { |
||||
|
return PATCH_TYPE_NAMES.at(static_cast<size_t>(type)); |
||||
|
} |
||||
|
|
||||
|
PatchManager::PatchManager(u64 title_id) : title_id(title_id) {} |
||||
|
|
||||
|
VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const { |
||||
|
if (exefs == nullptr) |
||||
|
return exefs; |
||||
|
|
||||
|
const auto installed = Service::FileSystem::GetUnionContents(); |
||||
|
|
||||
|
// Game Updates
|
||||
|
const auto update_tid = GetUpdateTitleID(title_id); |
||||
|
const auto update = installed->GetEntry(update_tid, ContentRecordType::Program); |
||||
|
if (update != nullptr) { |
||||
|
if (update->GetStatus() == Loader::ResultStatus::ErrorMissingBKTRBaseRomFS && |
||||
|
update->GetExeFS() != nullptr) |
||||
|
exefs = update->GetExeFS(); |
||||
|
} |
||||
|
|
||||
|
return exefs; |
||||
|
} |
||||
|
|
||||
|
VirtualFile PatchManager::PatchRomFS(VirtualFile romfs) const { |
||||
|
if (romfs == nullptr) |
||||
|
return romfs; |
||||
|
|
||||
|
const auto installed = Service::FileSystem::GetUnionContents(); |
||||
|
|
||||
|
// Game Updates
|
||||
|
const auto update_tid = GetUpdateTitleID(title_id); |
||||
|
const auto update = installed->GetEntryRaw(update_tid, ContentRecordType::Program); |
||||
|
if (update != nullptr) { |
||||
|
const auto nca = std::make_shared<NCA>(update, romfs); |
||||
|
if (nca->GetStatus() == Loader::ResultStatus::Success && nca->GetRomFS() != nullptr) |
||||
|
romfs = nca->GetRomFS(); |
||||
|
} |
||||
|
|
||||
|
return romfs; |
||||
|
} |
||||
|
|
||||
|
std::map<PatchType, u32> PatchManager::GetPatchVersionNames() const { |
||||
|
std::map<PatchType, u32> out; |
||||
|
const auto installed = Service::FileSystem::GetUnionContents(); |
||||
|
|
||||
|
const auto update_tid = GetUpdateTitleID(title_id); |
||||
|
const auto update_version = installed->GetEntryVersion(update_tid); |
||||
|
if (update_version != boost::none && |
||||
|
installed->HasEntry(update_tid, ContentRecordType::Program)) |
||||
|
out[PatchType::Update] = update_version.get(); |
||||
|
|
||||
|
return out; |
||||
|
} |
||||
|
|
||||
|
} // namespace FileSys
|
||||
@ -0,0 +1,42 @@ |
|||||
|
// Copyright 2018 yuzu emulator team |
||||
|
// Licensed under GPLv2 or any later version |
||||
|
// Refer to the license.txt file included. |
||||
|
|
||||
|
#pragma once |
||||
|
|
||||
|
#include <map> |
||||
|
#include "common/common_types.h" |
||||
|
#include "core/file_sys/vfs.h" |
||||
|
|
||||
|
namespace FileSys { |
||||
|
|
||||
|
std::string FormatTitleVersion(u32 version, bool full = false); |
||||
|
|
||||
|
enum class PatchType { |
||||
|
Update, |
||||
|
}; |
||||
|
|
||||
|
std::string FormatPatchTypeName(PatchType type); |
||||
|
|
||||
|
// A centralized class to manage patches to games. |
||||
|
class PatchManager { |
||||
|
public: |
||||
|
explicit PatchManager(u64 title_id); |
||||
|
|
||||
|
// Currently tracked ExeFS patches: |
||||
|
// - Game Updates |
||||
|
VirtualDir PatchExeFS(VirtualDir exefs) const; |
||||
|
|
||||
|
// Currently tracked RomFS patches: |
||||
|
// - Game Updates |
||||
|
VirtualFile PatchRomFS(VirtualFile romfs) const; |
||||
|
|
||||
|
// Returns a vector of pairs between patch names and patch versions. |
||||
|
// i.e. Update v80 will return {Update, 80} |
||||
|
std::map<PatchType, u32> GetPatchVersionNames() const; |
||||
|
|
||||
|
private: |
||||
|
u64 title_id; |
||||
|
}; |
||||
|
|
||||
|
} // namespace FileSys |
||||
Write
Preview
Loading…
Cancel
Save
Reference in new issue