|
|
@ -9,290 +9,128 @@ |
|
|
#include "video_core/video_core.h"
|
|
|
#include "video_core/video_core.h"
|
|
|
|
|
|
|
|
|
namespace Layout { |
|
|
namespace Layout { |
|
|
static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { |
|
|
|
|
|
|
|
|
|
|
|
ASSERT(width > 0); |
|
|
|
|
|
ASSERT(height > 0); |
|
|
|
|
|
|
|
|
|
|
|
FramebufferLayout res {width, height, true, true, {}, {}}; |
|
|
|
|
|
|
|
|
|
|
|
float window_aspect_ratio = static_cast<float>(height) / width; |
|
|
|
|
|
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / |
|
|
|
|
|
VideoCore::kScreenTopWidth; |
|
|
|
|
|
|
|
|
|
|
|
if (window_aspect_ratio > emulation_aspect_ratio) { |
|
|
|
|
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
|
|
|
|
|
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
|
|
|
|
|
|
|
|
|
|
|
res.top_screen.left = 0; |
|
|
|
|
|
res.top_screen.right = res.top_screen.left + width; |
|
|
|
|
|
res.top_screen.top = (height - viewport_height) / 2; |
|
|
|
|
|
res.top_screen.bottom = res.top_screen.top + viewport_height / 2; |
|
|
|
|
|
|
|
|
|
|
|
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |
|
|
|
|
|
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |
|
|
|
|
|
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |
|
|
|
|
|
|
|
|
|
|
|
res.bottom_screen.left = bottom_border; |
|
|
|
|
|
res.bottom_screen.right = res.bottom_screen.left + bottom_width; |
|
|
|
|
|
res.bottom_screen.top = res.top_screen.bottom; |
|
|
|
|
|
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; |
|
|
|
|
|
} else { |
|
|
|
|
|
// Otherwise, apply borders to the left and right sides of the window.
|
|
|
|
|
|
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
|
|
|
|
|
|
|
|
|
|
|
res.top_screen.left = (width - viewport_width) / 2; |
|
|
|
|
|
res.top_screen.right = res.top_screen.left + viewport_width; |
|
|
|
|
|
res.top_screen.top = 0; |
|
|
|
|
|
res.top_screen.bottom = res.top_screen.top + height / 2; |
|
|
|
|
|
|
|
|
|
|
|
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |
|
|
|
|
|
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |
|
|
|
|
|
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |
|
|
|
|
|
|
|
|
|
|
|
res.bottom_screen.left = res.top_screen.left + bottom_border; |
|
|
|
|
|
res.bottom_screen.right = res.bottom_screen.left + bottom_width; |
|
|
|
|
|
res.bottom_screen.top = res.top_screen.bottom; |
|
|
|
|
|
res.bottom_screen.bottom = res.bottom_screen.top + height / 2; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
return res; |
|
|
|
|
|
|
|
|
static const float TOP_SCREEN_ASPECT_RATIO = |
|
|
|
|
|
static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth; |
|
|
|
|
|
static const float BOT_SCREEN_ASPECT_RATIO = |
|
|
|
|
|
static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth; |
|
|
|
|
|
static const float BOT_TO_TOP_SCREEN_RATIO_DIFFERENCE = |
|
|
|
|
|
BOT_SCREEN_ASPECT_RATIO - TOP_SCREEN_ASPECT_RATIO; |
|
|
|
|
|
|
|
|
|
|
|
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
|
|
|
|
|
|
template <class T> |
|
|
|
|
|
static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area, |
|
|
|
|
|
float screen_aspect_ratio) { |
|
|
|
|
|
float scale = std::min(static_cast<float>(window_area.GetWidth()), |
|
|
|
|
|
window_area.GetHeight() / screen_aspect_ratio); |
|
|
|
|
|
return MathUtil::Rectangle<T>{0, 0, static_cast<T>(scale), |
|
|
|
|
|
static_cast<T>(scale * screen_aspect_ratio)}; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) { |
|
|
ASSERT(width > 0); |
|
|
ASSERT(width > 0); |
|
|
ASSERT(height > 0); |
|
|
ASSERT(height > 0); |
|
|
|
|
|
|
|
|
FramebufferLayout res {width, height, true, true, {}, {}}; |
|
|
|
|
|
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}}; |
|
|
|
|
|
// Default layout gives equal screen sizes to the top and bottom screen
|
|
|
|
|
|
MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2}; |
|
|
|
|
|
MathUtil::Rectangle<unsigned> top_screen = |
|
|
|
|
|
maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO); |
|
|
|
|
|
MathUtil::Rectangle<unsigned> bot_screen = |
|
|
|
|
|
maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); |
|
|
|
|
|
|
|
|
float window_aspect_ratio = static_cast<float>(height) / width; |
|
|
float window_aspect_ratio = static_cast<float>(height) / width; |
|
|
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / |
|
|
|
|
|
VideoCore::kScreenTopWidth; |
|
|
|
|
|
|
|
|
|
|
|
if (window_aspect_ratio > emulation_aspect_ratio) { |
|
|
|
|
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
|
|
|
|
|
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
|
|
|
|
|
|
|
|
|
|
|
res.top_screen.left = 0; |
|
|
|
|
|
res.top_screen.right = res.top_screen.left + width; |
|
|
|
|
|
|
|
|
// both screens height are taken into account by multiplying by 2
|
|
|
|
|
|
float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2; |
|
|
|
|
|
|
|
|
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |
|
|
|
|
|
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |
|
|
|
|
|
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |
|
|
|
|
|
|
|
|
|
|
|
res.bottom_screen.left = bottom_border; |
|
|
|
|
|
res.bottom_screen.right = res.bottom_screen.left + bottom_width; |
|
|
|
|
|
res.bottom_screen.top = (height - viewport_height) / 2; |
|
|
|
|
|
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; |
|
|
|
|
|
|
|
|
|
|
|
res.top_screen.top = res.bottom_screen.bottom; |
|
|
|
|
|
res.top_screen.bottom = res.top_screen.top + viewport_height / 2; |
|
|
|
|
|
|
|
|
if (window_aspect_ratio < emulation_aspect_ratio) { |
|
|
|
|
|
// Apply borders to the left and right sides of the window.
|
|
|
|
|
|
top_screen = |
|
|
|
|
|
top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2); |
|
|
|
|
|
bot_screen = |
|
|
|
|
|
bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); |
|
|
} else { |
|
|
} else { |
|
|
// Otherwise, apply borders to the left and right sides of the window.
|
|
|
|
|
|
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
|
|
|
|
|
res.top_screen.left = (width - viewport_width) / 2; |
|
|
|
|
|
res.top_screen.right = res.top_screen.left + viewport_width; |
|
|
|
|
|
|
|
|
|
|
|
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |
|
|
|
|
|
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |
|
|
|
|
|
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |
|
|
|
|
|
|
|
|
|
|
|
res.bottom_screen.left = res.top_screen.left + bottom_border; |
|
|
|
|
|
res.bottom_screen.right = res.bottom_screen.left + bottom_width; |
|
|
|
|
|
res.bottom_screen.top = 0; |
|
|
|
|
|
res.bottom_screen.bottom = res.bottom_screen.top + height / 2; |
|
|
|
|
|
|
|
|
|
|
|
res.top_screen.top = res.bottom_screen.bottom; |
|
|
|
|
|
res.top_screen.bottom = res.top_screen.top + height / 2; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
return res; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) { |
|
|
|
|
|
|
|
|
|
|
|
ASSERT(width > 0); |
|
|
|
|
|
ASSERT(height > 0); |
|
|
|
|
|
|
|
|
|
|
|
FramebufferLayout res {width, height, true, false, {}, {}}; |
|
|
|
|
|
|
|
|
|
|
|
float window_aspect_ratio = static_cast<float>(height) / width; |
|
|
|
|
|
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) / |
|
|
|
|
|
VideoCore::kScreenTopWidth; |
|
|
|
|
|
|
|
|
|
|
|
if (window_aspect_ratio > emulation_aspect_ratio) { |
|
|
|
|
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
|
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
|
|
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
|
|
|
|
|
|
|
|
|
|
|
res.top_screen.left = 0; |
|
|
|
|
|
res.top_screen.right = res.top_screen.left + width; |
|
|
|
|
|
res.top_screen.top = (height - viewport_height) / 2; |
|
|
|
|
|
res.top_screen.bottom = res.top_screen.top + viewport_height; |
|
|
|
|
|
|
|
|
|
|
|
res.bottom_screen.left = 0; |
|
|
|
|
|
res.bottom_screen.right = VideoCore::kScreenBottomWidth; |
|
|
|
|
|
res.bottom_screen.top = 0; |
|
|
|
|
|
res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; |
|
|
|
|
|
} else { |
|
|
|
|
|
// Otherwise, apply borders to the left and right sides of the window.
|
|
|
|
|
|
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
|
|
|
|
|
|
|
|
|
|
|
res.top_screen.left = (width - viewport_width) / 2; |
|
|
|
|
|
res.top_screen.right = res.top_screen.left + viewport_width; |
|
|
|
|
|
res.top_screen.top = 0; |
|
|
|
|
|
res.top_screen.bottom = res.top_screen.top + height; |
|
|
|
|
|
|
|
|
|
|
|
// The Rasterizer still depends on these fields to maintain the right aspect ratio
|
|
|
|
|
|
res.bottom_screen.left = 0; |
|
|
|
|
|
res.bottom_screen.right = VideoCore::kScreenBottomWidth; |
|
|
|
|
|
res.bottom_screen.top = 0; |
|
|
|
|
|
res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; |
|
|
|
|
|
|
|
|
top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight()); |
|
|
|
|
|
// Recalculate the bottom screen to account for the width difference between top and bottom
|
|
|
|
|
|
screen_window_area = {0, 0, width, top_screen.GetHeight()}; |
|
|
|
|
|
bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); |
|
|
|
|
|
bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Move the top screen to the bottom if we are swapped.
|
|
|
|
|
|
res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen; |
|
|
|
|
|
res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2); |
|
|
return res; |
|
|
return res; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swapped) { |
|
|
ASSERT(width > 0); |
|
|
ASSERT(width > 0); |
|
|
ASSERT(height > 0); |
|
|
ASSERT(height > 0); |
|
|
|
|
|
// The drawing code needs at least somewhat valid values for both screens
|
|
|
|
|
|
// so just calculate them both even if the other isn't showing.
|
|
|
|
|
|
FramebufferLayout res{width, height, !swapped, swapped, {}, {}}; |
|
|
|
|
|
|
|
|
FramebufferLayout res {width, height, false, true, {}, {}}; |
|
|
|
|
|
|
|
|
MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; |
|
|
|
|
|
MathUtil::Rectangle<unsigned> top_screen = |
|
|
|
|
|
maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO); |
|
|
|
|
|
MathUtil::Rectangle<unsigned> bot_screen = |
|
|
|
|
|
maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); |
|
|
|
|
|
|
|
|
float window_aspect_ratio = static_cast<float>(height) / width; |
|
|
float window_aspect_ratio = static_cast<float>(height) / width; |
|
|
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) / |
|
|
|
|
|
VideoCore::kScreenBottomWidth; |
|
|
|
|
|
|
|
|
|
|
|
if (window_aspect_ratio > emulation_aspect_ratio) { |
|
|
|
|
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
|
|
|
|
|
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
|
|
|
|
|
|
|
|
|
|
|
res.bottom_screen.left = 0; |
|
|
|
|
|
res.bottom_screen.right = res.bottom_screen.left + width; |
|
|
|
|
|
res.bottom_screen.top = (height - viewport_height) / 2; |
|
|
|
|
|
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; |
|
|
|
|
|
|
|
|
|
|
|
// The Rasterizer still depends on these fields to maintain the right aspect ratio
|
|
|
|
|
|
res.top_screen.left = 0; |
|
|
|
|
|
res.top_screen.right = VideoCore::kScreenTopWidth; |
|
|
|
|
|
res.top_screen.top = 0; |
|
|
|
|
|
res.top_screen.bottom = VideoCore::kScreenTopHeight; |
|
|
|
|
|
} else { |
|
|
|
|
|
// Otherwise, apply borders to the left and right sides of the window.
|
|
|
|
|
|
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
|
|
|
|
|
|
|
|
|
|
|
res.bottom_screen.left = (width - viewport_width) / 2; |
|
|
|
|
|
res.bottom_screen.right = res.bottom_screen.left + viewport_width; |
|
|
|
|
|
res.bottom_screen.top = 0; |
|
|
|
|
|
res.bottom_screen.bottom = res.bottom_screen.top + height; |
|
|
|
|
|
|
|
|
|
|
|
res.top_screen.left = 0; |
|
|
|
|
|
res.top_screen.right = VideoCore::kScreenTopWidth; |
|
|
|
|
|
res.top_screen.top = 0; |
|
|
|
|
|
res.top_screen.bottom = VideoCore::kScreenTopHeight; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
return res; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { |
|
|
|
|
|
|
|
|
|
|
|
ASSERT(width > 0); |
|
|
|
|
|
ASSERT(height > 0); |
|
|
|
|
|
|
|
|
|
|
|
FramebufferLayout res{ width, height, true, true,{},{} }; |
|
|
|
|
|
|
|
|
|
|
|
float window_aspect_ratio = static_cast<float>(width) / height; |
|
|
|
|
|
float top_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenTopWidth) / |
|
|
|
|
|
VideoCore::kScreenTopHeight; |
|
|
|
|
|
|
|
|
|
|
|
int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenBottomWidth) / |
|
|
|
|
|
top_screen_aspect_ratio)); |
|
|
|
|
|
int viewport_width = static_cast<int>(std::round((height * top_screen_aspect_ratio) + |
|
|
|
|
|
VideoCore::kScreenBottomWidth)); |
|
|
|
|
|
float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; |
|
|
|
|
|
|
|
|
float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; |
|
|
|
|
|
|
|
|
if (window_aspect_ratio < emulation_aspect_ratio) { |
|
|
if (window_aspect_ratio < emulation_aspect_ratio) { |
|
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
|
|
|
|
|
res.top_screen.left = 0; |
|
|
|
|
|
res.top_screen.right = width - VideoCore::kScreenBottomWidth; |
|
|
|
|
|
res.top_screen.top = (height - viewport_height) / 2; |
|
|
|
|
|
res.top_screen.bottom = viewport_height + res.top_screen.top; |
|
|
|
|
|
|
|
|
|
|
|
res.bottom_screen.left = res.top_screen.right; |
|
|
|
|
|
res.bottom_screen.right = width; |
|
|
|
|
|
res.bottom_screen.bottom = res.top_screen.bottom; |
|
|
|
|
|
res.bottom_screen.top = res.bottom_screen.bottom - VideoCore::kScreenBottomHeight; |
|
|
|
|
|
|
|
|
top_screen = |
|
|
|
|
|
top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2); |
|
|
|
|
|
bot_screen = |
|
|
|
|
|
bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); |
|
|
} else { |
|
|
} else { |
|
|
// Otherwise, apply borders to the left and right sides of the window.
|
|
|
|
|
|
res.top_screen.left = (width - viewport_width) / 2; |
|
|
|
|
|
res.top_screen.right = (top_screen_aspect_ratio * height) + res.top_screen.left; |
|
|
|
|
|
res.top_screen.top = 0; |
|
|
|
|
|
res.top_screen.bottom = height; |
|
|
|
|
|
|
|
|
|
|
|
res.bottom_screen.left = res.top_screen.right; |
|
|
|
|
|
res.bottom_screen.right = res.bottom_screen.left + VideoCore::kScreenBottomWidth; |
|
|
|
|
|
res.bottom_screen.bottom = height; |
|
|
|
|
|
res.bottom_screen.top = height - VideoCore::kScreenBottomHeight; |
|
|
|
|
|
|
|
|
top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2); |
|
|
|
|
|
bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
res.top_screen = top_screen; |
|
|
|
|
|
res.bottom_screen = bot_screen; |
|
|
return res; |
|
|
return res; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped) { |
|
|
ASSERT(width > 0); |
|
|
ASSERT(width > 0); |
|
|
ASSERT(height > 0); |
|
|
ASSERT(height > 0); |
|
|
|
|
|
|
|
|
FramebufferLayout res {width, height, true, true, {}, {}}; |
|
|
|
|
|
|
|
|
|
|
|
float window_aspect_ratio = static_cast<float>(width) / height; |
|
|
|
|
|
float bottom_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomWidth) / |
|
|
|
|
|
VideoCore::kScreenBottomHeight; |
|
|
|
|
|
|
|
|
|
|
|
int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenTopWidth) / |
|
|
|
|
|
bottom_screen_aspect_ratio)); |
|
|
|
|
|
int viewport_width = static_cast<int>(std::round((height * bottom_screen_aspect_ratio) + |
|
|
|
|
|
VideoCore::kScreenTopWidth)); |
|
|
|
|
|
float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; |
|
|
|
|
|
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}}; |
|
|
|
|
|
// Split the window into two parts. Give 4x width to the main screen and 1x width to the small
|
|
|
|
|
|
// To do that, find the total emulation box and maximize that based on window size
|
|
|
|
|
|
float window_aspect_ratio = static_cast<float>(height) / width; |
|
|
|
|
|
float emulation_aspect_ratio = |
|
|
|
|
|
swapped |
|
|
|
|
|
? VideoCore::kScreenBottomHeight * 4 / |
|
|
|
|
|
(VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth) |
|
|
|
|
|
: VideoCore::kScreenTopHeight * 4 / |
|
|
|
|
|
(VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth); |
|
|
|
|
|
float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; |
|
|
|
|
|
float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO; |
|
|
|
|
|
|
|
|
|
|
|
MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; |
|
|
|
|
|
MathUtil::Rectangle<unsigned> total_rect = |
|
|
|
|
|
maxRectangle(screen_window_area, emulation_aspect_ratio); |
|
|
|
|
|
MathUtil::Rectangle<unsigned> large_screen = |
|
|
|
|
|
maxRectangle(total_rect, large_screen_aspect_ratio); |
|
|
|
|
|
MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f); |
|
|
|
|
|
MathUtil::Rectangle<unsigned> small_screen = |
|
|
|
|
|
maxRectangle(fourth_size_rect, small_screen_aspect_ratio); |
|
|
|
|
|
|
|
|
if (window_aspect_ratio < emulation_aspect_ratio) { |
|
|
if (window_aspect_ratio < emulation_aspect_ratio) { |
|
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
|
|
|
|
|
res.bottom_screen.left = 0; |
|
|
|
|
|
res.bottom_screen.right = width - VideoCore::kScreenTopWidth; |
|
|
|
|
|
res.bottom_screen.top = (height - viewport_height) / 2; |
|
|
|
|
|
res.bottom_screen.bottom = viewport_height + res.bottom_screen.top; |
|
|
|
|
|
|
|
|
|
|
|
res.top_screen.left = res.bottom_screen.right; |
|
|
|
|
|
res.top_screen.right = width; |
|
|
|
|
|
res.top_screen.bottom = res.bottom_screen.bottom; |
|
|
|
|
|
res.top_screen.top = res.top_screen.bottom - VideoCore::kScreenTopHeight; |
|
|
|
|
|
|
|
|
large_screen = |
|
|
|
|
|
large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2); |
|
|
} else { |
|
|
} else { |
|
|
// Otherwise, apply borders to the left and right sides of the window.
|
|
|
|
|
|
res.bottom_screen.left = (width - viewport_width) / 2; |
|
|
|
|
|
res.bottom_screen.right = (bottom_screen_aspect_ratio * height) + res.bottom_screen.left; |
|
|
|
|
|
res.bottom_screen.top = 0; |
|
|
|
|
|
res.bottom_screen.bottom = height; |
|
|
|
|
|
|
|
|
|
|
|
res.top_screen.left = res.bottom_screen.right; |
|
|
|
|
|
res.top_screen.right = res.top_screen.left + VideoCore::kScreenTopWidth; |
|
|
|
|
|
res.top_screen.bottom = height; |
|
|
|
|
|
res.top_screen.top = height - VideoCore::kScreenTopHeight; |
|
|
|
|
|
|
|
|
large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Shift the small screen to the bottom right corner
|
|
|
|
|
|
small_screen = |
|
|
|
|
|
small_screen.TranslateX(large_screen.right) |
|
|
|
|
|
.TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight()); |
|
|
|
|
|
res.top_screen = swapped ? small_screen : large_screen; |
|
|
|
|
|
res.bottom_screen = swapped ? large_screen : small_screen; |
|
|
return res; |
|
|
return res; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) { |
|
|
|
|
|
return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) { |
|
|
|
|
|
return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { |
|
|
|
|
|
return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
} |