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@ -1271,6 +1271,7 @@ void GMainWindow::ConnectWidgetEvents() { |
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connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); |
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connect(game_list, &GameList::PopulatingCompleted, |
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[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); |
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connect(game_list, &GameList::SaveConfig, this, &GMainWindow::OnSaveConfig); |
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connect(game_list, &GameList::OpenPerGameGeneralRequested, this, |
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&GMainWindow::OnGameListOpenPerGameProperties); |
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@ -2654,6 +2655,8 @@ void GMainWindow::OnGameListAddDirectory() { |
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} else { |
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LOG_WARNING(Frontend, "Selected directory is already in the game list"); |
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} |
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OnSaveConfig(); |
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} |
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void GMainWindow::OnGameListShowList(bool show) { |
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@ -3015,8 +3018,10 @@ void GMainWindow::OnRestartGame() { |
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if (!system->IsPoweredOn()) { |
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return; |
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} |
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// Make a copy since BootGame edits game_path
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BootGame(QString(current_game_path)); |
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// Make a copy since ShutdownGame edits game_path
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const auto current_game = QString(current_game_path); |
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ShutdownGame(); |
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BootGame(current_game); |
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} |
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void GMainWindow::OnPauseGame() { |
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@ -3380,6 +3385,7 @@ void GMainWindow::OnConfigureTas() { |
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return; |
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} else if (result == QDialog::Accepted) { |
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dialog.ApplyConfiguration(); |
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OnSaveConfig(); |
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} |
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} |
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