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@ -8,6 +8,7 @@ |
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#include "common/scope_exit.h"
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/hle/service/vi/vi.h"
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#include "core/hle/service/vi/vi_m.h"
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@ -86,6 +87,15 @@ public: |
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write_index = Common::AlignUp(write_index, 4); |
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} |
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template <typename T> |
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void WriteObject(const T& val) { |
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u32_le size = static_cast<u32>(sizeof(val)); |
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Write(size); |
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// TODO(Subv): Support file descriptors.
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Write<u32_le>(0); // Fd count.
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Write(val); |
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} |
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void Deserialize() { |
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Header header{}; |
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std::memcpy(&header, buffer.data(), sizeof(Header)); |
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@ -262,10 +272,11 @@ public: |
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Data data; |
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}; |
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// TODO(bunnei): Remove this. When set to 1, games will think a fence is valid and boot further.
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// This will break libnx and potentially other apps that more stringently check this. This is here
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// purely as a convenience, and should go away once we implement fences.
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static constexpr u32 FENCE_HACK = 0; |
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struct BufferProducerFence { |
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u32 is_valid; |
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std::array<Nvidia::IoctlFence, 4> fences; |
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}; |
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static_assert(sizeof(BufferProducerFence) == 36, "BufferProducerFence has wrong size"); |
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class IGBPDequeueBufferResponseParcel : public Parcel { |
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public: |
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@ -274,20 +285,12 @@ public: |
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protected: |
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void SerializeData() override { |
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// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
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Write<u32>(0); |
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Write<u32>(FENCE_HACK); |
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Write<u32>(0); |
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Write<u32>(0); |
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Write<u32>(0); |
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Write<u32>(0); |
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Write<u32>(0); |
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Write<u32>(0); |
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Write<u32>(0); |
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Write<u32>(0); |
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Write<u32>(0); |
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Write<u32>(0); |
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Write<u32>(0); |
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// TODO(Subv): Find out how this Fence is used.
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BufferProducerFence fence = {}; |
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Write(slot); |
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WriteObject(fence); |
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Write<u32_le>(0); |
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} |
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u32_le slot; |
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