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@ -587,7 +587,6 @@ FN_MAX_LIMIT_LIST |
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} |
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/// Returns true if depth/stencil operations can be performed efficiently. |
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/// Either through shader export or hardware blits. |
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bool CanPerformDepthStencilOperations() const { |
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return extensions.shader_stencil_export || is_blit_depth24_stencil8_supported || |
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is_blit_depth32_stencil8_supported; |
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@ -942,7 +941,7 @@ FN_MAX_LIMIT_LIST |
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return extensions.maintenance3; |
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} |
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static constexpr bool ENABLE_DYNAMIC_RENDERING = false; |
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static constexpr bool ENABLE_DYNAMIC_RENDERING = true; |
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/// Returns true if the device supports VK_KHR_dynamic_rendering. |
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bool IsKhrDynamicRenderingSupported() const { |
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