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VkPipelineCache: Use a null shader on invalid address.

pull/15/merge
Fernando Sahmkow 6 years ago
parent
commit
8d15f8b28e
  1. 3
      src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

3
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@ -329,8 +329,7 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
ASSERT(cpu_addr);
const auto shader = TryGet(*cpu_addr);
const auto shader = cpu_addr ? TryGet(*cpu_addr) : null_shader;
ASSERT(shader);
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5

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