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shader_recompiler: fix non-const offset for arrayed image types

nce_cpp
Liam 2 years ago
parent
commit
8c5083b014
  1. 14
      src/shader_recompiler/backend/spirv/emit_spirv_image.cpp

14
src/shader_recompiler/backend/spirv/emit_spirv_image.cpp

@ -321,17 +321,23 @@ void AddOffsetToCoordinates(EmitContext& ctx, const IR::TextureInstInfo& info, I
Id result_type{};
switch (info.type) {
case TextureType::Buffer:
case TextureType::Color1D:
case TextureType::ColorArray1D: {
case TextureType::Color1D: {
result_type = ctx.U32[1];
break;
}
case TextureType::ColorArray1D:
offset = ctx.OpCompositeConstruct(ctx.U32[2], offset, ctx.u32_zero_value);
[[fallthrough]];
case TextureType::Color2D:
case TextureType::Color2DRect:
case TextureType::ColorArray2D: {
case TextureType::Color2DRect: {
result_type = ctx.U32[2];
break;
}
case TextureType::ColorArray2D:
offset = ctx.OpCompositeConstruct(ctx.U32[3], ctx.OpCompositeExtract(ctx.U32[1], coords, 0),
ctx.OpCompositeExtract(ctx.U32[1], coords, 1),
ctx.u32_zero_value);
[[fallthrough]];
case TextureType::Color3D: {
result_type = ctx.U32[3];
break;

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