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VI: Use a Pulse event instead of OneShot for the vblank events.

This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
nce_cpp
Subv 8 years ago
committed by bunnei
parent
commit
8c39b10e47
  1. 2
      src/core/hle/service/vi/vi.cpp

2
src/core/hle/service/vi/vi.cpp

@ -830,7 +830,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
vsync_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "Display VSync Event");
vsync_event = Kernel::Event::Create(Kernel::ResetType::Pulse, "Display VSync Event");
}
} // namespace VI

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