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@ -65,10 +65,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); |
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LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); |
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} |
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} |
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const TextureType texture_type{instr.tex.texture_type}; |
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const bool is_array = instr.tex.array != 0; |
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const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); |
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const auto process_mode = instr.tex.GetTextureProcessMode(); |
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const TextureType texture_type{instr.tex_b.texture_type}; |
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const bool is_array = instr.tex_b.array != 0; |
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const bool depth_compare = instr.tex_b.UsesMiscMode(TextureMiscMode::DC); |
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const auto process_mode = instr.tex_b.GetTextureProcessMode(); |
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WriteTexInstructionFloat(bb, instr, |
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WriteTexInstructionFloat(bb, instr, |
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GetTexCode(instr, texture_type, process_mode, depth_compare, |
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GetTexCode(instr, texture_type, process_mode, depth_compare, |
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is_array, true, instr.gpr20)); |
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is_array, true, instr.gpr20)); |
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@ -462,6 +462,7 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, |
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if (is_aoffi) { |
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if (is_aoffi) { |
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aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false); |
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aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false); |
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} |
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} |
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const u32 bindless_offset = (is_bindless ? 1 : 0); |
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Node dc{}; |
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Node dc{}; |
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if (depth_compare) { |
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if (depth_compare) { |
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