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Merge pull request #9489 from MonsterDruide1/tas-stick-deadzone

TAS: Increase accuracy of Stick inputs
nce_cpp
Narr the Reg 3 years ago
committed by GitHub
parent
commit
8baff2fe76
  1. 7
      src/core/hid/emulated_controller.cpp

7
src/core/hid/emulated_controller.cpp

@ -210,6 +210,13 @@ void EmulatedController::LoadTASParams() {
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
// set to optimal stick to avoid sanitizing the stick and tweaking the coordinates
// making sure they play back in the game as originally written down in the script file
tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
}
void EmulatedController::LoadVirtualGamepadParams() {

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