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@ -40,97 +40,56 @@ struct alignas(64) SwizzleTable { |
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constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>(); |
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constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>(); |
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constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); |
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constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); |
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static void LegacySwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, |
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u8* swizzled_data, u8* unswizzled_data, bool unswizzle, |
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u32 block_height) { |
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std::array<u8*, 2> data_ptrs; |
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const std::size_t stride = width * bytes_per_pixel; |
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const std::size_t gobs_in_x = 64; |
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const std::size_t gobs_in_y = 8; |
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const std::size_t gobs_size = gobs_in_x * gobs_in_y; |
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const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x}; |
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for (std::size_t y = 0; y < height; ++y) { |
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const std::size_t gob_y_address = |
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(y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs + |
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(y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size; |
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const auto& table = legacy_swizzle_table[y % gobs_in_y]; |
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for (std::size_t x = 0; x < width; ++x) { |
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const std::size_t gob_address = |
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gob_y_address + (x * bytes_per_pixel / gobs_in_x) * gobs_size * block_height; |
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const std::size_t x2 = x * bytes_per_pixel; |
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const std::size_t swizzle_offset = gob_address + table[x2 % gobs_in_x]; |
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const std::size_t pixel_index = (x + y * width) * out_bytes_per_pixel; |
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data_ptrs[unswizzle] = swizzled_data + swizzle_offset; |
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data_ptrs[!unswizzle] = unswizzled_data + pixel_index; |
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std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); |
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} |
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} |
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} |
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static void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, |
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u8* swizzled_data, u8* unswizzled_data, bool unswizzle, |
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u32 block_height) { |
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std::array<u8*, 2> data_ptrs; |
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const std::size_t stride{width * bytes_per_pixel}; |
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const std::size_t gobs_in_x = 64; |
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const std::size_t gobs_in_y = 8; |
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const std::size_t gobs_size = gobs_in_x * gobs_in_y; |
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const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x}; |
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const std::size_t copy_size{16}; |
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for (std::size_t y = 0; y < height; ++y) { |
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const std::size_t initial_gob = |
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(y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs + |
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(y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size; |
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const std::size_t pixel_base{y * width * out_bytes_per_pixel}; |
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const auto& table = fast_swizzle_table[y % gobs_in_y]; |
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for (std::size_t xb = 0; xb < stride; xb += copy_size) { |
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const std::size_t gob_address{initial_gob + |
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(xb / gobs_in_x) * gobs_size * block_height}; |
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const std::size_t swizzle_offset{gob_address + table[(xb / 16) % 4]}; |
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const std::size_t out_x = xb * out_bytes_per_pixel / bytes_per_pixel; |
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const std::size_t pixel_index{out_x + pixel_base}; |
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data_ptrs[unswizzle] = swizzled_data + swizzle_offset; |
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data_ptrs[!unswizzle] = unswizzled_data + pixel_index; |
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std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); |
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} |
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} |
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} |
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void Precise3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, |
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const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, |
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const u32 z_end, const u32 tile_offset, const u32 xy_block_size, |
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const u32 layer_z, const u32 stride_x, const u32 bytes_per_pixel, |
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const u32 out_bytes_per_pixel) { |
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/**
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* This function manages ALL the GOBs(Group of Bytes) Inside a single block. |
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* Instead of going gob by gob, we map the coordinates inside a block and manage from |
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* those. Block_Width is assumed to be 1. |
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*/ |
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void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, |
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const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, |
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const u32 y_end, const u32 z_end, const u32 tile_offset, |
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const u32 xy_block_size, const u32 layer_z, const u32 stride_x, |
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const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { |
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std::array<u8*, 2> data_ptrs; |
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std::array<u8*, 2> data_ptrs; |
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u32 z_adress = tile_offset; |
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u32 z_adress = tile_offset; |
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const u32 gob_size = 64 * 8 * 1; |
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const u32 gob_size_x = 64; |
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const u32 gob_size_y = 8; |
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const u32 gob_size_z = 1; |
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const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; |
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for (u32 z = z_start; z < z_end; z++) { |
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for (u32 z = z_start; z < z_end; z++) { |
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u32 y_adress = z_adress; |
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u32 y_adress = z_adress; |
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u32 pixel_base = layer_z * z + y_start * stride_x; |
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u32 pixel_base = layer_z * z + y_start * stride_x; |
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for (u32 y = y_start; y < y_end; y++) { |
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for (u32 y = y_start; y < y_end; y++) { |
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const auto& table = legacy_swizzle_table[y % 8]; |
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const auto& table = legacy_swizzle_table[y % gob_size_y]; |
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for (u32 x = x_start; x < x_end; x++) { |
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for (u32 x = x_start; x < x_end; x++) { |
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const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % 64]}; |
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const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % gob_size_x]}; |
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const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; |
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const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; |
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data_ptrs[unswizzle] = swizzled_data + swizzle_offset; |
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data_ptrs[unswizzle] = swizzled_data + swizzle_offset; |
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data_ptrs[!unswizzle] = unswizzled_data + pixel_index; |
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data_ptrs[!unswizzle] = unswizzled_data + pixel_index; |
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std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); |
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std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); |
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} |
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} |
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pixel_base += stride_x; |
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pixel_base += stride_x; |
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if ((y + 1) % 8 == 0) |
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if ((y + 1) % gob_size_y == 0) |
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y_adress += gob_size; |
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y_adress += gob_size; |
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} |
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} |
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z_adress += xy_block_size; |
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z_adress += xy_block_size; |
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} |
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} |
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} |
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} |
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void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 width, |
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u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, |
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u32 block_height, u32 block_depth) { |
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auto div_ceil = [](u32 x, u32 y) { return ((x + y - 1) / y); }; |
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/**
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* This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. |
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* The body of this function takes care of splitting the swizzled texture into blocks, |
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* and managing the extents of it. Once all the parameters of a single block are obtained, |
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* the function calls '3DProcessBlock' to process that particular Block. |
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* |
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* Documentation for the memory layout and decoding can be found at: |
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* https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
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*/ |
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void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, |
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const u32 width, const u32 height, const u32 depth, |
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const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, |
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const u32 block_height, const u32 block_depth) { |
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auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; |
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const u32 stride_x = width * out_bytes_per_pixel; |
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const u32 stride_x = width * out_bytes_per_pixel; |
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const u32 layer_z = height * stride_x; |
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const u32 layer_z = height * stride_x; |
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const u32 gob_x_bytes = 64; |
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const u32 gob_x_bytes = 64; |
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@ -157,33 +116,41 @@ void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzl |
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for (u32 xb = 0; xb < blocks_on_x; xb++) { |
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for (u32 xb = 0; xb < blocks_on_x; xb++) { |
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const u32 x_start = xb * block_x_elements; |
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const u32 x_start = xb * block_x_elements; |
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const u32 x_end = std::min(width, x_start + block_x_elements); |
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const u32 x_end = std::min(width, x_start + block_x_elements); |
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Precise3DProcessGobs(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, |
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z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, |
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stride_x, bytes_per_pixel, out_bytes_per_pixel); |
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Precise3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, |
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z_start, x_end, y_end, z_end, tile_offset, xy_block_size, |
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layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); |
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tile_offset += block_size; |
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tile_offset += block_size; |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, |
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const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, |
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const u32 z_end, const u32 tile_offset, const u32 xy_block_size, |
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const u32 layer_z, const u32 stride_x, const u32 bytes_per_pixel, |
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const u32 out_bytes_per_pixel) { |
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/**
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* This function manages ALL the GOBs(Group of Bytes) Inside a single block. |
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* Instead of going gob by gob, we map the coordinates inside a block and manage from |
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* those. Block_Width is assumed to be 1. |
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*/ |
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void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, |
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const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, |
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const u32 y_end, const u32 z_end, const u32 tile_offset, |
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const u32 xy_block_size, const u32 layer_z, const u32 stride_x, |
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const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { |
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std::array<u8*, 2> data_ptrs; |
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std::array<u8*, 2> data_ptrs; |
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u32 z_adress = tile_offset; |
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u32 z_adress = tile_offset; |
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const u32 x_startb = x_start * bytes_per_pixel; |
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const u32 x_startb = x_start * bytes_per_pixel; |
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const u32 x_endb = x_end * bytes_per_pixel; |
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const u32 x_endb = x_end * bytes_per_pixel; |
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const u32 copy_size = 16; |
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const u32 copy_size = 16; |
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const u32 gob_size = 64 * 8 * 1; |
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const u32 gob_size_x = 64; |
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const u32 gob_size_y = 8; |
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const u32 gob_size_z = 1; |
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const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; |
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for (u32 z = z_start; z < z_end; z++) { |
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for (u32 z = z_start; z < z_end; z++) { |
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u32 y_adress = z_adress; |
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u32 y_adress = z_adress; |
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u32 pixel_base = layer_z * z + y_start * stride_x; |
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u32 pixel_base = layer_z * z + y_start * stride_x; |
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for (u32 y = y_start; y < y_end; y++) { |
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for (u32 y = y_start; y < y_end; y++) { |
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const auto& table = fast_swizzle_table[y % 8]; |
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const auto& table = fast_swizzle_table[y % gob_size_y]; |
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for (u32 xb = x_startb; xb < x_endb; xb += copy_size) { |
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for (u32 xb = x_startb; xb < x_endb; xb += copy_size) { |
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const u32 swizzle_offset{y_adress + table[(xb / 16) % 4]}; |
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const u32 swizzle_offset{y_adress + table[(xb / copy_size) % 4]}; |
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const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; |
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const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; |
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const u32 pixel_index{out_x + pixel_base}; |
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const u32 pixel_index{out_x + pixel_base}; |
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data_ptrs[unswizzle] = swizzled_data + swizzle_offset; |
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data_ptrs[unswizzle] = swizzled_data + swizzle_offset; |
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@ -191,18 +158,27 @@ void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, c |
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std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); |
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std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); |
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} |
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} |
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pixel_base += stride_x; |
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pixel_base += stride_x; |
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if ((y + 1) % 8 == 0) |
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if ((y + 1) % gob_size_y == 0) |
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y_adress += gob_size; |
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y_adress += gob_size; |
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} |
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} |
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z_adress += xy_block_size; |
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z_adress += xy_block_size; |
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} |
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} |
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} |
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} |
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void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 width, |
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u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, |
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u32 block_height, u32 block_depth) { |
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auto div_ceil = [](u32 x, u32 y) { return ((x + y - 1) / y); }; |
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/**
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* This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. |
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* The body of this function takes care of splitting the swizzled texture into blocks, |
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* and managing the extents of it. Once all the parameters of a single block are obtained, |
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* the function calls '3DProcessBlock' to process that particular Block. |
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* |
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* Documentation for the memory layout and decoding can be found at: |
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* https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
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*/ |
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void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, |
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const u32 width, const u32 height, const u32 depth, |
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const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, |
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const u32 block_height, const u32 block_depth) { |
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auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; |
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const u32 stride_x = width * out_bytes_per_pixel; |
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const u32 stride_x = width * out_bytes_per_pixel; |
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const u32 layer_z = height * stride_x; |
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const u32 layer_z = height * stride_x; |
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const u32 gob_x_bytes = 64; |
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const u32 gob_x_bytes = 64; |
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@ -229,9 +205,9 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, |
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for (u32 xb = 0; xb < blocks_on_x; xb++) { |
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for (u32 xb = 0; xb < blocks_on_x; xb++) { |
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const u32 x_start = xb * block_x_elements; |
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const u32 x_start = xb * block_x_elements; |
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const u32 x_end = std::min(width, x_start + block_x_elements); |
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const u32 x_end = std::min(width, x_start + block_x_elements); |
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Fast3DProcessGobs(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, |
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z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, |
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stride_x, bytes_per_pixel, out_bytes_per_pixel); |
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Fast3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, |
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z_start, x_end, y_end, z_end, tile_offset, xy_block_size, |
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layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); |
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tile_offset += block_size; |
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tile_offset += block_size; |
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} |
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} |
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} |
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} |
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@ -245,7 +221,7 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_ |
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bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); |
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bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); |
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} else { |
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} else { |
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Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, |
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Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, |
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bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); |
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bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); |
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} |
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} |
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} |
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} |
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