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GPU: Make the SetShader macro call do the same as the real macro's code.
GPU: Make the SetShader macro call do the same as the real macro's code.
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called. Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).remotes/1778439668340191200/nce_cpp
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