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[frontend] Remove QDockWidget Wait Tree (#2949)

No one uses it and knows how to use it. So, remove it and replace it later with something more useful :)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2949
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
pull/2992/head
unknown 1 month ago
committed by crueter
parent
commit
89dd133a2f
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 25
      dist/qt_themes/qdarkstyle/style.qss
  2. 48
      dist/qt_themes/qdarkstyle_midnight_blue/style.qss
  3. 2
      src/yuzu/CMakeLists.txt
  4. 434
      src/yuzu/debugger/wait_tree.cpp
  5. 188
      src/yuzu/debugger/wait_tree.h
  6. 39
      src/yuzu/main.cpp
  7. 2
      src/yuzu/main.h

25
dist/qt_themes/qdarkstyle/style.qss

@ -821,31 +821,6 @@ QTabBar QToolButton::left-arrow:disabled {
image: url(:/qss_icons/rc/left_arrow_disabled.png);
}
QDockWidget {
background: #31363b;
border: 1px solid #403F3F;
titlebar-close-icon: url(:/qss_icons/rc/close.png);
titlebar-normal-icon: url(:/qss_icons/rc/undock.png);
}
QDockWidget::close-button,
QDockWidget::float-button {
border: 1px solid transparent;
border-radius: 2px;
background: transparent;
}
QDockWidget::close-button:hover,
QDockWidget::float-button:hover {
background: rgba(255, 255, 255, 10);
}
QDockWidget::close-button:pressed,
QDockWidget::float-button:pressed {
padding: 1px -1px -1px 1px;
background: rgba(255, 255, 255, 10);
}
QTreeView,
QListView {
border: 1px solid #54575B;

48
dist/qt_themes/qdarkstyle_midnight_blue/style.qss

@ -1685,54 +1685,6 @@ QTabBar QToolButton::right-arrow:disabled {
image: url(":/qss_icons/rc/arrow_right_disabled.png");
}
/* QDockWiget -------------------------------------------------------------
--------------------------------------------------------------------------- */
QDockWidget {
outline: 1px solid #32414B;
background-color: #19232D;
border: 1px solid #32414B;
border-radius: 4px;
titlebar-close-icon: url(":/qss_icons/rc/window_close.png");
titlebar-normal-icon: url(":/qss_icons/rc/window_undock.png");
}
QDockWidget::title {
/* Better size for title bar */
padding: 6px;
spacing: 4px;
border: none;
background-color: #32414B;
}
QDockWidget::close-button {
background-color: #32414B;
border-radius: 4px;
border: none;
}
QDockWidget::close-button:hover {
image: url(":/qss_icons/rc/window_close_focus.png");
}
QDockWidget::close-button:pressed {
image: url(":/qss_icons/rc/window_close_pressed.png");
}
QDockWidget::float-button {
background-color: #32414B;
border-radius: 4px;
border: none;
}
QDockWidget::float-button:hover {
image: url(":/qss_icons/rc/window_undock_focus.png");
}
QDockWidget::float-button:pressed {
image: url(":/qss_icons/rc/window_undock_pressed.png");
}
/* QTreeView QListView QTableView -----------------------------------------
https://doc.qt.io/qt-5/stylesheet-examples.html#customizing-qtreeview

2
src/yuzu/CMakeLists.txt

@ -156,8 +156,6 @@ add_executable(yuzu
debugger/console.h
debugger/controller.cpp
debugger/controller.h
debugger/wait_tree.cpp
debugger/wait_tree.h
game_list.cpp
game_list.h

434
src/yuzu/debugger/wait_tree.cpp

@ -1,434 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <fmt/ranges.h>
#include "yuzu/debugger/wait_tree.h"
#include "qt_common/config/uisettings.h"
#include "core/arm/debug.h"
#include "core/core.h"
#include "core/hle/kernel/k_class_token.h"
#include "core/hle/kernel/k_handle_table.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_synchronization_object.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/svc_common.h"
#include "core/hle/kernel/svc_types.h"
#include "core/memory.h"
namespace {
constexpr std::array<std::array<Qt::GlobalColor, 2>, 10> WaitTreeColors{{
{Qt::GlobalColor::darkGreen, Qt::GlobalColor::green},
{Qt::GlobalColor::darkBlue, Qt::GlobalColor::cyan},
{Qt::GlobalColor::lightGray, Qt::GlobalColor::lightGray},
{Qt::GlobalColor::lightGray, Qt::GlobalColor::lightGray},
{Qt::GlobalColor::darkRed, Qt::GlobalColor::red},
{Qt::GlobalColor::darkYellow, Qt::GlobalColor::yellow},
{Qt::GlobalColor::red, Qt::GlobalColor::red},
{Qt::GlobalColor::darkCyan, Qt::GlobalColor::cyan},
{Qt::GlobalColor::gray, Qt::GlobalColor::gray},
}};
bool IsDarkTheme() {
const auto& theme = UISettings::values.theme;
return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
}
} // namespace
WaitTreeItem::WaitTreeItem() = default;
WaitTreeItem::~WaitTreeItem() = default;
QColor WaitTreeItem::GetColor() const {
if (IsDarkTheme()) {
return QColor(Qt::GlobalColor::white);
} else {
return QColor(Qt::GlobalColor::black);
}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeItem::GetChildren() const {
return {};
}
void WaitTreeItem::Expand() {
if (IsExpandable() && !expanded) {
children = GetChildren();
for (std::size_t i = 0; i < children.size(); ++i) {
children[i]->parent = this;
children[i]->row = i;
}
expanded = true;
}
}
WaitTreeItem* WaitTreeItem::Parent() const {
return parent;
}
const std::vector<std::unique_ptr<WaitTreeItem>>& WaitTreeItem::Children() const {
return children;
}
bool WaitTreeItem::IsExpandable() const {
return false;
}
std::size_t WaitTreeItem::Row() const {
return row;
}
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList(
Core::System& system) {
std::vector<std::unique_ptr<WaitTreeThread>> item_list;
std::size_t row = 0;
auto add_threads = [&](const std::vector<Kernel::KThread*>& threads) {
for (std::size_t i = 0; i < threads.size(); ++i) {
if (threads[i]->GetThreadType() == Kernel::ThreadType::User) {
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i], system));
item_list.back()->row = row;
}
++row;
}
};
add_threads(system.GlobalSchedulerContext().GetThreadList());
return item_list;
}
WaitTreeText::WaitTreeText(QString t) : text(std::move(t)) {}
WaitTreeText::~WaitTreeText() = default;
QString WaitTreeText::GetText() const {
return text;
}
WaitTreeCallstack::WaitTreeCallstack(const Kernel::KThread& thread_, Core::System& system_)
: thread{thread_}, system{system_} {}
WaitTreeCallstack::~WaitTreeCallstack() = default;
QString WaitTreeCallstack::GetText() const {
return tr("Call stack");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list;
if (thread.GetThreadType() != Kernel::ThreadType::User) {
return list;
}
if (thread.GetOwnerProcess() == nullptr || !thread.GetOwnerProcess()->Is64Bit()) {
return list;
}
auto backtrace = Core::GetBacktraceFromContext(thread.GetOwnerProcess(), thread.GetContext());
for (auto& entry : backtrace) {
std::string s = fmt::format("{:20}{:016X} {:016X} {:016X} {}", entry.module, entry.address,
entry.original_address, entry.offset, entry.name);
list.push_back(std::make_unique<WaitTreeText>(QString::fromStdString(s)));
}
return list;
}
WaitTreeSynchronizationObject::WaitTreeSynchronizationObject(
const Kernel::KSynchronizationObject& object_, Core::System& system_)
: object{object_}, system{system_} {}
WaitTreeSynchronizationObject::~WaitTreeSynchronizationObject() = default;
WaitTreeExpandableItem::WaitTreeExpandableItem() = default;
WaitTreeExpandableItem::~WaitTreeExpandableItem() = default;
bool WaitTreeExpandableItem::IsExpandable() const {
return true;
}
QString WaitTreeSynchronizationObject::GetText() const {
return tr("[%1] %2")
.arg(object.GetId())
.arg(QString::fromStdString(object.GetTypeObj().GetName()));
}
std::unique_ptr<WaitTreeSynchronizationObject> WaitTreeSynchronizationObject::make(
const Kernel::KSynchronizationObject& object, Core::System& system) {
const auto type =
static_cast<Kernel::KClassTokenGenerator::ObjectType>(object.GetTypeObj().GetClassToken());
switch (type) {
case Kernel::KClassTokenGenerator::ObjectType::KReadableEvent:
return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::KReadableEvent&>(object),
system);
case Kernel::KClassTokenGenerator::ObjectType::KThread:
return std::make_unique<WaitTreeThread>(static_cast<const Kernel::KThread&>(object),
system);
default:
return std::make_unique<WaitTreeSynchronizationObject>(object, system);
}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeSynchronizationObject::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list;
auto threads = object.GetWaitingThreadsForDebugging();
if (threads.empty()) {
list.push_back(std::make_unique<WaitTreeText>(tr("waited by no thread")));
} else {
list.push_back(std::make_unique<WaitTreeThreadList>(std::move(threads), system));
}
return list;
}
WaitTreeThread::WaitTreeThread(const Kernel::KThread& thread, Core::System& system_)
: WaitTreeSynchronizationObject(thread, system_), system{system_} {}
WaitTreeThread::~WaitTreeThread() = default;
QString WaitTreeThread::GetText() const {
const auto& thread = static_cast<const Kernel::KThread&>(object);
QString status;
switch (thread.GetState()) {
case Kernel::ThreadState::Runnable:
if (!thread.IsSuspended()) {
status = tr("runnable");
} else {
status = tr("paused");
}
break;
case Kernel::ThreadState::Waiting:
switch (thread.GetWaitReasonForDebugging()) {
case Kernel::ThreadWaitReasonForDebugging::Sleep:
status = tr("sleeping");
break;
case Kernel::ThreadWaitReasonForDebugging::IPC:
status = tr("waiting for IPC reply");
break;
case Kernel::ThreadWaitReasonForDebugging::Synchronization:
status = tr("waiting for objects");
break;
case Kernel::ThreadWaitReasonForDebugging::ConditionVar:
status = tr("waiting for condition variable");
break;
case Kernel::ThreadWaitReasonForDebugging::Arbitration:
status = tr("waiting for address arbiter");
break;
case Kernel::ThreadWaitReasonForDebugging::Suspended:
status = tr("waiting for suspend resume");
break;
default:
status = tr("waiting");
break;
}
break;
case Kernel::ThreadState::Initialized:
status = tr("initialized");
break;
case Kernel::ThreadState::Terminated:
status = tr("terminated");
break;
default:
status = tr("unknown");
break;
}
const auto& context = thread.GetContext();
const QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
.arg(context.pc, 8, 16, QLatin1Char{'0'})
.arg(context.lr, 8, 16, QLatin1Char{'0'});
return QStringLiteral("%1%2 (%3) ")
.arg(WaitTreeSynchronizationObject::GetText(), pc_info, status);
}
QColor WaitTreeThread::GetColor() const {
const std::size_t color_index = IsDarkTheme() ? 1 : 0;
const auto& thread = static_cast<const Kernel::KThread&>(object);
switch (thread.GetState()) {
case Kernel::ThreadState::Runnable:
if (!thread.IsSuspended()) {
return QColor(WaitTreeColors[0][color_index]);
} else {
return QColor(WaitTreeColors[2][color_index]);
}
case Kernel::ThreadState::Waiting:
switch (thread.GetWaitReasonForDebugging()) {
case Kernel::ThreadWaitReasonForDebugging::IPC:
return QColor(WaitTreeColors[4][color_index]);
case Kernel::ThreadWaitReasonForDebugging::Sleep:
return QColor(WaitTreeColors[5][color_index]);
case Kernel::ThreadWaitReasonForDebugging::Synchronization:
case Kernel::ThreadWaitReasonForDebugging::ConditionVar:
case Kernel::ThreadWaitReasonForDebugging::Arbitration:
case Kernel::ThreadWaitReasonForDebugging::Suspended:
return QColor(WaitTreeColors[6][color_index]);
break;
default:
return QColor(WaitTreeColors[3][color_index]);
}
case Kernel::ThreadState::Initialized:
return QColor(WaitTreeColors[7][color_index]);
case Kernel::ThreadState::Terminated:
return QColor(WaitTreeColors[8][color_index]);
default:
return WaitTreeItem::GetColor();
}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeSynchronizationObject::GetChildren());
const auto& thread = static_cast<const Kernel::KThread&>(object);
QString processor;
switch (thread.GetActiveCore()) {
case Kernel::Svc::IdealCoreUseProcessValue:
processor = tr("ideal");
break;
default:
processor = tr("core %1").arg(thread.GetActiveCore());
break;
}
list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
list.push_back(std::make_unique<WaitTreeText>(
tr("affinity mask = %1").arg(thread.GetAffinityMask().GetAffinityMask())));
list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
.arg(thread.GetPriority())
.arg(thread.GetBasePriority())));
list.push_back(std::make_unique<WaitTreeText>(
tr("last running ticks = %1").arg(thread.GetLastScheduledTick())));
list.push_back(std::make_unique<WaitTreeCallstack>(thread, system));
return list;
}
WaitTreeEvent::WaitTreeEvent(const Kernel::KReadableEvent& object_, Core::System& system_)
: WaitTreeSynchronizationObject(object_, system_) {}
WaitTreeEvent::~WaitTreeEvent() = default;
WaitTreeThreadList::WaitTreeThreadList(std::vector<Kernel::KThread*>&& list, Core::System& system_)
: thread_list(std::move(list)), system{system_} {}
WaitTreeThreadList::~WaitTreeThreadList() = default;
QString WaitTreeThreadList::GetText() const {
return tr("waited by thread");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(thread_list.size());
std::transform(thread_list.begin(), thread_list.end(), list.begin(),
[this](const auto& t) { return std::make_unique<WaitTreeThread>(*t, system); });
return list;
}
WaitTreeModel::WaitTreeModel(Core::System& system_, QObject* parent)
: QAbstractItemModel(parent), system{system_} {}
WaitTreeModel::~WaitTreeModel() = default;
QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
if (!hasIndex(row, column, parent))
return {};
if (parent.isValid()) {
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
parent_item->Expand();
return createIndex(row, column, parent_item->Children()[row].get());
}
return createIndex(row, column, thread_items[row].get());
}
QModelIndex WaitTreeModel::parent(const QModelIndex& index) const {
if (!index.isValid())
return {};
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(index.internalPointer())->Parent();
if (!parent_item) {
return QModelIndex();
}
return createIndex(static_cast<int>(parent_item->Row()), 0, parent_item);
}
int WaitTreeModel::rowCount(const QModelIndex& parent) const {
if (!parent.isValid())
return static_cast<int>(thread_items.size());
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
parent_item->Expand();
return static_cast<int>(parent_item->Children().size());
}
int WaitTreeModel::columnCount(const QModelIndex&) const {
return 1;
}
QVariant WaitTreeModel::data(const QModelIndex& index, int role) const {
if (!index.isValid())
return {};
switch (role) {
case Qt::DisplayRole:
return static_cast<WaitTreeItem*>(index.internalPointer())->GetText();
case Qt::ForegroundRole:
return static_cast<WaitTreeItem*>(index.internalPointer())->GetColor();
default:
return {};
}
}
void WaitTreeModel::ClearItems() {
thread_items.clear();
}
void WaitTreeModel::InitItems() {
thread_items = WaitTreeItem::MakeThreadItemList(system);
}
WaitTreeWidget::WaitTreeWidget(Core::System& system_, QWidget* parent)
: QDockWidget(tr("&Wait Tree"), parent), system{system_} {
setObjectName(QStringLiteral("WaitTreeWidget"));
view = new QTreeView(this);
view->setHeaderHidden(true);
setWidget(view);
setEnabled(false);
}
WaitTreeWidget::~WaitTreeWidget() = default;
void WaitTreeWidget::OnDebugModeEntered() {
if (!system.IsPoweredOn())
return;
model->InitItems();
view->setModel(model);
setEnabled(true);
}
void WaitTreeWidget::OnDebugModeLeft() {
setEnabled(false);
view->setModel(nullptr);
model->ClearItems();
}
void WaitTreeWidget::OnEmulationStarting(EmuThread* emu_thread) {
model = new WaitTreeModel(system, this);
view->setModel(model);
setEnabled(false);
}
void WaitTreeWidget::OnEmulationStopping() {
view->setModel(nullptr);
delete model;
setEnabled(false);
}

188
src/yuzu/debugger/wait_tree.h

@ -1,188 +0,0 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <memory>
#include <vector>
#include <QDockWidget>
#include <QTreeView>
#include "common/common_types.h"
#include "core/hle/kernel/k_auto_object.h"
#include "core/hle/kernel/svc_common.h"
class EmuThread;
namespace Core {
class System;
}
namespace Kernel {
class KHandleTable;
class KReadableEvent;
class KSynchronizationObject;
class KThread;
} // namespace Kernel
class WaitTreeThread;
class WaitTreeItem : public QObject {
Q_OBJECT
public:
WaitTreeItem();
~WaitTreeItem() override;
virtual bool IsExpandable() const;
virtual std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const;
virtual QString GetText() const = 0;
virtual QColor GetColor() const;
void Expand();
WaitTreeItem* Parent() const;
const std::vector<std::unique_ptr<WaitTreeItem>>& Children() const;
std::size_t Row() const;
static std::vector<std::unique_ptr<WaitTreeThread>> MakeThreadItemList(Core::System& system);
private:
std::size_t row;
bool expanded = false;
WaitTreeItem* parent = nullptr;
std::vector<std::unique_ptr<WaitTreeItem>> children;
};
class WaitTreeText : public WaitTreeItem {
Q_OBJECT
public:
explicit WaitTreeText(QString text);
~WaitTreeText() override;
QString GetText() const override;
private:
QString text;
};
class WaitTreeExpandableItem : public WaitTreeItem {
Q_OBJECT
public:
WaitTreeExpandableItem();
~WaitTreeExpandableItem() override;
bool IsExpandable() const override;
};
class WaitTreeCallstack : public WaitTreeExpandableItem {
Q_OBJECT
public:
explicit WaitTreeCallstack(const Kernel::KThread& thread_, Core::System& system_);
~WaitTreeCallstack() override;
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
private:
const Kernel::KThread& thread;
Core::System& system;
};
class WaitTreeSynchronizationObject : public WaitTreeExpandableItem {
Q_OBJECT
public:
explicit WaitTreeSynchronizationObject(const Kernel::KSynchronizationObject& object_,
Core::System& system_);
~WaitTreeSynchronizationObject() override;
static std::unique_ptr<WaitTreeSynchronizationObject> make(
const Kernel::KSynchronizationObject& object, Core::System& system);
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
protected:
const Kernel::KSynchronizationObject& object;
private:
Core::System& system;
};
class WaitTreeThread : public WaitTreeSynchronizationObject {
Q_OBJECT
public:
explicit WaitTreeThread(const Kernel::KThread& thread, Core::System& system_);
~WaitTreeThread() override;
QString GetText() const override;
QColor GetColor() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
private:
Core::System& system;
};
class WaitTreeEvent : public WaitTreeSynchronizationObject {
Q_OBJECT
public:
explicit WaitTreeEvent(const Kernel::KReadableEvent& object_, Core::System& system_);
~WaitTreeEvent() override;
};
class WaitTreeThreadList : public WaitTreeExpandableItem {
Q_OBJECT
public:
explicit WaitTreeThreadList(std::vector<Kernel::KThread*>&& list, Core::System& system_);
~WaitTreeThreadList() override;
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
private:
std::vector<Kernel::KThread*> thread_list;
Core::System& system;
};
class WaitTreeModel : public QAbstractItemModel {
Q_OBJECT
public:
explicit WaitTreeModel(Core::System& system_, QObject* parent = nullptr);
~WaitTreeModel() override;
QVariant data(const QModelIndex& index, int role) const override;
QModelIndex index(int row, int column, const QModelIndex& parent) const override;
QModelIndex parent(const QModelIndex& index) const override;
int rowCount(const QModelIndex& parent) const override;
int columnCount(const QModelIndex& parent) const override;
void ClearItems();
void InitItems();
private:
std::vector<std::unique_ptr<WaitTreeThread>> thread_items;
Core::System& system;
};
class WaitTreeWidget : public QDockWidget {
Q_OBJECT
public:
explicit WaitTreeWidget(Core::System& system_, QWidget* parent = nullptr);
~WaitTreeWidget() override;
public slots:
void OnDebugModeEntered();
void OnDebugModeLeft();
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
private:
QTreeView* view;
WaitTreeModel* model;
Core::System& system;
};

39
src/yuzu/main.cpp

@ -161,7 +161,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "qt_common/config/qt_config.h"
#include "yuzu/debugger/console.h"
#include "yuzu/debugger/controller.h"
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/data_dialog.h"
#include "yuzu/deps_dialog.h"
#include "yuzu/ryujinx_dialog.h"
@ -1373,19 +1372,9 @@ void GMainWindow::InitializeWidgets() {
void GMainWindow::InitializeDebugWidgets() {
QMenu* debug_menu = ui->menu_View_Debugging;
waitTreeWidget = new WaitTreeWidget(*QtCommon::system, this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
controller_dialog = new ControllerDialog(QtCommon::system->HIDCore(), input_subsystem, this);
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
&WaitTreeWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
&WaitTreeWidget::OnEmulationStopping);
}
void GMainWindow::InitializeRecentFileMenuActions() {
@ -1533,7 +1522,6 @@ void GMainWindow::RestoreUIState() {
ui->action_Display_Dock_Widget_Headers->setChecked(
UISettings::values.display_titlebar.GetValue());
OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
@ -1657,7 +1645,6 @@ void GMainWindow::ConnectMenuEvents() {
// View
connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
@ -1767,26 +1754,6 @@ void GMainWindow::UpdateMenuState() {
multiplayer_state->UpdateNotificationStatus();
}
void GMainWindow::OnDisplayTitleBars(bool show) {
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
if (show) {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(nullptr);
if (old != nullptr)
delete old;
}
} else {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(new QWidget());
if (old != nullptr)
delete old;
}
}
}
void GMainWindow::SetupPrepareForSleep() {
#ifdef __unix__
if (auto bus = QDBusConnection::systemBus(); bus.isConnected()) {
@ -2133,12 +2100,6 @@ void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletP
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);

2
src/yuzu/main.h

@ -390,7 +390,6 @@ private slots:
void OnToggleFilterBar();
void OnToggleStatusBar();
void OnGameListRefresh();
void OnDisplayTitleBars(bool);
void InitializeHotkeys();
void ToggleFullscreen();
bool UsingExclusiveFullscreen();
@ -535,7 +534,6 @@ private:
QString startup_icon_theme;
// Debugger panes
WaitTreeWidget* waitTreeWidget;
ControllerDialog* controller_dialog;
QAction* actions_recent_files[max_recent_files_item];

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