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vk_master_semaphore: Mark gpu_tick atomic operations with relaxed order

nce_cpp
ReinUsesLisp 5 years ago
parent
commit
898de871a9
  1. 8
      src/video_core/renderer_vulkan/vk_master_semaphore.h

8
src/video_core/renderer_vulkan/vk_master_semaphore.h

@ -21,12 +21,12 @@ public:
/// Returns the current logical tick.
[[nodiscard]] u64 CurrentTick() const noexcept {
return current_tick;
return current_tick.load(std::memory_order_relaxed);
}
/// Returns the last known GPU tick.
[[nodiscard]] u64 KnownGpuTick() const noexcept {
return gpu_tick;
return gpu_tick.load(std::memory_order_relaxed);
}
/// Returns the timeline semaphore handle.
@ -36,7 +36,7 @@ public:
/// Returns true when a tick has been hit by the GPU.
[[nodiscard]] bool IsFree(u64 tick) {
return gpu_tick >= tick;
return gpu_tick.load(std::memory_order_relaxed) >= tick;
}
/// Advance to the logical tick.
@ -46,7 +46,7 @@ public:
/// Refresh the known GPU tick
void Refresh() {
gpu_tick = semaphore.GetCounter();
gpu_tick.store(semaphore.GetCounter(), std::memory_order_relaxed);
}
/// Waits for a tick to be hit on the GPU

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