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@ -2,6 +2,9 @@ |
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <atomic>
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#include <mutex>
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#include <thread>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "enet/enet.h"
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#include "enet/enet.h"
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#include "network/room_member.h"
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#include "network/room_member.h"
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@ -16,10 +19,65 @@ public: |
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ENetPeer* server = nullptr; ///< The server peer the client is connected to
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ENetPeer* server = nullptr; ///< The server peer the client is connected to
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std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
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std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
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void SetState(const State new_state); |
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bool IsConnected() const; |
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std::string nickname; ///< The nickname of this member.
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std::string nickname; ///< The nickname of this member.
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std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> receive_thread; |
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void ReceiveLoop(); |
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void StartLoop(); |
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}; |
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}; |
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// RoomMemberImpl
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void RoomMember::RoomMemberImpl::SetState(const State new_state) { |
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state = new_state; |
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// TODO(B3N30): Invoke the callback functions
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} |
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bool RoomMember::RoomMemberImpl::IsConnected() const { |
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return state == State::Joining || state == State::Joined; |
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} |
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void RoomMember::RoomMemberImpl::ReceiveLoop() { |
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// Receive packets while the connection is open
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while (IsConnected()) { |
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std::lock_guard<std::mutex> lock(network_mutex); |
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ENetEvent event; |
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if (enet_host_service(client, &event, 1000) > 0) { |
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if (event.type == ENET_EVENT_TYPE_RECEIVE) { |
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switch (event.packet->data[0]) { |
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// TODO(B3N30): Handle the other message types
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case IdNameCollision: |
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SetState(State::NameCollision); |
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enet_packet_destroy(event.packet); |
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enet_peer_disconnect(server, 0); |
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enet_peer_reset(server); |
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return; |
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break; |
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case IdMacCollision: |
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SetState(State::MacCollision); |
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enet_packet_destroy(event.packet); |
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enet_peer_disconnect(server, 0); |
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enet_peer_reset(server); |
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return; |
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break; |
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default: |
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break; |
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} |
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enet_packet_destroy(event.packet); |
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} |
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} |
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} |
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}; |
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void RoomMember::RoomMemberImpl::StartLoop() { |
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receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this); |
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} |
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// RoomMember
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RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} { |
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RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} { |
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room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0); |
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room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0); |
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ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client"); |
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ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client"); |
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@ -44,7 +102,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv |
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enet_host_connect(room_member_impl->client, &address, NumChannels, 0); |
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enet_host_connect(room_member_impl->client, &address, NumChannels, 0); |
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if (!room_member_impl->server) { |
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if (!room_member_impl->server) { |
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room_member_impl->state = State::Error; |
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room_member_impl->SetState(State::Error); |
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return; |
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return; |
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} |
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} |
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@ -52,22 +110,27 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv |
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int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs); |
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int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs); |
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if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) { |
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if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) { |
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room_member_impl->nickname = nick; |
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room_member_impl->nickname = nick; |
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room_member_impl->state = State::Joining; |
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room_member_impl->SetState(State::Joining); |
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room_member_impl->StartLoop(); |
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// TODO(B3N30): Send a join request with the nickname to the server
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// TODO(B3N30): Send a join request with the nickname to the server
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// TODO(B3N30): Start the receive thread
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} else { |
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} else { |
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room_member_impl->state = State::CouldNotConnect; |
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room_member_impl->SetState(State::CouldNotConnect); |
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} |
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} |
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} |
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} |
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bool RoomMember::IsConnected() const { |
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bool RoomMember::IsConnected() const { |
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return room_member_impl->state == State::Joining || room_member_impl->state == State::Joined; |
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return room_member_impl->IsConnected(); |
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} |
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} |
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void RoomMember::Leave() { |
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void RoomMember::Leave() { |
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enet_peer_disconnect(room_member_impl->server, 0); |
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room_member_impl->state = State::Idle; |
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// TODO(B3N30): Close the receive thread
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ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it."); |
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{ |
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std::lock_guard<std::mutex> lock(room_member_impl->network_mutex); |
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enet_peer_disconnect(room_member_impl->server, 0); |
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room_member_impl->SetState(State::Idle); |
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} |
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room_member_impl->receive_thread->join(); |
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room_member_impl->receive_thread.reset(); |
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enet_peer_reset(room_member_impl->server); |
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enet_peer_reset(room_member_impl->server); |
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} |
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} |
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