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@ -2,7 +2,7 @@ |
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/settings.h"
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#include "core/hle/service/ipc_helpers.h"
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#include "core/hle/service/cmif_serialization.h"
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#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
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#include "core/hle/service/vi/system_display_service.h"
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#include "core/hle/service/vi/vi_types.h"
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@ -10,8 +10,8 @@ |
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namespace Service::VI { |
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ISystemDisplayService::ISystemDisplayService(Core::System& system_, |
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Nvnflinger::Nvnflinger& nvnflinger_) |
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: ServiceFramework{system_, "ISystemDisplayService"}, nvnflinger{nvnflinger_} { |
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Nvnflinger::Nvnflinger& nvnflinger) |
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: ServiceFramework{system_, "ISystemDisplayService"}, m_nvnflinger{nvnflinger} { |
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// clang-format off
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static const FunctionInfo functions[] = { |
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{1200, nullptr, "GetZOrderCountMin"}, |
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@ -21,8 +21,8 @@ ISystemDisplayService::ISystemDisplayService(Core::System& system_, |
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{2201, nullptr, "SetLayerPosition"}, |
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{2203, nullptr, "SetLayerSize"}, |
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{2204, nullptr, "GetLayerZ"}, |
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{2205, &ISystemDisplayService::SetLayerZ, "SetLayerZ"}, |
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{2207, &ISystemDisplayService::SetLayerVisibility, "SetLayerVisibility"}, |
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{2205, C<&ISystemDisplayService::SetLayerZ>, "SetLayerZ"}, |
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{2207, C<&ISystemDisplayService::SetLayerVisibility>, "SetLayerVisibility"}, |
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{2209, nullptr, "SetLayerAlpha"}, |
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{2210, nullptr, "SetLayerPositionAndSize"}, |
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{2312, nullptr, "CreateStrayLayer"}, |
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@ -32,7 +32,7 @@ ISystemDisplayService::ISystemDisplayService(Core::System& system_, |
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{3000, nullptr, "ListDisplayModes"}, |
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{3001, nullptr, "ListDisplayRgbRanges"}, |
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{3002, nullptr, "ListDisplayContentTypes"}, |
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{3200, &ISystemDisplayService::GetDisplayMode, "GetDisplayMode"}, |
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{3200, C<&ISystemDisplayService::GetDisplayMode>, "GetDisplayMode"}, |
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{3201, nullptr, "SetDisplayMode"}, |
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{3202, nullptr, "GetDisplayUnderscan"}, |
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{3203, nullptr, "SetDisplayUnderscan"}, |
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@ -50,14 +50,14 @@ ISystemDisplayService::ISystemDisplayService(Core::System& system_, |
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{3217, nullptr, "SetDisplayCmuLuma"}, |
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{3218, nullptr, "SetDisplayCrcMode"}, |
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{6013, nullptr, "GetLayerPresentationSubmissionTimestamps"}, |
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{8225, &ISystemDisplayService::GetSharedBufferMemoryHandleId, "GetSharedBufferMemoryHandleId"}, |
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{8250, &ISystemDisplayService::OpenSharedLayer, "OpenSharedLayer"}, |
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{8225, C<&ISystemDisplayService::GetSharedBufferMemoryHandleId>, "GetSharedBufferMemoryHandleId"}, |
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{8250, C<&ISystemDisplayService::OpenSharedLayer>, "OpenSharedLayer"}, |
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{8251, nullptr, "CloseSharedLayer"}, |
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{8252, &ISystemDisplayService::ConnectSharedLayer, "ConnectSharedLayer"}, |
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{8252, C<&ISystemDisplayService::ConnectSharedLayer>, "ConnectSharedLayer"}, |
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{8253, nullptr, "DisconnectSharedLayer"}, |
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{8254, &ISystemDisplayService::AcquireSharedFrameBuffer, "AcquireSharedFrameBuffer"}, |
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{8255, &ISystemDisplayService::PresentSharedFrameBuffer, "PresentSharedFrameBuffer"}, |
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{8256, &ISystemDisplayService::GetSharedFrameBufferAcquirableEvent, "GetSharedFrameBufferAcquirableEvent"}, |
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{8254, C<&ISystemDisplayService::AcquireSharedFrameBuffer>, "AcquireSharedFrameBuffer"}, |
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{8255, C<&ISystemDisplayService::PresentSharedFrameBuffer>, "PresentSharedFrameBuffer"}, |
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{8256, C<&ISystemDisplayService::GetSharedFrameBufferAcquirableEvent>, "GetSharedFrameBufferAcquirableEvent"}, |
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{8257, nullptr, "FillSharedFrameBufferColor"}, |
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{8258, nullptr, "CancelSharedFrameBuffer"}, |
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{9000, nullptr, "GetDp2hdmiController"}, |
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@ -68,151 +68,78 @@ ISystemDisplayService::ISystemDisplayService(Core::System& system_, |
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ISystemDisplayService::~ISystemDisplayService() = default; |
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void ISystemDisplayService::GetSharedBufferMemoryHandleId(HLERequestContext& ctx) { |
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IPC::RequestParser rp{ctx}; |
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const u64 buffer_id = rp.PopRaw<u64>(); |
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const u64 aruid = ctx.GetPID(); |
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Result ISystemDisplayService::SetLayerZ(u32 z_value, u64 layer_id) { |
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LOG_WARNING(Service_VI, "(STUBBED) called. layer_id={}, z_value={}", layer_id, z_value); |
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R_SUCCEED(); |
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} |
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LOG_INFO(Service_VI, "called. buffer_id={:#x}, aruid={:#x}", buffer_id, aruid); |
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// This function currently does nothing but return a success error code in
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// the vi library itself, so do the same thing, but log out the passed in values.
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Result ISystemDisplayService::SetLayerVisibility(bool visible, u64 layer_id) { |
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LOG_DEBUG(Service_VI, "called, layer_id={}, visible={}", layer_id, visible); |
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R_SUCCEED(); |
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} |
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struct OutputParameters { |
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s32 nvmap_handle; |
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u64 size; |
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}; |
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Result ISystemDisplayService::GetDisplayMode(Out<u32> out_width, Out<u32> out_height, |
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Out<f32> out_refresh_rate, Out<u32> out_unknown) { |
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LOG_WARNING(Service_VI, "(STUBBED) called"); |
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OutputParameters out{}; |
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Nvnflinger::SharedMemoryPoolLayout layout{}; |
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const auto result = nvnflinger.GetSystemBufferManager().GetSharedBufferMemoryHandleId( |
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&out.size, &out.nvmap_handle, &layout, buffer_id, aruid); |
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if (Settings::IsDockedMode()) { |
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*out_width = static_cast<u32>(DisplayResolution::DockedWidth); |
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*out_height = static_cast<u32>(DisplayResolution::DockedHeight); |
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} else { |
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*out_width = static_cast<u32>(DisplayResolution::UndockedWidth); |
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*out_height = static_cast<u32>(DisplayResolution::UndockedHeight); |
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} |
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ctx.WriteBuffer(&layout, sizeof(layout)); |
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*out_refresh_rate = 60.f; // This wouldn't seem to be correct for 30 fps games.
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*out_unknown = 0; |
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IPC::ResponseBuilder rb{ctx, 6}; |
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rb.Push(result); |
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rb.PushRaw(out); |
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R_SUCCEED(); |
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} |
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void ISystemDisplayService::OpenSharedLayer(HLERequestContext& ctx) { |
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IPC::RequestParser rp{ctx}; |
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const u64 layer_id = rp.PopRaw<u64>(); |
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Result ISystemDisplayService::GetSharedBufferMemoryHandleId( |
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Out<s32> out_nvmap_handle, Out<u64> out_size, |
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OutLargeData<Nvnflinger::SharedMemoryPoolLayout, BufferAttr_HipcMapAlias> out_pool_layout, |
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u64 buffer_id, ClientAppletResourceUserId aruid) { |
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LOG_INFO(Service_VI, "called. buffer_id={}, aruid={:#x}", buffer_id, aruid.pid); |
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LOG_INFO(Service_VI, "(STUBBED) called. layer_id={:#x}", layer_id); |
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IPC::ResponseBuilder rb{ctx, 2}; |
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rb.Push(ResultSuccess); |
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R_RETURN(m_nvnflinger.GetSystemBufferManager().GetSharedBufferMemoryHandleId( |
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out_size, out_nvmap_handle, out_pool_layout, buffer_id, aruid.pid)); |
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} |
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void ISystemDisplayService::ConnectSharedLayer(HLERequestContext& ctx) { |
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IPC::RequestParser rp{ctx}; |
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const u64 layer_id = rp.PopRaw<u64>(); |
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LOG_INFO(Service_VI, "(STUBBED) called. layer_id={:#x}", layer_id); |
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IPC::ResponseBuilder rb{ctx, 2}; |
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rb.Push(ResultSuccess); |
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Result ISystemDisplayService::OpenSharedLayer(u64 layer_id) { |
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LOG_INFO(Service_VI, "(STUBBED) called. layer_id={}", layer_id); |
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R_SUCCEED(); |
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} |
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void ISystemDisplayService::GetSharedFrameBufferAcquirableEvent(HLERequestContext& ctx) { |
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LOG_DEBUG(Service_VI, "called"); |
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IPC::RequestParser rp{ctx}; |
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const u64 layer_id = rp.PopRaw<u64>(); |
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Kernel::KReadableEvent* event{}; |
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const auto result = |
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nvnflinger.GetSystemBufferManager().GetSharedFrameBufferAcquirableEvent(&event, layer_id); |
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IPC::ResponseBuilder rb{ctx, 2, 1}; |
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rb.Push(result); |
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rb.PushCopyObjects(event); |
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Result ISystemDisplayService::ConnectSharedLayer(u64 layer_id) { |
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LOG_INFO(Service_VI, "(STUBBED) called. layer_id={}", layer_id); |
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R_SUCCEED(); |
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} |
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void ISystemDisplayService::AcquireSharedFrameBuffer(HLERequestContext& ctx) { |
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Result ISystemDisplayService::AcquireSharedFrameBuffer(Out<android::Fence> out_fence, |
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Out<std::array<s32, 4>> out_slots, |
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Out<s64> out_target_slot, u64 layer_id) { |
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LOG_DEBUG(Service_VI, "called"); |
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IPC::RequestParser rp{ctx}; |
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const u64 layer_id = rp.PopRaw<u64>(); |
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struct OutputParameters { |
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android::Fence fence; |
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std::array<s32, 4> slots; |
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s64 target_slot; |
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}; |
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static_assert(sizeof(OutputParameters) == 0x40, "OutputParameters has wrong size"); |
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OutputParameters out{}; |
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const auto result = nvnflinger.GetSystemBufferManager().AcquireSharedFrameBuffer( |
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&out.fence, out.slots, &out.target_slot, layer_id); |
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IPC::ResponseBuilder rb{ctx, 18}; |
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rb.Push(result); |
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rb.PushRaw(out); |
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R_RETURN(m_nvnflinger.GetSystemBufferManager().AcquireSharedFrameBuffer( |
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out_fence, *out_slots, out_target_slot, layer_id)); |
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} |
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void ISystemDisplayService::PresentSharedFrameBuffer(HLERequestContext& ctx) { |
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Result ISystemDisplayService::PresentSharedFrameBuffer(android::Fence fence, |
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Common::Rectangle<s32> crop_region, |
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u32 window_transform, s32 swap_interval, |
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u64 layer_id, s64 surface_id) { |
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LOG_DEBUG(Service_VI, "called"); |
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struct InputParameters { |
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android::Fence fence; |
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Common::Rectangle<s32> crop_region; |
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u32 window_transform; |
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s32 swap_interval; |
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u64 layer_id; |
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s64 surface_id; |
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}; |
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static_assert(sizeof(InputParameters) == 0x50, "InputParameters has wrong size"); |
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IPC::RequestParser rp{ctx}; |
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auto input = rp.PopRaw<InputParameters>(); |
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const auto result = nvnflinger.GetSystemBufferManager().PresentSharedFrameBuffer( |
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input.fence, input.crop_region, input.window_transform, input.swap_interval, input.layer_id, |
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input.surface_id); |
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IPC::ResponseBuilder rb{ctx, 2}; |
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rb.Push(result); |
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R_RETURN(m_nvnflinger.GetSystemBufferManager().PresentSharedFrameBuffer( |
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fence, crop_region, window_transform, swap_interval, layer_id, surface_id)); |
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} |
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void ISystemDisplayService::SetLayerZ(HLERequestContext& ctx) { |
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IPC::RequestParser rp{ctx}; |
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const u64 layer_id = rp.Pop<u64>(); |
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const u64 z_value = rp.Pop<u64>(); |
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LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}, z_value=0x{:016X}", layer_id, |
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z_value); |
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IPC::ResponseBuilder rb{ctx, 2}; |
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rb.Push(ResultSuccess); |
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} |
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// This function currently does nothing but return a success error code in
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// the vi library itself, so do the same thing, but log out the passed in values.
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void ISystemDisplayService::SetLayerVisibility(HLERequestContext& ctx) { |
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IPC::RequestParser rp{ctx}; |
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const u64 layer_id = rp.Pop<u64>(); |
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const bool visibility = rp.Pop<bool>(); |
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LOG_DEBUG(Service_VI, "called, layer_id=0x{:08X}, visibility={}", layer_id, visibility); |
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IPC::ResponseBuilder rb{ctx, 2}; |
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rb.Push(ResultSuccess); |
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} |
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void ISystemDisplayService::GetDisplayMode(HLERequestContext& ctx) { |
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LOG_WARNING(Service_VI, "(STUBBED) called"); |
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IPC::ResponseBuilder rb{ctx, 6}; |
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rb.Push(ResultSuccess); |
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if (Settings::IsDockedMode()) { |
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rb.Push(static_cast<u32>(DisplayResolution::DockedWidth)); |
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rb.Push(static_cast<u32>(DisplayResolution::DockedHeight)); |
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} else { |
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rb.Push(static_cast<u32>(DisplayResolution::UndockedWidth)); |
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rb.Push(static_cast<u32>(DisplayResolution::UndockedHeight)); |
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} |
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rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games.
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rb.Push<u32>(0); |
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Result ISystemDisplayService::GetSharedFrameBufferAcquirableEvent( |
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OutCopyHandle<Kernel::KReadableEvent> out_event, u64 layer_id) { |
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LOG_DEBUG(Service_VI, "called"); |
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R_RETURN(m_nvnflinger.GetSystemBufferManager().GetSharedFrameBufferAcquirableEvent(out_event, |
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layer_id)); |
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} |
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} // namespace Service::VI
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