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@ -500,6 +500,14 @@ void RasterizerVulkan::Clear(u32 layer_count) { |
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} |
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void RasterizerVulkan::DispatchCompute() { |
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#ifdef ANDROID
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static u32 dispatch_count = 0; |
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if (dispatch_count < 2) { |
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dispatch_count++; |
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return; |
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} |
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#endif
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FlushWork(); |
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gpu_memory->FlushCaching(); |
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