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@ -295,7 +295,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, |
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const auto& texcoords = screen_info.display_texcoords; |
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auto left = texcoords.left; |
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auto right = texcoords.right; |
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if (framebuffer_transform_flags != Tegra::FramebufferConfig::TransformFlags::Unset) |
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if (framebuffer_transform_flags != Tegra::FramebufferConfig::TransformFlags::Unset) { |
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if (framebuffer_transform_flags == Tegra::FramebufferConfig::TransformFlags::FlipV) { |
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// Flip the framebuffer vertically
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left = texcoords.right; |
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@ -306,6 +306,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, |
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framebuffer_transform_flags); |
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UNIMPLEMENTED(); |
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} |
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} |
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std::array<ScreenRectVertex, 4> vertices = {{ |
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ScreenRectVertex(x, y, texcoords.top, left), |
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