3 changed files with 480 additions and 0 deletions
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2src/core/CMakeLists.txt
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420src/core/hle/service/mii/mii_database_manager.cpp
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58src/core/hle/service/mii/mii_database_manager.h
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/assert.h"
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#include "common/fs/file.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/hle/service/mii/mii_database_manager.h"
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#include "core/hle/service/mii/mii_result.h"
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#include "core/hle/service/mii/mii_util.h"
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#include "core/hle/service/mii/types/char_info.h"
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#include "core/hle/service/mii/types/store_data.h"
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namespace Service::Mii { |
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constexpr std::string DbFileName = "MiiDatabase.dat"; |
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DatabaseManager::DatabaseManager() {} |
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Result DatabaseManager::MountSaveData() { |
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if (!is_save_data_mounted) { |
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system_save_dir = |
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000030"; |
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if (is_test_db) { |
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system_save_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / |
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"system/save/8000000000000031"; |
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} |
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// mount point should be "mii:"
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if (!Common::FS::CreateDirs(system_save_dir)) { |
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return ResultUnknown; |
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} |
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} |
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is_save_data_mounted = true; |
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return ResultSuccess; |
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} |
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Result DatabaseManager::Initialize(DatabaseSessionMetadata& metadata, bool& is_database_broken) { |
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is_database_broken = false; |
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if (!is_save_data_mounted) { |
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return ResultInvalidArgument; |
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} |
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database.CleanDatabase(); |
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update_counter++; |
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metadata.update_counter = update_counter; |
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const Common::FS::IOFile db_file{system_save_dir / DbFileName, Common::FS::FileAccessMode::Read, |
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Common::FS::FileType::BinaryFile}; |
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if (!db_file.IsOpen()) { |
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return SaveDatabase(); |
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} |
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if (Common::FS::GetSize(system_save_dir / DbFileName) != sizeof(NintendoFigurineDatabase)) { |
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is_database_broken = true; |
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} |
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if (db_file.Read(database) != 1) { |
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is_database_broken = true; |
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} |
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if (is_database_broken) { |
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// Dragons happen here for simplicity just clean the database
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LOG_ERROR(Service_Mii, "Mii database is corrupted"); |
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database.CleanDatabase(); |
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return ResultUnknown; |
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} |
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const auto result = database.CheckIntegrity(); |
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if (result.IsError()) { |
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LOG_ERROR(Service_Mii, "Mii database is corrupted 0x{:0x}", result.raw); |
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database.CleanDatabase(); |
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return ResultSuccess; |
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} |
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LOG_INFO(Service_Mii, "Successfully loaded mii database. size={}", |
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database.GetDatabaseLength()); |
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return ResultSuccess; |
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} |
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bool DatabaseManager::IsFullDatabase() const { |
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return database.GetDatabaseLength() == MaxDatabaseLength; |
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} |
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bool DatabaseManager::IsModified() const { |
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return is_moddified; |
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} |
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u64 DatabaseManager::GetUpdateCounter() const { |
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return update_counter; |
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} |
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u32 DatabaseManager::GetCount(const DatabaseSessionMetadata& metadata) const { |
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const u32 database_size = database.GetDatabaseLength(); |
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if (metadata.magic == MiiMagic) { |
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return database_size; |
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} |
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// Special mii can't be used. Skip those.
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u32 mii_count{}; |
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for (std::size_t index = 0; index < database_size; ++index) { |
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const auto& store_data = database.Get(index); |
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if (store_data.IsSpecial()) { |
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continue; |
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} |
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mii_count++; |
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} |
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return mii_count; |
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} |
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void DatabaseManager::Get(StoreData& out_store_data, std::size_t index, |
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const DatabaseSessionMetadata& metadata) const { |
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if (metadata.magic == MiiMagic) { |
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out_store_data = database.Get(index); |
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return; |
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} |
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// The index refeers to the mii index without special mii.
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// Search on the database until we find it
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u32 virtual_index = 0; |
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const u32 database_size = database.GetDatabaseLength(); |
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for (std::size_t i = 0; i < database_size; ++i) { |
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const auto& store_data = database.Get(i); |
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if (store_data.IsSpecial()) { |
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continue; |
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} |
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if (virtual_index == index) { |
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out_store_data = store_data; |
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return; |
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} |
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virtual_index++; |
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} |
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// This function doesn't fail. It returns the first mii instead
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out_store_data = database.Get(0); |
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} |
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Result DatabaseManager::FindIndex(s32& out_index, const Common::UUID& create_id, |
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bool is_special) const { |
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u32 index{}; |
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const bool is_found = database.GetIndexByCreatorId(index, create_id); |
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if (!is_found) { |
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return ResultNotFound; |
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} |
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if (is_special) { |
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out_index = index; |
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return ResultSuccess; |
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} |
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if (database.Get(index).IsSpecial()) { |
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return ResultNotFound; |
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} |
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out_index = 0; |
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if (index < 1) { |
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return ResultSuccess; |
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} |
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for (std::size_t i = 0; i <= index; ++i) { |
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if (database.Get(i).IsSpecial()) { |
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continue; |
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} |
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out_index++; |
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} |
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return ResultSuccess; |
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} |
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Result DatabaseManager::FindIndex(const DatabaseSessionMetadata& metadata, u32& out_index, |
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const Common::UUID& create_id) const { |
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u32 index{}; |
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const bool is_found = database.GetIndexByCreatorId(index, create_id); |
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if (!is_found) { |
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return ResultNotFound; |
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} |
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if (metadata.magic == MiiMagic) { |
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out_index = index; |
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return ResultSuccess; |
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} |
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if (database.Get(index).IsSpecial()) { |
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return ResultNotFound; |
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} |
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out_index = 0; |
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if (index < 1) { |
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return ResultSuccess; |
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} |
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// The index refeers to the mii index without special mii.
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// Search on the database until we find it
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for (std::size_t i = 0; i <= index; ++i) { |
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const auto& store_data = database.Get(i); |
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if (store_data.IsSpecial()) { |
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continue; |
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} |
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out_index++; |
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} |
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return ResultSuccess; |
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} |
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Result DatabaseManager::FindMoveIndex(u32& out_index, u32 new_index, |
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const Common::UUID& create_id) const { |
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const auto database_size = database.GetDatabaseLength(); |
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if (database_size >= 1) { |
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u32 virtual_index{}; |
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for (std::size_t i = 0; i < database_size; ++i) { |
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const StoreData& store_data = database.Get(i); |
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if (store_data.IsSpecial()) { |
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continue; |
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} |
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if (virtual_index == new_index) { |
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const bool is_found = database.GetIndexByCreatorId(out_index, create_id); |
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if (!is_found) { |
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return ResultNotFound; |
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} |
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if (store_data.IsSpecial()) { |
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return ResultInvalidOperation; |
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} |
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return ResultSuccess; |
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} |
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virtual_index++; |
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} |
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} |
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const bool is_found = database.GetIndexByCreatorId(out_index, create_id); |
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if (!is_found) { |
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return ResultNotFound; |
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} |
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const StoreData& store_data = database.Get(out_index); |
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if (store_data.IsSpecial()) { |
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return ResultInvalidOperation; |
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} |
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return ResultSuccess; |
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} |
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Result DatabaseManager::Move(DatabaseSessionMetadata& metadata, u32 new_index, |
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const Common::UUID& create_id) { |
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u32 current_index{}; |
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if (metadata.magic == MiiMagic) { |
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const bool is_found = database.GetIndexByCreatorId(current_index, create_id); |
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if (!is_found) { |
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return ResultNotFound; |
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} |
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} else { |
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const auto result = FindMoveIndex(current_index, new_index, create_id); |
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if (result.IsError()) { |
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return result; |
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} |
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} |
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const auto result = database.Move(current_index, new_index); |
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if (result.IsFailure()) { |
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return result; |
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} |
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is_moddified = true; |
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update_counter++; |
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metadata.update_counter = update_counter; |
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return ResultSuccess; |
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} |
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Result DatabaseManager::AddOrReplace(DatabaseSessionMetadata& metadata, |
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const StoreData& store_data) { |
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if (store_data.IsValid() != ValidationResult::NoErrors) { |
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return ResultInvalidStoreData; |
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} |
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if (metadata.magic != MiiMagic && store_data.IsSpecial()) { |
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return ResultInvalidOperation; |
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} |
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u32 index{}; |
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const bool is_found = database.GetIndexByCreatorId(index, store_data.GetCreateId()); |
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if (is_found) { |
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const StoreData& old_store_data = database.Get(index); |
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if (store_data.IsSpecial() != old_store_data.IsSpecial()) { |
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return ResultInvalidOperation; |
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} |
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database.Replace(index, store_data); |
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} else { |
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if (database.IsFull()) { |
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return ResultDatabaseFull; |
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} |
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database.Add(store_data); |
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} |
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is_moddified = true; |
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update_counter++; |
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metadata.update_counter = update_counter; |
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return ResultSuccess; |
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} |
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Result DatabaseManager::Delete(DatabaseSessionMetadata& metadata, const Common::UUID& create_id) { |
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u32 index{}; |
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const bool is_found = database.GetIndexByCreatorId(index, create_id); |
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if (!is_found) { |
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return ResultNotFound; |
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} |
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if (metadata.magic != MiiMagic) { |
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const auto& store_data = database.Get(index); |
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if (store_data.IsSpecial()) { |
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return ResultInvalidOperation; |
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} |
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} |
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database.Delete(index); |
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is_moddified = true; |
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update_counter++; |
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metadata.update_counter = update_counter; |
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return ResultSuccess; |
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} |
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Result DatabaseManager::Append(DatabaseSessionMetadata& metadata, const CharInfo& char_info) { |
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if (char_info.Verify() != ValidationResult::NoErrors) { |
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return ResultInvalidCharInfo2; |
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} |
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if (char_info.GetType() == 1) { |
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return ResultInvalidCharInfoType; |
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} |
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u32 index{}; |
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StoreData store_data{}; |
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// Loop until the mii we created is not on the database
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do { |
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store_data.BuildWithCharInfo(char_info); |
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} while (database.GetIndexByCreatorId(index, store_data.GetCreateId())); |
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const Result result = store_data.Restore(); |
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if (result.IsSuccess() || result == ResultNotUpdated) { |
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return AddOrReplace(metadata, store_data); |
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} |
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return result; |
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} |
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Result DatabaseManager::DestroyFile(DatabaseSessionMetadata& metadata) { |
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database.CorruptCrc(); |
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is_moddified = true; |
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update_counter++; |
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metadata.update_counter = update_counter; |
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const auto result = SaveDatabase(); |
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database.CleanDatabase(); |
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return result; |
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} |
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Result DatabaseManager::DeleteFile() { |
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const bool result = Common::FS::RemoveFile(system_save_dir / DbFileName); |
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// Return proper FS error here
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return result ? ResultSuccess : ResultUnknown; |
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} |
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void DatabaseManager::Format(DatabaseSessionMetadata& metadata) { |
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database.CleanDatabase(); |
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is_moddified = true; |
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update_counter++; |
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metadata.update_counter = update_counter; |
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} |
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Result DatabaseManager::SaveDatabase() { |
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// TODO: Replace unknown error codes with proper FS error codes when available
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if (!Common::FS::Exists(system_save_dir / DbFileName)) { |
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if (!Common::FS::NewFile(system_save_dir / DbFileName)) { |
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LOG_ERROR(Service_Mii, "Failed to create mii database"); |
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return ResultUnknown; |
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} |
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} |
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const auto file_size = Common::FS::GetSize(system_save_dir / DbFileName); |
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if (file_size != 0 && file_size != sizeof(NintendoFigurineDatabase)) { |
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if (!Common::FS::RemoveFile(system_save_dir / DbFileName)) { |
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LOG_ERROR(Service_Mii, "Failed to delete mii database"); |
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return ResultUnknown; |
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} |
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if (!Common::FS::NewFile(system_save_dir / DbFileName)) { |
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LOG_ERROR(Service_Mii, "Failed to create mii database"); |
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return ResultUnknown; |
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} |
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} |
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const Common::FS::IOFile db_file{system_save_dir / DbFileName, |
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Common::FS::FileAccessMode::ReadWrite, |
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Common::FS::FileType::BinaryFile}; |
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if (db_file.Write(database) != 1) { |
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LOG_ERROR(Service_Mii, "Failed to save mii database"); |
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return ResultUnknown; |
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} |
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is_moddified = false; |
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return ResultSuccess; |
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} |
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} // namespace Service::Mii
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@ -0,0 +1,58 @@ |
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project |
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// SPDX-License-Identifier: GPL-2.0-or-later |
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#pragma once |
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#include "common/fs/fs.h" |
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#include "core/hle/result.h" |
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#include "core/hle/service/mii/mii_database.h" |
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namespace Service::Mii { |
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class CharInfo; |
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class StoreData; |
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class DatabaseManager { |
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public: |
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DatabaseManager(); |
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Result MountSaveData(); |
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Result Initialize(DatabaseSessionMetadata& metadata, bool& is_database_broken); |
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bool IsFullDatabase() const; |
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bool IsModified() const; |
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u64 GetUpdateCounter() const; |
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void Get(StoreData& out_store_data, std::size_t index, |
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const DatabaseSessionMetadata& metadata) const; |
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u32 GetCount(const DatabaseSessionMetadata& metadata) const; |
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Result FindIndex(s32& out_index, const Common::UUID& create_id, bool is_special) const; |
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Result FindIndex(const DatabaseSessionMetadata& metadata, u32& out_index, |
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const Common::UUID& create_id) const; |
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Result FindMoveIndex(u32& out_index, u32 new_index, const Common::UUID& create_id) const; |
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Result Move(DatabaseSessionMetadata& metadata, u32 current_index, |
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const Common::UUID& create_id); |
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Result AddOrReplace(DatabaseSessionMetadata& metadata, const StoreData& out_store_data); |
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Result Delete(DatabaseSessionMetadata& metadata, const Common::UUID& create_id); |
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Result Append(DatabaseSessionMetadata& metadata, const CharInfo& char_info); |
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Result DestroyFile(DatabaseSessionMetadata& metadata); |
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Result DeleteFile(); |
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void Format(DatabaseSessionMetadata& metadata); |
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Result SaveDatabase(); |
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private: |
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// This is the global value of |
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// nn::settings::fwdbg::GetSettingsItemValue("is_db_test_mode_enabled"); |
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bool is_test_db{}; |
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bool is_moddified{}; |
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bool is_save_data_mounted{}; |
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u64 update_counter{}; |
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NintendoFigurineDatabase database{}; |
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std::filesystem::path system_save_dir{}; |
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}; |
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}; // namespace Service::Mii |
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