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@ -1076,7 +1076,7 @@ private: |
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} |
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std::string GenerateTexture(Operation operation, const std::string& function_suffix, |
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const std::vector<TextureIR>& extras) { |
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const std::vector<TextureIR>& extras, bool sepparate_dc = false) { |
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constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"}; |
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); |
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@ -1091,7 +1091,7 @@ private: |
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expr += "Offset"; |
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} |
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expr += '(' + GetSampler(meta->sampler) + ", "; |
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expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1); |
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expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow && !sepparate_dc ? 1 : 0) - 1); |
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expr += '('; |
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for (std::size_t i = 0; i < count; ++i) { |
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expr += Visit(operation[i]).AsFloat(); |
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@ -1104,9 +1104,14 @@ private: |
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expr += ", float(" + Visit(meta->array).AsInt() + ')'; |
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} |
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if (has_shadow) { |
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expr += ", " + Visit(meta->depth_compare).AsFloat(); |
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if (sepparate_dc) { |
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expr += "), " + Visit(meta->depth_compare).AsFloat(); |
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} else { |
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expr += ", " + Visit(meta->depth_compare).AsFloat() + ')'; |
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} |
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} else { |
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expr += ')'; |
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} |
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expr += ')'; |
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for (const auto& variant : extras) { |
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if (const auto argument = std::get_if<TextureArgument>(&variant)) { |
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@ -1706,10 +1711,18 @@ private: |
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ASSERT(meta); |
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const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int; |
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return {GenerateTexture(operation, "Gather", |
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{TextureAoffi{}, TextureArgument{type, meta->component}}) + |
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GetSwizzle(meta->element), |
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Type::Float}; |
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if (meta->sampler.IsShadow()) { |
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return {GenerateTexture(operation, "Gather", |
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{TextureAoffi{}}, true) + |
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GetSwizzle(meta->element), |
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Type::Float}; |
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} else { |
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return {GenerateTexture(operation, "Gather", |
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{TextureAoffi{}, TextureArgument{type, meta->component}}, |
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true) + |
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GetSwizzle(meta->element), |
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Type::Float}; |
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} |
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} |
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Expression TextureQueryDimensions(Operation operation) { |
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