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gpu: Add several framebuffer formats to RenderTargetFormat.

nce_cpp
bunnei 8 years ago
parent
commit
848ade06d5
  1. 3
      src/video_core/gpu.h

3
src/video_core/gpu.h

@ -15,7 +15,10 @@ namespace Tegra {
enum class RenderTargetFormat : u32 { enum class RenderTargetFormat : u32 {
NONE = 0x0, NONE = 0x0,
RGBA16_FLOAT = 0xCA,
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5, RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,
}; };
class DebugContext; class DebugContext;

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