|
|
@ -830,6 +830,7 @@ void Config::ReadRendererValues() { |
|
|
ReadGlobalSetting(Settings::values.max_anisotropy); |
|
|
ReadGlobalSetting(Settings::values.max_anisotropy); |
|
|
ReadGlobalSetting(Settings::values.use_speed_limit); |
|
|
ReadGlobalSetting(Settings::values.use_speed_limit); |
|
|
ReadGlobalSetting(Settings::values.speed_limit); |
|
|
ReadGlobalSetting(Settings::values.speed_limit); |
|
|
|
|
|
ReadGlobalSetting(Settings::values.fps_cap); |
|
|
ReadGlobalSetting(Settings::values.use_disk_shader_cache); |
|
|
ReadGlobalSetting(Settings::values.use_disk_shader_cache); |
|
|
ReadGlobalSetting(Settings::values.gpu_accuracy); |
|
|
ReadGlobalSetting(Settings::values.gpu_accuracy); |
|
|
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); |
|
|
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); |
|
|
@ -844,7 +845,6 @@ void Config::ReadRendererValues() { |
|
|
ReadGlobalSetting(Settings::values.bg_blue); |
|
|
ReadGlobalSetting(Settings::values.bg_blue); |
|
|
|
|
|
|
|
|
if (global) { |
|
|
if (global) { |
|
|
ReadBasicSetting(Settings::values.fps_cap); |
|
|
|
|
|
ReadBasicSetting(Settings::values.renderer_debug); |
|
|
ReadBasicSetting(Settings::values.renderer_debug); |
|
|
ReadBasicSetting(Settings::values.renderer_shader_feedback); |
|
|
ReadBasicSetting(Settings::values.renderer_shader_feedback); |
|
|
ReadBasicSetting(Settings::values.enable_nsight_aftermath); |
|
|
ReadBasicSetting(Settings::values.enable_nsight_aftermath); |
|
|
@ -1382,6 +1382,7 @@ void Config::SaveRendererValues() { |
|
|
WriteGlobalSetting(Settings::values.max_anisotropy); |
|
|
WriteGlobalSetting(Settings::values.max_anisotropy); |
|
|
WriteGlobalSetting(Settings::values.use_speed_limit); |
|
|
WriteGlobalSetting(Settings::values.use_speed_limit); |
|
|
WriteGlobalSetting(Settings::values.speed_limit); |
|
|
WriteGlobalSetting(Settings::values.speed_limit); |
|
|
|
|
|
WriteGlobalSetting(Settings::values.fps_cap); |
|
|
WriteGlobalSetting(Settings::values.use_disk_shader_cache); |
|
|
WriteGlobalSetting(Settings::values.use_disk_shader_cache); |
|
|
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), |
|
|
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), |
|
|
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)), |
|
|
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)), |
|
|
@ -1405,7 +1406,6 @@ void Config::SaveRendererValues() { |
|
|
WriteGlobalSetting(Settings::values.bg_blue); |
|
|
WriteGlobalSetting(Settings::values.bg_blue); |
|
|
|
|
|
|
|
|
if (global) { |
|
|
if (global) { |
|
|
WriteBasicSetting(Settings::values.fps_cap); |
|
|
|
|
|
WriteBasicSetting(Settings::values.renderer_debug); |
|
|
WriteBasicSetting(Settings::values.renderer_debug); |
|
|
WriteBasicSetting(Settings::values.renderer_shader_feedback); |
|
|
WriteBasicSetting(Settings::values.renderer_shader_feedback); |
|
|
WriteBasicSetting(Settings::values.enable_nsight_aftermath); |
|
|
WriteBasicSetting(Settings::values.enable_nsight_aftermath); |
|
|
|