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@ -786,6 +786,8 @@ ARBDecompiler::ARBDecompiler(const Device& device, const ShaderIR& ir, const Reg |
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ShaderType stage, std::string_view identifier) |
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: device{device}, ir{ir}, registry{registry}, stage{stage} { |
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AddLine("TEMP RC;"); |
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AddLine("TEMP FSWZA[4];"); |
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AddLine("TEMP FSWZB[4];"); |
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if (ir.IsDecompiled()) { |
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DecompileAST(); |
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} else { |
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@ -991,6 +993,15 @@ void ARBDecompiler::DeclareInternalFlags() { |
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} |
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void ARBDecompiler::InitializeVariables() { |
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AddLine("MOV.F32 FSWZA[0], -1;"); |
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AddLine("MOV.F32 FSWZA[1], 1;"); |
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AddLine("MOV.F32 FSWZA[2], -1;"); |
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AddLine("MOV.F32 FSWZA[3], 0;"); |
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AddLine("MOV.F32 FSWZB[0], -1;"); |
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AddLine("MOV.F32 FSWZB[1], -1;"); |
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AddLine("MOV.F32 FSWZB[2], 1;"); |
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AddLine("MOV.F32 FSWZB[3], -1;"); |
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if (stage == ShaderType::Vertex || stage == ShaderType::Geometry) { |
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AddLine("MOV.F result.position, {{0, 0, 0, 1}};"); |
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} |
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@ -1570,10 +1581,22 @@ std::string ARBDecompiler::FSqrt(Operation operation) { |
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} |
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std::string ARBDecompiler::FSwizzleAdd(Operation operation) { |
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LOG_WARNING(Render_OpenGL, "(STUBBED)"); |
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const std::string temporary = AllocTemporary(); |
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AddLine("ADD.F {}, {}, {};", temporary, Visit(operation[0]), Visit(operation[1])); |
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return temporary; |
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const std::string temporary = AllocVectorTemporary(); |
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if (!device.HasWarpIntrinsics()) { |
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LOG_ERROR(Render_OpenGL, |
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"NV_shader_thread_shuffle is missing. Kepler or better is required."); |
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AddLine("ADD.F {}.x, {}, {};", temporary, Visit(operation[0]), Visit(operation[1])); |
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return fmt::format("{}.x", temporary); |
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} |
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const std::string lut = AllocVectorTemporary(); |
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AddLine("AND.U {}.z, {}.threadid, 3;", temporary, StageInputName(stage)); |
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AddLine("SHL.U {}.z, {}.z, 1;", temporary, temporary); |
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AddLine("SHR.U {}.z, {}, {}.z;", temporary, Visit(operation[2]), temporary); |
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AddLine("AND.U {}.z, {}.z, 3;", temporary, temporary); |
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AddLine("MUL.F32 {}.x, {}, FSWZA[{}.z];", temporary, Visit(operation[0]), temporary); |
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AddLine("MUL.F32 {}.y, {}, FSWZB[{}.z];", temporary, Visit(operation[1]), temporary); |
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AddLine("ADD.F32 {}.x, {}.x, {}.y;", temporary, temporary, temporary); |
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return fmt::format("{}.x", temporary); |
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} |
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std::string ARBDecompiler::HAdd2(Operation operation) { |
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