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change default to opengl

eden-orbis-ps4
lizzie 3 weeks ago
parent
commit
83839afee4
  1. 4
      src/common/settings.h

4
src/common/settings.h

@ -318,14 +318,14 @@ struct Values {
// Renderer // Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{linkage, SwitchableSetting<RendererBackend, true> renderer_backend{linkage,
#if defined(__sun__) || defined(__managarm__)
#if defined(__sun__) || defined(__managarm__) || defined(__OPENORBIS__)
RendererBackend::OpenGL, RendererBackend::OpenGL,
#else #else
RendererBackend::Vulkan, RendererBackend::Vulkan,
#endif #endif
"backend", Category::Renderer}; "backend", Category::Renderer};
SwitchableSetting<ShaderBackend, true> shader_backend{linkage, SwitchableSetting<ShaderBackend, true> shader_backend{linkage,
#if defined(__sun__) || defined(__managarm__)
#if defined(__sun__) || defined(__managarm__) || defined(__OPENORBIS__)
ShaderBackend::Glsl, ShaderBackend::Glsl,
#else #else
ShaderBackend::SpirV, ShaderBackend::SpirV,

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