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// Copyright 2020 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#version 450 |
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#extension GL_ARB_shader_stencil_export : require |
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layout(binding = 0) uniform sampler2D depth_tex; |
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layout(binding = 1) uniform isampler2D stencil_tex; |
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layout(location = 0) in vec2 texcoord; |
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void main() { |
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gl_FragDepth = textureLod(depth_tex, texcoord, 0).r; |
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gl_FragStencilRefARB = textureLod(stencil_tex, texcoord, 0).r; |
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} |