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host_shaders: Add helper to blit depth stencil fragment shader

nce_cpp
ReinUsesLisp 5 years ago
parent
commit
82723df129
  1. 1
      src/video_core/host_shaders/CMakeLists.txt
  2. 16
      src/video_core/host_shaders/vulkan_blit_depth_stencil.frag

1
src/video_core/host_shaders/CMakeLists.txt

@ -9,6 +9,7 @@ set(SHADER_FILES
opengl_present.vert opengl_present.vert
pitch_unswizzle.comp pitch_unswizzle.comp
vulkan_blit_color_float.frag vulkan_blit_color_float.frag
vulkan_blit_depth_stencil.frag
vulkan_present.frag vulkan_present.frag
vulkan_present.vert vulkan_present.vert
) )

16
src/video_core/host_shaders/vulkan_blit_depth_stencil.frag

@ -0,0 +1,16 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450
#extension GL_ARB_shader_stencil_export : require
layout(binding = 0) uniform sampler2D depth_tex;
layout(binding = 1) uniform isampler2D stencil_tex;
layout(location = 0) in vec2 texcoord;
void main() {
gl_FragDepth = textureLod(depth_tex, texcoord, 0).r;
gl_FragStencilRefARB = textureLod(stencil_tex, texcoord, 0).r;
}
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