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@ -420,7 +420,9 @@ void GMainWindow::BootGame(const QString& filename) { |
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render_window->setFocus(); |
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emulation_running = true; |
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ToggleFullscreen(); |
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if (ui.action_Fullscreen->isChecked()) { |
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ShowFullscreen(); |
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} |
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OnStartGame(); |
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} |
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@ -572,21 +574,33 @@ void GMainWindow::ToggleFullscreen() { |
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return; |
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} |
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if (ui.action_Fullscreen->isChecked()) { |
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if (ui.action_Single_Window_Mode->isChecked()) { |
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ui.menubar->hide(); |
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statusBar()->hide(); |
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showFullScreen(); |
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} else { |
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render_window->showFullScreen(); |
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} |
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ShowFullscreen(); |
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} else { |
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if (ui.action_Single_Window_Mode->isChecked()) { |
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); |
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ui.menubar->show(); |
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showNormal(); |
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} else { |
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render_window->showNormal(); |
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} |
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HideFullscreen(); |
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} |
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} |
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void GMainWindow::ShowFullscreen() { |
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if (ui.action_Single_Window_Mode->isChecked()) { |
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UISettings::values.geometry = saveGeometry(); |
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ui.menubar->hide(); |
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statusBar()->hide(); |
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showFullScreen(); |
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} else { |
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UISettings::values.renderwindow_geometry = render_window->saveGeometry(); |
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render_window->showFullScreen(); |
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} |
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} |
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void GMainWindow::HideFullscreen() { |
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if (ui.action_Single_Window_Mode->isChecked()) { |
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); |
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ui.menubar->show(); |
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showNormal(); |
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restoreGeometry(UISettings::values.geometry); |
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} else { |
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render_window->showNormal(); |
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry); |
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} |
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} |
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