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CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)
CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)
* CoreTiming: New CoreTiming; Add Test for CoreTimingpull/15/merge
committed by
bunnei
12 changed files with 638 additions and 557 deletions
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2src/audio_core/audio_core.cpp
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1src/common/CMakeLists.txt
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122src/common/threadsafe_queue.h
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1src/core/core.cpp
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610src/core/core_timing.cpp
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201src/core/core_timing.h
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5src/core/hle/kernel/thread.cpp
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9src/core/hle/kernel/timer.cpp
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4src/core/hle/shared_page.cpp
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2src/core/hw/gpu.cpp
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1src/tests/CMakeLists.txt
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237src/tests/core/core_timing.cpp
@ -0,0 +1,122 @@ |
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// Copyright 2010 Dolphin Emulator Project |
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// Licensed under GPLv2+ |
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// Refer to the license.txt file included. |
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#pragma once |
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// a simple lockless thread-safe, |
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// single reader, single writer queue |
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#include <algorithm> |
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#include <atomic> |
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#include <cstddef> |
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#include <mutex> |
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#include "common/common_types.h" |
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namespace Common { |
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template <typename T, bool NeedSize = true> |
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class SPSCQueue { |
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public: |
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SPSCQueue() : size(0) { |
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write_ptr = read_ptr = new ElementPtr(); |
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} |
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~SPSCQueue() { |
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// this will empty out the whole queue |
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delete read_ptr; |
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} |
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u32 Size() const { |
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static_assert(NeedSize, "using Size() on FifoQueue without NeedSize"); |
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return size.load(); |
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} |
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bool Empty() const { |
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return !read_ptr->next.load(); |
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} |
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T& Front() const { |
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return read_ptr->current; |
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} |
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template <typename Arg> |
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void Push(Arg&& t) { |
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// create the element, add it to the queue |
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write_ptr->current = std::forward<Arg>(t); |
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// set the next pointer to a new element ptr |
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// then advance the write pointer |
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ElementPtr* new_ptr = new ElementPtr(); |
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write_ptr->next.store(new_ptr, std::memory_order_release); |
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write_ptr = new_ptr; |
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if (NeedSize) |
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size++; |
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} |
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void Pop() { |
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if (NeedSize) |
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size--; |
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ElementPtr* tmpptr = read_ptr; |
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// advance the read pointer |
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read_ptr = tmpptr->next.load(); |
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// set the next element to nullptr to stop the recursive deletion |
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tmpptr->next.store(nullptr); |
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delete tmpptr; // this also deletes the element |
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} |
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bool Pop(T& t) { |
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if (Empty()) |
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return false; |
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if (NeedSize) |
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size--; |
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ElementPtr* tmpptr = read_ptr; |
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read_ptr = tmpptr->next.load(std::memory_order_acquire); |
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t = std::move(tmpptr->current); |
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tmpptr->next.store(nullptr); |
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delete tmpptr; |
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return true; |
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} |
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// not thread-safe |
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void Clear() { |
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size.store(0); |
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delete read_ptr; |
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write_ptr = read_ptr = new ElementPtr(); |
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} |
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private: |
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// stores a pointer to element |
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// and a pointer to the next ElementPtr |
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class ElementPtr { |
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public: |
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ElementPtr() : next(nullptr) {} |
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~ElementPtr() { |
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ElementPtr* next_ptr = next.load(); |
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if (next_ptr) |
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delete next_ptr; |
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} |
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T current; |
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std::atomic<ElementPtr*> next; |
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}; |
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ElementPtr* write_ptr; |
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ElementPtr* read_ptr; |
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std::atomic<u32> size; |
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}; |
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// a simple thread-safe, |
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// single reader, multiple writer queue |
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template <typename T, bool NeedSize = true> |
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class MPSCQueue : public SPSCQueue<T, NeedSize> { |
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public: |
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template <typename Arg> |
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void Push(Arg&& t) { |
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std::lock_guard<std::mutex> lock(write_lock); |
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SPSCQueue<T, NeedSize>::Push(t); |
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} |
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private: |
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std::mutex write_lock; |
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}; |
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} // namespace Common |
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@ -1,562 +1,238 @@ |
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// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
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// Licensed under GPLv2 or any later version
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// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <atomic>
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#include "core/core_timing.h"
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#include <algorithm>
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#include <cinttypes>
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#include <cinttypes>
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#include <mutex>
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#include <mutex>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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#include <vector>
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#include "common/chunk_file.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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int g_clock_rate_arm11 = BASE_CLOCK_RATE; |
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// is this really necessary?
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#define INITIAL_SLICE_LENGTH 20000
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#define MAX_SLICE_LENGTH 100000000
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#include "common/thread.h"
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#include "common/threadsafe_queue.h"
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namespace CoreTiming { |
namespace CoreTiming { |
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struct EventType { |
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EventType() {} |
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EventType(TimedCallback cb, const char* n) : callback(cb), name(n) {} |
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static s64 global_timer; |
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static int slice_length; |
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static int downcount; |
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struct EventType { |
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TimedCallback callback; |
TimedCallback callback; |
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const char* name; |
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const std::string* name; |
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}; |
}; |
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static std::vector<EventType> event_types; |
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struct BaseEvent { |
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struct Event { |
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s64 time; |
s64 time; |
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u64 fifo_order; |
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u64 userdata; |
u64 userdata; |
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int type; |
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const EventType* type; |
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}; |
}; |
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typedef LinkedListItem<BaseEvent> Event; |
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static Event* first; |
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static Event* ts_first; |
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static Event* ts_last; |
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// event pools
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static Event* event_pool = nullptr; |
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static Event* event_ts_pool = nullptr; |
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static int allocated_ts_events = 0; |
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// Optimization to skip MoveEvents when possible.
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static std::atomic<bool> has_ts_events(false); |
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int g_slice_length; |
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static s64 global_timer; |
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static s64 idled_cycles; |
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static s64 last_global_time_ticks; |
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static s64 last_global_time_us; |
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static s64 down_count = 0; ///< A decreasing counter of remaining cycles before the next event,
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/// decreased by the cpu run loop
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static std::recursive_mutex external_event_section; |
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// Warning: not included in save state.
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using AdvanceCallback = void(int cycles_executed); |
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static AdvanceCallback* advance_callback = nullptr; |
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static std::vector<MHzChangeCallback> mhz_change_callbacks; |
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static void FireMhzChange() { |
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for (auto callback : mhz_change_callbacks) |
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callback(); |
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} |
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void SetClockFrequencyMHz(int cpu_mhz) { |
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// When the mhz changes, we keep track of what "time" it was before hand.
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// This way, time always moves forward, even if mhz is changed.
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last_global_time_us = GetGlobalTimeUs(); |
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last_global_time_ticks = GetTicks(); |
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g_clock_rate_arm11 = cpu_mhz * 1000000; |
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// TODO: Rescale times of scheduled events?
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FireMhzChange(); |
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} |
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int GetClockFrequencyMHz() { |
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return g_clock_rate_arm11 / 1000000; |
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// Sort by time, unless the times are the same, in which case sort by the order added to the queue
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static bool operator>(const Event& left, const Event& right) { |
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return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order); |
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} |
} |
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u64 GetGlobalTimeUs() { |
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s64 ticks_since_last = GetTicks() - last_global_time_ticks; |
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int freq = GetClockFrequencyMHz(); |
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s64 us_since_last = ticks_since_last / freq; |
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return last_global_time_us + us_since_last; |
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static bool operator<(const Event& left, const Event& right) { |
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return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order); |
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} |
} |
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static Event* GetNewEvent() { |
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if (!event_pool) |
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return new Event; |
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Event* event = event_pool; |
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event_pool = event->next; |
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return event; |
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} |
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// unordered_map stores each element separately as a linked list node so pointers to elements
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// remain stable regardless of rehashes/resizing.
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static std::unordered_map<std::string, EventType> event_types; |
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static Event* GetNewTsEvent() { |
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allocated_ts_events++; |
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// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
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// We don't use std::priority_queue because we need to be able to serialize, unserialize and
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// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't accomodated
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// by the standard adaptor class.
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static std::vector<Event> event_queue; |
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static u64 event_fifo_id; |
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// the queue for storing the events from other threads threadsafe until they will be added
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// to the event_queue by the emu thread
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static Common::MPSCQueue<Event, false> ts_queue; |
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if (!event_ts_pool) |
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return new Event; |
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static constexpr int MAX_SLICE_LENGTH = 20000; |
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Event* event = event_ts_pool; |
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event_ts_pool = event->next; |
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return event; |
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} |
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static void FreeEvent(Event* event) { |
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event->next = event_pool; |
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event_pool = event; |
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} |
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static s64 idled_cycles; |
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static void FreeTsEvent(Event* event) { |
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event->next = event_ts_pool; |
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event_ts_pool = event; |
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allocated_ts_events--; |
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} |
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// Are we in a function that has been called from Advance()
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// If events are sheduled from a function that gets called from Advance(),
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// don't change slice_length and downcount.
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static bool is_global_timer_sane; |
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int RegisterEvent(const char* name, TimedCallback callback) { |
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event_types.emplace_back(callback, name); |
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return (int)event_types.size() - 1; |
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} |
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static EventType* ev_lost = nullptr; |
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static void AntiCrashCallback(u64 userdata, int cycles_late) { |
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LOG_CRITICAL(Core_Timing, "Savestate broken: an unregistered event was called."); |
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} |
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static void EmptyTimedCallback(u64 userdata, s64 cyclesLate) {} |
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void RestoreRegisterEvent(int event_type, const char* name, TimedCallback callback) { |
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if (event_type >= (int)event_types.size()) |
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event_types.resize(event_type + 1, EventType(AntiCrashCallback, "INVALID EVENT")); |
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EventType* RegisterEvent(const std::string& name, TimedCallback callback) { |
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// check for existing type with same name.
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// we want event type names to remain unique so that we can use them for serialization.
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ASSERT_MSG(event_types.find(name) == event_types.end(), |
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"CoreTiming Event \"%s\" is already registered. Events should only be registered " |
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"during Init to avoid breaking save states.", |
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name.c_str()); |
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event_types[event_type] = EventType(callback, name); |
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auto info = event_types.emplace(name, EventType{callback, nullptr}); |
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EventType* event_type = &info.first->second; |
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event_type->name = &info.first->first; |
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return event_type; |
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} |
} |
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void UnregisterAllEvents() { |
void UnregisterAllEvents() { |
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if (first) |
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LOG_ERROR(Core_Timing, "Cannot unregister events with events pending"); |
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ASSERT_MSG(event_queue.empty(), "Cannot unregister events with events pending"); |
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event_types.clear(); |
event_types.clear(); |
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} |
} |
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void Init() { |
void Init() { |
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down_count = INITIAL_SLICE_LENGTH; |
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g_slice_length = INITIAL_SLICE_LENGTH; |
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downcount = MAX_SLICE_LENGTH; |
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slice_length = MAX_SLICE_LENGTH; |
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global_timer = 0; |
global_timer = 0; |
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idled_cycles = 0; |
idled_cycles = 0; |
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last_global_time_ticks = 0; |
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last_global_time_us = 0; |
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has_ts_events = 0; |
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mhz_change_callbacks.clear(); |
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first = nullptr; |
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ts_first = nullptr; |
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ts_last = nullptr; |
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event_pool = nullptr; |
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event_ts_pool = nullptr; |
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allocated_ts_events = 0; |
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// The time between CoreTiming being intialized and the first call to Advance() is considered
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// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
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// executing the first cycle of each slice to prepare the slice length and downcount for
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// that slice.
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is_global_timer_sane = true; |
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advance_callback = nullptr; |
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event_fifo_id = 0; |
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ev_lost = RegisterEvent("_lost_event", &EmptyTimedCallback); |
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} |
} |
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void Shutdown() { |
void Shutdown() { |
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MoveEvents(); |
MoveEvents(); |
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ClearPendingEvents(); |
ClearPendingEvents(); |
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UnregisterAllEvents(); |
UnregisterAllEvents(); |
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while (event_pool) { |
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Event* event = event_pool; |
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event_pool = event->next; |
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delete event; |
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} |
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std::lock_guard<std::recursive_mutex> lock(external_event_section); |
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while (event_ts_pool) { |
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Event* event = event_ts_pool; |
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event_ts_pool = event->next; |
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delete event; |
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} |
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} |
} |
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void AddTicks(u64 ticks) { |
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down_count -= ticks; |
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if (down_count < 0) { |
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Advance(); |
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// This should only be called from the CPU thread. If you are calling
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// it from any other thread, you are doing something evil
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u64 GetTicks() { |
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u64 ticks = static_cast<u64>(global_timer); |
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if (!is_global_timer_sane) { |
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ticks += slice_length - downcount; |
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} |
} |
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return ticks; |
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} |
} |
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u64 GetTicks() { |
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return (u64)global_timer + g_slice_length - down_count; |
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void AddTicks(u64 ticks) { |
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downcount -= ticks; |
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} |
} |
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u64 GetIdleTicks() { |
u64 GetIdleTicks() { |
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return (u64)idled_cycles; |
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} |
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// This is to be called when outside threads, such as the graphics thread, wants to
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// schedule things to be executed on the main thread.
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void ScheduleEvent_Threadsafe(s64 cycles_into_future, int event_type, u64 userdata) { |
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std::lock_guard<std::recursive_mutex> lock(external_event_section); |
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Event* new_event = GetNewTsEvent(); |
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new_event->time = GetTicks() + cycles_into_future; |
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new_event->type = event_type; |
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new_event->next = nullptr; |
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new_event->userdata = userdata; |
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if (!ts_first) |
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ts_first = new_event; |
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if (ts_last) |
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ts_last->next = new_event; |
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ts_last = new_event; |
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has_ts_events = true; |
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} |
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// Same as ScheduleEvent_Threadsafe(0, ...) EXCEPT if we are already on the CPU thread
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// in which case the event will get handled immediately, before returning.
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void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata) { |
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if (false) // Core::IsCPUThread())
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{ |
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std::lock_guard<std::recursive_mutex> lock(external_event_section); |
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event_types[event_type].callback(userdata, 0); |
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} else |
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ScheduleEvent_Threadsafe(0, event_type, userdata); |
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return static_cast<u64>(idled_cycles); |
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} |
} |
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|
||||
void ClearPendingEvents() { |
void ClearPendingEvents() { |
||||
while (first) { |
|
||||
Event* event = first->next; |
|
||||
FreeEvent(first); |
|
||||
first = event; |
|
||||
} |
|
||||
} |
|
||||
|
|
||||
static void AddEventToQueue(Event* new_event) { |
|
||||
Event* prev_event = nullptr; |
|
||||
Event** next_event = &first; |
|
||||
for (;;) { |
|
||||
Event*& next = *next_event; |
|
||||
if (!next || new_event->time < next->time) { |
|
||||
new_event->next = next; |
|
||||
next = new_event; |
|
||||
break; |
|
||||
} |
|
||||
prev_event = next; |
|
||||
next_event = &prev_event->next; |
|
||||
} |
|
||||
} |
|
||||
|
|
||||
void ScheduleEvent(s64 cycles_into_future, int event_type, u64 userdata) { |
|
||||
Event* new_event = GetNewEvent(); |
|
||||
new_event->userdata = userdata; |
|
||||
new_event->type = event_type; |
|
||||
new_event->time = GetTicks() + cycles_into_future; |
|
||||
AddEventToQueue(new_event); |
|
||||
} |
|
||||
|
|
||||
s64 UnscheduleEvent(int event_type, u64 userdata) { |
|
||||
s64 result = 0; |
|
||||
if (!first) |
|
||||
return result; |
|
||||
while (first) { |
|
||||
if (first->type == event_type && first->userdata == userdata) { |
|
||||
result = first->time - GetTicks(); |
|
||||
|
|
||||
Event* next = first->next; |
|
||||
FreeEvent(first); |
|
||||
first = next; |
|
||||
} else { |
|
||||
break; |
|
||||
} |
|
||||
} |
|
||||
if (!first) |
|
||||
return result; |
|
||||
|
|
||||
Event* prev_event = first; |
|
||||
Event* ptr = prev_event->next; |
|
||||
|
|
||||
while (ptr) { |
|
||||
if (ptr->type == event_type && ptr->userdata == userdata) { |
|
||||
result = ptr->time - GetTicks(); |
|
||||
|
|
||||
prev_event->next = ptr->next; |
|
||||
FreeEvent(ptr); |
|
||||
ptr = prev_event->next; |
|
||||
} else { |
|
||||
prev_event = ptr; |
|
||||
ptr = ptr->next; |
|
||||
} |
|
||||
} |
|
||||
|
|
||||
return result; |
|
||||
|
event_queue.clear(); |
||||
} |
} |
||||
|
|
||||
s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata) { |
|
||||
s64 result = 0; |
|
||||
std::lock_guard<std::recursive_mutex> lock(external_event_section); |
|
||||
if (!ts_first) |
|
||||
return result; |
|
||||
|
|
||||
while (ts_first) { |
|
||||
if (ts_first->type == event_type && ts_first->userdata == userdata) { |
|
||||
result = ts_first->time - GetTicks(); |
|
||||
|
|
||||
Event* next = ts_first->next; |
|
||||
FreeTsEvent(ts_first); |
|
||||
ts_first = next; |
|
||||
} else { |
|
||||
break; |
|
||||
} |
|
||||
} |
|
||||
|
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) { |
||||
|
ASSERT(event_type != nullptr); |
||||
|
s64 timeout = GetTicks() + cycles_into_future; |
||||
|
|
||||
if (!ts_first) { |
|
||||
ts_last = nullptr; |
|
||||
return result; |
|
||||
} |
|
||||
|
// If this event needs to be scheduled before the next advance(), force one early
|
||||
|
if (!is_global_timer_sane) |
||||
|
ForceExceptionCheck(cycles_into_future); |
||||
|
|
||||
Event* prev_event = ts_first; |
|
||||
Event* next = prev_event->next; |
|
||||
while (next) { |
|
||||
if (next->type == event_type && next->userdata == userdata) { |
|
||||
result = next->time - GetTicks(); |
|
||||
|
|
||||
prev_event->next = next->next; |
|
||||
if (next == ts_last) |
|
||||
ts_last = prev_event; |
|
||||
FreeTsEvent(next); |
|
||||
next = prev_event->next; |
|
||||
} else { |
|
||||
prev_event = next; |
|
||||
next = next->next; |
|
||||
} |
|
||||
} |
|
||||
|
|
||||
return result; |
|
||||
|
event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type}); |
||||
|
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<Event>()); |
||||
} |
} |
||||
|
|
||||
// Warning: not included in save state.
|
|
||||
void RegisterAdvanceCallback(AdvanceCallback* callback) { |
|
||||
advance_callback = callback; |
|
||||
|
void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata) { |
||||
|
ts_queue.Push(Event{global_timer + cycles_into_future, 0, userdata, event_type}); |
||||
} |
} |
||||
|
|
||||
void RegisterMHzChangeCallback(MHzChangeCallback callback) { |
|
||||
mhz_change_callbacks.push_back(callback); |
|
||||
} |
|
||||
|
|
||||
bool IsScheduled(int event_type) { |
|
||||
if (!first) |
|
||||
return false; |
|
||||
Event* event = first; |
|
||||
while (event) { |
|
||||
if (event->type == event_type) |
|
||||
return true; |
|
||||
event = event->next; |
|
||||
} |
|
||||
return false; |
|
||||
} |
|
||||
|
void UnscheduleEvent(const EventType* event_type, u64 userdata) { |
||||
|
auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) { |
||||
|
return e.type == event_type && e.userdata == userdata; |
||||
|
}); |
||||
|
|
||||
void RemoveEvent(int event_type) { |
|
||||
if (!first) |
|
||||
return; |
|
||||
while (first) { |
|
||||
if (first->type == event_type) { |
|
||||
Event* next = first->next; |
|
||||
FreeEvent(first); |
|
||||
first = next; |
|
||||
} else { |
|
||||
break; |
|
||||
} |
|
||||
} |
|
||||
if (!first) |
|
||||
return; |
|
||||
Event* prev = first; |
|
||||
Event* next = prev->next; |
|
||||
while (next) { |
|
||||
if (next->type == event_type) { |
|
||||
prev->next = next->next; |
|
||||
FreeEvent(next); |
|
||||
next = prev->next; |
|
||||
} else { |
|
||||
prev = next; |
|
||||
next = next->next; |
|
||||
} |
|
||||
|
// Removing random items breaks the invariant so we have to re-establish it.
|
||||
|
if (itr != event_queue.end()) { |
||||
|
event_queue.erase(itr, event_queue.end()); |
||||
|
std::make_heap(event_queue.begin(), event_queue.end(), std::greater<Event>()); |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
void RemoveThreadsafeEvent(int event_type) { |
|
||||
std::lock_guard<std::recursive_mutex> lock(external_event_section); |
|
||||
if (!ts_first) |
|
||||
return; |
|
||||
|
|
||||
while (ts_first) { |
|
||||
if (ts_first->type == event_type) { |
|
||||
Event* next = ts_first->next; |
|
||||
FreeTsEvent(ts_first); |
|
||||
ts_first = next; |
|
||||
} else { |
|
||||
break; |
|
||||
} |
|
||||
} |
|
||||
|
|
||||
if (!ts_first) { |
|
||||
ts_last = nullptr; |
|
||||
return; |
|
||||
} |
|
||||
|
void RemoveEvent(const EventType* event_type) { |
||||
|
auto itr = std::remove_if(event_queue.begin(), event_queue.end(), |
||||
|
[&](const Event& e) { return e.type == event_type; }); |
||||
|
|
||||
Event* prev = ts_first; |
|
||||
Event* next = prev->next; |
|
||||
while (next) { |
|
||||
if (next->type == event_type) { |
|
||||
prev->next = next->next; |
|
||||
if (next == ts_last) |
|
||||
ts_last = prev; |
|
||||
FreeTsEvent(next); |
|
||||
next = prev->next; |
|
||||
} else { |
|
||||
prev = next; |
|
||||
next = next->next; |
|
||||
} |
|
||||
|
// Removing random items breaks the invariant so we have to re-establish it.
|
||||
|
if (itr != event_queue.end()) { |
||||
|
event_queue.erase(itr, event_queue.end()); |
||||
|
std::make_heap(event_queue.begin(), event_queue.end(), std::greater<Event>()); |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
void RemoveAllEvents(int event_type) { |
|
||||
RemoveThreadsafeEvent(event_type); |
|
||||
|
void RemoveNormalAndThreadsafeEvent(const EventType* event_type) { |
||||
|
MoveEvents(); |
||||
RemoveEvent(event_type); |
RemoveEvent(event_type); |
||||
} |
} |
||||
|
|
||||
// This raise only the events required while the fifo is processing data
|
|
||||
void ProcessFifoWaitEvents() { |
|
||||
while (first) { |
|
||||
if (first->time <= (s64)GetTicks()) { |
|
||||
Event* evt = first; |
|
||||
first = first->next; |
|
||||
event_types[evt->type].callback(evt->userdata, (int)(GetTicks() - evt->time)); |
|
||||
FreeEvent(evt); |
|
||||
} else { |
|
||||
break; |
|
||||
} |
|
||||
|
void ForceExceptionCheck(s64 cycles) { |
||||
|
cycles = std::max<s64>(0, cycles); |
||||
|
if (downcount > cycles) { |
||||
|
// downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
|
||||
|
// here. Account for cycles already executed by adjusting the g.slice_length
|
||||
|
slice_length -= downcount - static_cast<int>(cycles); |
||||
|
downcount = static_cast<int>(cycles); |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
void MoveEvents() { |
void MoveEvents() { |
||||
has_ts_events = false; |
|
||||
|
|
||||
std::lock_guard<std::recursive_mutex> lock(external_event_section); |
|
||||
// Move events from async queue into main queue
|
|
||||
while (ts_first) { |
|
||||
Event* next = ts_first->next; |
|
||||
AddEventToQueue(ts_first); |
|
||||
ts_first = next; |
|
||||
} |
|
||||
ts_last = nullptr; |
|
||||
|
|
||||
// Move free events to threadsafe pool
|
|
||||
while (allocated_ts_events > 0 && event_pool) { |
|
||||
Event* event = event_pool; |
|
||||
event_pool = event->next; |
|
||||
event->next = event_ts_pool; |
|
||||
event_ts_pool = event; |
|
||||
allocated_ts_events--; |
|
||||
|
for (Event ev; ts_queue.Pop(ev);) { |
||||
|
ev.fifo_order = event_fifo_id++; |
||||
|
event_queue.emplace_back(std::move(ev)); |
||||
|
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<Event>()); |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
void ForceCheck() { |
|
||||
s64 cycles_executed = g_slice_length - down_count; |
|
||||
global_timer += cycles_executed; |
|
||||
// This will cause us to check for new events immediately.
|
|
||||
down_count = 0; |
|
||||
// But let's not eat a bunch more time in Advance() because of this.
|
|
||||
g_slice_length = 0; |
|
||||
} |
|
||||
|
|
||||
void Advance() { |
void Advance() { |
||||
s64 cycles_executed = g_slice_length - down_count; |
|
||||
|
MoveEvents(); |
||||
|
|
||||
|
int cycles_executed = slice_length - downcount; |
||||
global_timer += cycles_executed; |
global_timer += cycles_executed; |
||||
down_count = g_slice_length; |
|
||||
|
|
||||
if (has_ts_events) |
|
||||
MoveEvents(); |
|
||||
ProcessFifoWaitEvents(); |
|
||||
|
|
||||
if (!first) { |
|
||||
if (g_slice_length < 10000) { |
|
||||
g_slice_length += 10000; |
|
||||
down_count += g_slice_length; |
|
||||
} |
|
||||
} else { |
|
||||
// Note that events can eat cycles as well.
|
|
||||
int target = (int)(first->time - global_timer); |
|
||||
if (target > MAX_SLICE_LENGTH) |
|
||||
target = MAX_SLICE_LENGTH; |
|
||||
|
|
||||
const int diff = target - g_slice_length; |
|
||||
g_slice_length += diff; |
|
||||
down_count += diff; |
|
||||
} |
|
||||
if (advance_callback) |
|
||||
advance_callback(static_cast<int>(cycles_executed)); |
|
||||
} |
|
||||
|
slice_length = MAX_SLICE_LENGTH; |
||||
|
|
||||
void LogPendingEvents() { |
|
||||
Event* event = first; |
|
||||
while (event) { |
|
||||
// LOG_TRACE(Core_Timing, "PENDING: Now: %lld Pending: %lld Type: %d", globalTimer,
|
|
||||
// next->time, next->type);
|
|
||||
event = event->next; |
|
||||
|
is_global_timer_sane = true; |
||||
|
|
||||
|
while (!event_queue.empty() && event_queue.front().time <= global_timer) { |
||||
|
Event evt = std::move(event_queue.front()); |
||||
|
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<Event>()); |
||||
|
event_queue.pop_back(); |
||||
|
evt.type->callback(evt.userdata, global_timer - evt.time); |
||||
} |
} |
||||
} |
|
||||
|
|
||||
void Idle(int max_idle) { |
|
||||
s64 cycles_down = down_count; |
|
||||
if (max_idle != 0 && cycles_down > max_idle) |
|
||||
cycles_down = max_idle; |
|
||||
|
|
||||
if (first && cycles_down > 0) { |
|
||||
s64 cycles_executed = g_slice_length - down_count; |
|
||||
s64 cycles_next_event = first->time - global_timer; |
|
||||
|
|
||||
if (cycles_next_event < cycles_executed + cycles_down) { |
|
||||
cycles_down = cycles_next_event - cycles_executed; |
|
||||
// Now, now... no time machines, please.
|
|
||||
if (cycles_down < 0) |
|
||||
cycles_down = 0; |
|
||||
} |
|
||||
|
is_global_timer_sane = false; |
||||
|
|
||||
|
// Still events left (scheduled in the future)
|
||||
|
if (!event_queue.empty()) { |
||||
|
slice_length = static_cast<int>( |
||||
|
std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH)); |
||||
} |
} |
||||
|
|
||||
LOG_TRACE(Core_Timing, "Idle for %" PRId64 " cycles! (%f ms)", cycles_down, |
|
||||
cycles_down / (float)(g_clock_rate_arm11 * 0.001f)); |
|
||||
|
downcount = slice_length; |
||||
|
} |
||||
|
|
||||
idled_cycles += cycles_down; |
|
||||
down_count -= cycles_down; |
|
||||
if (down_count == 0) |
|
||||
down_count = -1; |
|
||||
|
void Idle() { |
||||
|
idled_cycles += downcount; |
||||
|
downcount = 0; |
||||
} |
} |
||||
|
|
||||
std::string GetScheduledEventsSummary() { |
|
||||
Event* event = first; |
|
||||
std::string text = "Scheduled events\n"; |
|
||||
text.reserve(1000); |
|
||||
while (event) { |
|
||||
unsigned int t = event->type; |
|
||||
if (t >= event_types.size()) |
|
||||
LOG_ERROR(Core_Timing, "Invalid event type"); // %i", t);
|
|
||||
const char* name = event_types[event->type].name; |
|
||||
if (!name) |
|
||||
name = "[unknown]"; |
|
||||
text += Common::StringFromFormat("%s : %i %08x%08x\n", name, (int)event->time, |
|
||||
(u32)(event->userdata >> 32), (u32)(event->userdata)); |
|
||||
event = event->next; |
|
||||
} |
|
||||
return text; |
|
||||
|
u64 GetGlobalTimeUs() { |
||||
|
return GetTicks() * 1000000 / BASE_CLOCK_RATE; |
||||
|
} |
||||
|
|
||||
|
int GetDowncount() { |
||||
|
return downcount; |
||||
} |
} |
||||
|
|
||||
} // namespace
|
|
||||
|
} // namespace CoreTiming
|
||||
@ -1,144 +1,191 @@ |
|||||
// Copyright (c) 2012- PPSSPP Project / Dolphin Project. |
|
||||
// Licensed under GPLv2 or any later version |
|
||||
|
// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project |
||||
|
// Licensed under GPLv2+ |
||||
// Refer to the license.txt file included. |
// Refer to the license.txt file included. |
||||
|
|
||||
#pragma once |
#pragma once |
||||
|
|
||||
|
/** |
||||
|
* This is a system to schedule events into the emulated machine's future. Time is measured |
||||
|
* in main CPU clock cycles. |
||||
|
* |
||||
|
* To schedule an event, you first have to register its type. This is where you pass in the |
||||
|
* callback. You then schedule events using the type id you get back. |
||||
|
* |
||||
|
* The int cyclesLate that the callbacks get is how many cycles late it was. |
||||
|
* So to schedule a new event on a regular basis: |
||||
|
* inside callback: |
||||
|
* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever") |
||||
|
*/ |
||||
|
|
||||
#include <functional> |
#include <functional> |
||||
|
#include <limits> |
||||
#include <string> |
#include <string> |
||||
#include "common/common_types.h" |
#include "common/common_types.h" |
||||
|
#include "common/logging/log.h" |
||||
|
|
||||
// This is a system to schedule events into the emulated machine's future. Time is measured |
|
||||
// in main CPU clock cycles. |
|
||||
|
|
||||
// To schedule an event, you first have to register its type. This is where you pass in the |
|
||||
// callback. You then schedule events using the type id you get back. |
|
||||
|
|
||||
// See HW/SystemTimers.cpp for the main part of Dolphin's usage of this scheduler. |
|
||||
|
|
||||
// The int cycles_late that the callbacks get is how many cycles late it was. |
|
||||
// So to schedule a new event on a regular basis: |
|
||||
// inside callback: |
|
||||
// ScheduleEvent(periodInCycles - cycles_late, callback, "whatever") |
|
||||
|
|
||||
constexpr int BASE_CLOCK_RATE = 383778816; // Switch clock speed is 384MHz docked |
|
||||
extern int g_clock_rate_arm11; |
|
||||
|
// The timing we get from the assembly is 268,111,855.956 Hz |
||||
|
// It is possible that this number isn't just an integer because the compiler could have |
||||
|
// optimized the multiplication by a multiply-by-constant division. |
||||
|
// Rounding to the nearest integer should be fine |
||||
|
constexpr u64 BASE_CLOCK_RATE = 383778816; // Switch clock speed is 384MHz docked |
||||
|
constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / BASE_CLOCK_RATE; |
||||
|
|
||||
inline s64 msToCycles(int ms) { |
inline s64 msToCycles(int ms) { |
||||
return (s64)g_clock_rate_arm11 / 1000 * ms; |
|
||||
|
// since ms is int there is no way to overflow |
||||
|
return BASE_CLOCK_RATE * static_cast<s64>(ms) / 1000; |
||||
} |
} |
||||
|
|
||||
inline s64 msToCycles(float ms) { |
inline s64 msToCycles(float ms) { |
||||
return (s64)(g_clock_rate_arm11 * ms * (0.001f)); |
|
||||
|
return static_cast<s64>(BASE_CLOCK_RATE * (0.001f) * ms); |
||||
} |
} |
||||
|
|
||||
inline s64 msToCycles(double ms) { |
inline s64 msToCycles(double ms) { |
||||
return (s64)(g_clock_rate_arm11 * ms * (0.001)); |
|
||||
|
return static_cast<s64>(BASE_CLOCK_RATE * (0.001) * ms); |
||||
} |
} |
||||
|
|
||||
inline s64 usToCycles(float us) { |
inline s64 usToCycles(float us) { |
||||
return (s64)(g_clock_rate_arm11 * us * (0.000001f)); |
|
||||
|
return static_cast<s64>(BASE_CLOCK_RATE * (0.000001f) * us); |
||||
} |
} |
||||
|
|
||||
inline s64 usToCycles(int us) { |
inline s64 usToCycles(int us) { |
||||
return (g_clock_rate_arm11 / 1000000 * (s64)us); |
|
||||
|
return (BASE_CLOCK_RATE * static_cast<s64>(us) / 1000000); |
||||
} |
} |
||||
|
|
||||
inline s64 usToCycles(s64 us) { |
inline s64 usToCycles(s64 us) { |
||||
return (g_clock_rate_arm11 / 1000000 * us); |
|
||||
|
if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) { |
||||
|
LOG_ERROR(Core_Timing, "Integer overflow, use max value"); |
||||
|
return std::numeric_limits<s64>::max(); |
||||
|
} |
||||
|
if (us > MAX_VALUE_TO_MULTIPLY) { |
||||
|
LOG_DEBUG(Core_Timing, "Time very big, do rounding"); |
||||
|
return BASE_CLOCK_RATE * (us / 1000000); |
||||
|
} |
||||
|
return (BASE_CLOCK_RATE * us) / 1000000; |
||||
} |
} |
||||
|
|
||||
inline s64 usToCycles(u64 us) { |
inline s64 usToCycles(u64 us) { |
||||
return (s64)(g_clock_rate_arm11 / 1000000 * us); |
|
||||
|
if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) { |
||||
|
LOG_ERROR(Core_Timing, "Integer overflow, use max value"); |
||||
|
return std::numeric_limits<s64>::max(); |
||||
|
} |
||||
|
if (us > MAX_VALUE_TO_MULTIPLY) { |
||||
|
LOG_DEBUG(Core_Timing, "Time very big, do rounding"); |
||||
|
return BASE_CLOCK_RATE * static_cast<s64>(us / 1000000); |
||||
|
} |
||||
|
return (BASE_CLOCK_RATE * static_cast<s64>(us)) / 1000000; |
||||
|
} |
||||
|
|
||||
|
inline s64 nsToCycles(float ns) { |
||||
|
return static_cast<s64>(BASE_CLOCK_RATE * (0.000000001f) * ns); |
||||
|
} |
||||
|
|
||||
|
inline s64 nsToCycles(int ns) { |
||||
|
return BASE_CLOCK_RATE * static_cast<s64>(ns) / 1000000000; |
||||
|
} |
||||
|
|
||||
|
inline s64 nsToCycles(s64 ns) { |
||||
|
if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) { |
||||
|
LOG_ERROR(Core_Timing, "Integer overflow, use max value"); |
||||
|
return std::numeric_limits<s64>::max(); |
||||
|
} |
||||
|
if (ns > MAX_VALUE_TO_MULTIPLY) { |
||||
|
LOG_DEBUG(Core_Timing, "Time very big, do rounding"); |
||||
|
return BASE_CLOCK_RATE * (ns / 1000000000); |
||||
|
} |
||||
|
return (BASE_CLOCK_RATE * ns) / 1000000000; |
||||
|
} |
||||
|
|
||||
|
inline s64 nsToCycles(u64 ns) { |
||||
|
if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) { |
||||
|
LOG_ERROR(Core_Timing, "Integer overflow, use max value"); |
||||
|
return std::numeric_limits<s64>::max(); |
||||
|
} |
||||
|
if (ns > MAX_VALUE_TO_MULTIPLY) { |
||||
|
LOG_DEBUG(Core_Timing, "Time very big, do rounding"); |
||||
|
return BASE_CLOCK_RATE * (static_cast<s64>(ns) / 1000000000); |
||||
|
} |
||||
|
return (BASE_CLOCK_RATE * static_cast<s64>(ns)) / 1000000000; |
||||
|
} |
||||
|
|
||||
|
inline u64 cyclesToNs(s64 cycles) { |
||||
|
return cycles * 1000000000 / BASE_CLOCK_RATE; |
||||
} |
} |
||||
|
|
||||
inline s64 cyclesToUs(s64 cycles) { |
inline s64 cyclesToUs(s64 cycles) { |
||||
return cycles / (g_clock_rate_arm11 / 1000000); |
|
||||
|
return cycles * 1000000 / BASE_CLOCK_RATE; |
||||
} |
} |
||||
|
|
||||
inline u64 cyclesToMs(s64 cycles) { |
inline u64 cyclesToMs(s64 cycles) { |
||||
return cycles / (g_clock_rate_arm11 / 1000); |
|
||||
|
return cycles * 1000 / BASE_CLOCK_RATE; |
||||
} |
} |
||||
|
|
||||
namespace CoreTiming { |
namespace CoreTiming { |
||||
|
|
||||
|
/** |
||||
|
* CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is |
||||
|
* required to end slice -1 and start slice 0 before the first cycle of code is executed. |
||||
|
*/ |
||||
void Init(); |
void Init(); |
||||
void Shutdown(); |
void Shutdown(); |
||||
|
|
||||
typedef void (*MHzChangeCallback)(); |
|
||||
typedef std::function<void(u64 userdata, int cycles_late)> TimedCallback; |
typedef std::function<void(u64 userdata, int cycles_late)> TimedCallback; |
||||
|
|
||||
/** |
/** |
||||
* Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time) |
|
||||
* @param ticks Number of ticks to advance the CPU core |
|
||||
*/ |
|
||||
void AddTicks(u64 ticks); |
|
||||
|
|
||||
|
* This should only be called from the emu thread, if you are calling it any other thread, you are |
||||
|
* doing something evil |
||||
|
*/ |
||||
u64 GetTicks(); |
u64 GetTicks(); |
||||
u64 GetIdleTicks(); |
u64 GetIdleTicks(); |
||||
u64 GetGlobalTimeUs(); |
|
||||
|
void AddTicks(u64 ticks); |
||||
|
|
||||
|
struct EventType; |
||||
|
|
||||
/** |
/** |
||||
* Registers an event type with the specified name and callback |
|
||||
* @param name Name of the event type |
|
||||
* @param callback Function that will execute when this event fires |
|
||||
* @returns An identifier for the event type that was registered |
|
||||
|
* Returns the event_type identifier. if name is not unique, it will assert. |
||||
*/ |
*/ |
||||
int RegisterEvent(const char* name, TimedCallback callback); |
|
||||
/// For save states. |
|
||||
void RestoreRegisterEvent(int event_type, const char* name, TimedCallback callback); |
|
||||
|
EventType* RegisterEvent(const std::string& name, TimedCallback callback); |
||||
void UnregisterAllEvents(); |
void UnregisterAllEvents(); |
||||
|
|
||||
/// userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from disk, |
|
||||
/// when we implement state saves. |
|
||||
/** |
/** |
||||
* Schedules an event to run after the specified number of cycles, |
|
||||
* with an optional parameter to be passed to the callback handler. |
|
||||
* This must be run ONLY from within the cpu thread. |
|
||||
* @param cycles_into_future The number of cycles after which this event will be fired |
|
||||
* @param event_type The event type to fire, as returned from RegisterEvent |
|
||||
* @param userdata Optional parameter to pass to the callback when fired |
|
||||
|
* After the first Advance, the slice lengths and the downcount will be reduced whenever an event |
||||
|
* is scheduled earlier than the current values. |
||||
|
* Scheduling from a callback will not update the downcount until the Advance() completes. |
||||
*/ |
*/ |
||||
void ScheduleEvent(s64 cycles_into_future, int event_type, u64 userdata = 0); |
|
||||
|
|
||||
void ScheduleEvent_Threadsafe(s64 cycles_into_future, int event_type, u64 userdata = 0); |
|
||||
void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata = 0); |
|
||||
|
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0); |
||||
|
|
||||
/** |
/** |
||||
* Unschedules an event with the specified type and userdata |
|
||||
* @param event_type The type of event to unschedule, as returned from RegisterEvent |
|
||||
* @param userdata The userdata that identifies this event, as passed to ScheduleEvent |
|
||||
* @returns The remaining ticks until the next invocation of the event callback |
|
||||
|
* This is to be called when outside of hle threads, such as the graphics thread, wants to |
||||
|
* schedule things to be executed on the main thread. |
||||
|
* Not that this doesn't change slice_length and thus events scheduled by this might be called |
||||
|
* with a delay of up to MAX_SLICE_LENGTH |
||||
*/ |
*/ |
||||
s64 UnscheduleEvent(int event_type, u64 userdata); |
|
||||
|
void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata); |
||||
|
|
||||
|
void UnscheduleEvent(const EventType* event_type, u64 userdata); |
||||
|
|
||||
s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata); |
|
||||
|
/// We only permit one event of each type in the queue at a time. |
||||
|
void RemoveEvent(const EventType* event_type); |
||||
|
void RemoveNormalAndThreadsafeEvent(const EventType* event_type); |
||||
|
|
||||
void RemoveEvent(int event_type); |
|
||||
void RemoveThreadsafeEvent(int event_type); |
|
||||
void RemoveAllEvents(int event_type); |
|
||||
bool IsScheduled(int event_type); |
|
||||
/// Runs any pending events and updates downcount for the next slice of cycles |
|
||||
|
/** Advance must be called at the beginning of dispatcher loops, not the end. Advance() ends |
||||
|
* the previous timing slice and begins the next one, you must Advance from the previous |
||||
|
* slice to the current one before executing any cycles. CoreTiming starts in slice -1 so an |
||||
|
* Advance() is required to initialize the slice length before the first cycle of emulated |
||||
|
* instructions is executed. |
||||
|
*/ |
||||
void Advance(); |
void Advance(); |
||||
void MoveEvents(); |
void MoveEvents(); |
||||
void ProcessFifoWaitEvents(); |
|
||||
void ForceCheck(); |
|
||||
|
|
||||
/// Pretend that the main CPU has executed enough cycles to reach the next event. |
/// Pretend that the main CPU has executed enough cycles to reach the next event. |
||||
void Idle(int maxIdle = 0); |
|
||||
|
void Idle(); |
||||
|
|
||||
/// Clear all pending events. This should ONLY be done on exit or state load. |
|
||||
|
/// Clear all pending events. This should ONLY be done on exit. |
||||
void ClearPendingEvents(); |
void ClearPendingEvents(); |
||||
|
|
||||
void LogPendingEvents(); |
|
||||
|
|
||||
/// Warning: not included in save states. |
|
||||
void RegisterAdvanceCallback(void (*callback)(int cycles_executed)); |
|
||||
void RegisterMHzChangeCallback(MHzChangeCallback callback); |
|
||||
|
void ForceExceptionCheck(s64 cycles); |
||||
|
|
||||
std::string GetScheduledEventsSummary(); |
|
||||
|
u64 GetGlobalTimeUs(); |
||||
|
|
||||
void SetClockFrequencyMHz(int cpu_mhz); |
|
||||
int GetClockFrequencyMHz(); |
|
||||
extern int g_slice_length; |
|
||||
|
int GetDowncount(); |
||||
|
|
||||
} // namespace |
|
||||
|
} // namespace CoreTiming |
||||
@ -0,0 +1,237 @@ |
|||||
|
// Copyright 2016 Dolphin Emulator Project / 2017 Dolphin Emulator Project
|
||||
|
// Licensed under GPLv2+
|
||||
|
// Refer to the license.txt file included.
|
||||
|
|
||||
|
#include <catch.hpp>
|
||||
|
|
||||
|
#include <array>
|
||||
|
#include <bitset>
|
||||
|
#include <string>
|
||||
|
#include "common/file_util.h"
|
||||
|
#include "core/core.h"
|
||||
|
#include "core/core_timing.h"
|
||||
|
|
||||
|
// Numbers are chosen randomly to make sure the correct one is given.
|
||||
|
static constexpr std::array<u64, 5> CB_IDS{{42, 144, 93, 1026, UINT64_C(0xFFFF7FFFF7FFFF)}}; |
||||
|
static constexpr int MAX_SLICE_LENGTH = 20000; // Copied from CoreTiming internals
|
||||
|
|
||||
|
static std::bitset<CB_IDS.size()> callbacks_ran_flags; |
||||
|
static u64 expected_callback = 0; |
||||
|
static s64 lateness = 0; |
||||
|
|
||||
|
template <unsigned int IDX> |
||||
|
void CallbackTemplate(u64 userdata, s64 cycles_late) { |
||||
|
static_assert(IDX < CB_IDS.size(), "IDX out of range"); |
||||
|
callbacks_ran_flags.set(IDX); |
||||
|
REQUIRE(CB_IDS[IDX] == userdata); |
||||
|
REQUIRE(CB_IDS[IDX] == expected_callback); |
||||
|
REQUIRE(lateness == cycles_late); |
||||
|
} |
||||
|
|
||||
|
class ScopeInit final { |
||||
|
public: |
||||
|
ScopeInit() { |
||||
|
CoreTiming::Init(); |
||||
|
} |
||||
|
~ScopeInit() { |
||||
|
CoreTiming::Shutdown(); |
||||
|
} |
||||
|
}; |
||||
|
|
||||
|
static void AdvanceAndCheck(u32 idx, int downcount, int expected_lateness = 0, |
||||
|
int cpu_downcount = 0) { |
||||
|
callbacks_ran_flags = 0; |
||||
|
expected_callback = CB_IDS[idx]; |
||||
|
lateness = expected_lateness; |
||||
|
|
||||
|
CoreTiming::AddTicks(CoreTiming::GetDowncount() - |
||||
|
cpu_downcount); // Pretend we executed X cycles of instructions.
|
||||
|
CoreTiming::Advance(); |
||||
|
|
||||
|
REQUIRE(decltype(callbacks_ran_flags)().set(idx) == callbacks_ran_flags); |
||||
|
REQUIRE(downcount == CoreTiming::GetDowncount()); |
||||
|
} |
||||
|
|
||||
|
TEST_CASE("CoreTiming[BasicOrder]", "[core]") { |
||||
|
ScopeInit guard; |
||||
|
|
||||
|
CoreTiming::EventType* cb_a = CoreTiming::RegisterEvent("callbackA", CallbackTemplate<0>); |
||||
|
CoreTiming::EventType* cb_b = CoreTiming::RegisterEvent("callbackB", CallbackTemplate<1>); |
||||
|
CoreTiming::EventType* cb_c = CoreTiming::RegisterEvent("callbackC", CallbackTemplate<2>); |
||||
|
CoreTiming::EventType* cb_d = CoreTiming::RegisterEvent("callbackD", CallbackTemplate<3>); |
||||
|
CoreTiming::EventType* cb_e = CoreTiming::RegisterEvent("callbackE", CallbackTemplate<4>); |
||||
|
|
||||
|
// Enter slice 0
|
||||
|
CoreTiming::Advance(); |
||||
|
|
||||
|
// D -> B -> C -> A -> E
|
||||
|
CoreTiming::ScheduleEvent(1000, cb_a, CB_IDS[0]); |
||||
|
REQUIRE(1000 == CoreTiming::GetDowncount()); |
||||
|
CoreTiming::ScheduleEvent(500, cb_b, CB_IDS[1]); |
||||
|
REQUIRE(500 == CoreTiming::GetDowncount()); |
||||
|
CoreTiming::ScheduleEvent(800, cb_c, CB_IDS[2]); |
||||
|
REQUIRE(500 == CoreTiming::GetDowncount()); |
||||
|
CoreTiming::ScheduleEvent(100, cb_d, CB_IDS[3]); |
||||
|
REQUIRE(100 == CoreTiming::GetDowncount()); |
||||
|
CoreTiming::ScheduleEvent(1200, cb_e, CB_IDS[4]); |
||||
|
REQUIRE(100 == CoreTiming::GetDowncount()); |
||||
|
|
||||
|
AdvanceAndCheck(3, 400); |
||||
|
AdvanceAndCheck(1, 300); |
||||
|
AdvanceAndCheck(2, 200); |
||||
|
AdvanceAndCheck(0, 200); |
||||
|
AdvanceAndCheck(4, MAX_SLICE_LENGTH); |
||||
|
} |
||||
|
|
||||
|
TEST_CASE("CoreTiming[Threadsave]", "[core]") { |
||||
|
ScopeInit guard; |
||||
|
|
||||
|
CoreTiming::EventType* cb_a = CoreTiming::RegisterEvent("callbackA", CallbackTemplate<0>); |
||||
|
CoreTiming::EventType* cb_b = CoreTiming::RegisterEvent("callbackB", CallbackTemplate<1>); |
||||
|
CoreTiming::EventType* cb_c = CoreTiming::RegisterEvent("callbackC", CallbackTemplate<2>); |
||||
|
CoreTiming::EventType* cb_d = CoreTiming::RegisterEvent("callbackD", CallbackTemplate<3>); |
||||
|
CoreTiming::EventType* cb_e = CoreTiming::RegisterEvent("callbackE", CallbackTemplate<4>); |
||||
|
|
||||
|
// Enter slice 0
|
||||
|
CoreTiming::Advance(); |
||||
|
|
||||
|
// D -> B -> C -> A -> E
|
||||
|
CoreTiming::ScheduleEventThreadsafe(1000, cb_a, CB_IDS[0]); |
||||
|
// Manually force since ScheduleEventThreadsafe doesn't call it
|
||||
|
CoreTiming::ForceExceptionCheck(1000); |
||||
|
REQUIRE(1000 == CoreTiming::GetDowncount()); |
||||
|
CoreTiming::ScheduleEventThreadsafe(500, cb_b, CB_IDS[1]); |
||||
|
// Manually force since ScheduleEventThreadsafe doesn't call it
|
||||
|
CoreTiming::ForceExceptionCheck(500); |
||||
|
REQUIRE(500 == CoreTiming::GetDowncount()); |
||||
|
CoreTiming::ScheduleEventThreadsafe(800, cb_c, CB_IDS[2]); |
||||
|
// Manually force since ScheduleEventThreadsafe doesn't call it
|
||||
|
CoreTiming::ForceExceptionCheck(800); |
||||
|
REQUIRE(500 == CoreTiming::GetDowncount()); |
||||
|
CoreTiming::ScheduleEventThreadsafe(100, cb_d, CB_IDS[3]); |
||||
|
// Manually force since ScheduleEventThreadsafe doesn't call it
|
||||
|
CoreTiming::ForceExceptionCheck(100); |
||||
|
REQUIRE(100 == CoreTiming::GetDowncount()); |
||||
|
CoreTiming::ScheduleEventThreadsafe(1200, cb_e, CB_IDS[4]); |
||||
|
// Manually force since ScheduleEventThreadsafe doesn't call it
|
||||
|
CoreTiming::ForceExceptionCheck(1200); |
||||
|
REQUIRE(100 == CoreTiming::GetDowncount()); |
||||
|
|
||||
|
AdvanceAndCheck(3, 400); |
||||
|
AdvanceAndCheck(1, 300); |
||||
|
AdvanceAndCheck(2, 200); |
||||
|
AdvanceAndCheck(0, 200); |
||||
|
AdvanceAndCheck(4, MAX_SLICE_LENGTH); |
||||
|
} |
||||
|
|
||||
|
namespace SharedSlotTest { |
||||
|
static unsigned int counter = 0; |
||||
|
|
||||
|
template <unsigned int ID> |
||||
|
void FifoCallback(u64 userdata, s64 cycles_late) { |
||||
|
static_assert(ID < CB_IDS.size(), "ID out of range"); |
||||
|
callbacks_ran_flags.set(ID); |
||||
|
REQUIRE(CB_IDS[ID] == userdata); |
||||
|
REQUIRE(ID == counter); |
||||
|
REQUIRE(lateness == cycles_late); |
||||
|
++counter; |
||||
|
} |
||||
|
} // namespace SharedSlotTest
|
||||
|
|
||||
|
TEST_CASE("CoreTiming[SharedSlot]", "[core]") { |
||||
|
using namespace SharedSlotTest; |
||||
|
|
||||
|
ScopeInit guard; |
||||
|
|
||||
|
CoreTiming::EventType* cb_a = CoreTiming::RegisterEvent("callbackA", FifoCallback<0>); |
||||
|
CoreTiming::EventType* cb_b = CoreTiming::RegisterEvent("callbackB", FifoCallback<1>); |
||||
|
CoreTiming::EventType* cb_c = CoreTiming::RegisterEvent("callbackC", FifoCallback<2>); |
||||
|
CoreTiming::EventType* cb_d = CoreTiming::RegisterEvent("callbackD", FifoCallback<3>); |
||||
|
CoreTiming::EventType* cb_e = CoreTiming::RegisterEvent("callbackE", FifoCallback<4>); |
||||
|
|
||||
|
CoreTiming::ScheduleEvent(1000, cb_a, CB_IDS[0]); |
||||
|
CoreTiming::ScheduleEvent(1000, cb_b, CB_IDS[1]); |
||||
|
CoreTiming::ScheduleEvent(1000, cb_c, CB_IDS[2]); |
||||
|
CoreTiming::ScheduleEvent(1000, cb_d, CB_IDS[3]); |
||||
|
CoreTiming::ScheduleEvent(1000, cb_e, CB_IDS[4]); |
||||
|
|
||||
|
// Enter slice 0
|
||||
|
CoreTiming::Advance(); |
||||
|
REQUIRE(1000 == CoreTiming::GetDowncount()); |
||||
|
|
||||
|
callbacks_ran_flags = 0; |
||||
|
counter = 0; |
||||
|
lateness = 0; |
||||
|
CoreTiming::AddTicks(CoreTiming::GetDowncount()); |
||||
|
CoreTiming::Advance(); |
||||
|
REQUIRE(MAX_SLICE_LENGTH == CoreTiming::GetDowncount()); |
||||
|
REQUIRE(0x1FULL == callbacks_ran_flags.to_ullong()); |
||||
|
} |
||||
|
|
||||
|
TEST_CASE("CoreTiming[PredictableLateness]", "[core]") { |
||||
|
ScopeInit guard; |
||||
|
|
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|
CoreTiming::EventType* cb_a = CoreTiming::RegisterEvent("callbackA", CallbackTemplate<0>); |
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CoreTiming::EventType* cb_b = CoreTiming::RegisterEvent("callbackB", CallbackTemplate<1>); |
||||
|
|
||||
|
// Enter slice 0
|
||||
|
CoreTiming::Advance(); |
||||
|
|
||||
|
CoreTiming::ScheduleEvent(100, cb_a, CB_IDS[0]); |
||||
|
CoreTiming::ScheduleEvent(200, cb_b, CB_IDS[1]); |
||||
|
|
||||
|
AdvanceAndCheck(0, 90, 10, -10); // (100 - 10)
|
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|
AdvanceAndCheck(1, MAX_SLICE_LENGTH, 50, -50); |
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|
} |
||||
|
|
||||
|
namespace ChainSchedulingTest { |
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|
static int reschedules = 0; |
||||
|
|
||||
|
static void RescheduleCallback(u64 userdata, s64 cycles_late) { |
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|
--reschedules; |
||||
|
REQUIRE(reschedules >= 0); |
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|
REQUIRE(lateness == cycles_late); |
||||
|
|
||||
|
if (reschedules > 0) |
||||
|
CoreTiming::ScheduleEvent(1000, reinterpret_cast<CoreTiming::EventType*>(userdata), |
||||
|
userdata); |
||||
|
} |
||||
|
} // namespace ChainSchedulingTest
|
||||
|
|
||||
|
TEST_CASE("CoreTiming[ChainScheduling]", "[core]") { |
||||
|
using namespace ChainSchedulingTest; |
||||
|
|
||||
|
ScopeInit guard; |
||||
|
|
||||
|
CoreTiming::EventType* cb_a = CoreTiming::RegisterEvent("callbackA", CallbackTemplate<0>); |
||||
|
CoreTiming::EventType* cb_b = CoreTiming::RegisterEvent("callbackB", CallbackTemplate<1>); |
||||
|
CoreTiming::EventType* cb_c = CoreTiming::RegisterEvent("callbackC", CallbackTemplate<2>); |
||||
|
CoreTiming::EventType* cb_rs = |
||||
|
CoreTiming::RegisterEvent("callbackReschedule", RescheduleCallback); |
||||
|
|
||||
|
// Enter slice 0
|
||||
|
CoreTiming::Advance(); |
||||
|
|
||||
|
CoreTiming::ScheduleEvent(800, cb_a, CB_IDS[0]); |
||||
|
CoreTiming::ScheduleEvent(1000, cb_b, CB_IDS[1]); |
||||
|
CoreTiming::ScheduleEvent(2200, cb_c, CB_IDS[2]); |
||||
|
CoreTiming::ScheduleEvent(1000, cb_rs, reinterpret_cast<u64>(cb_rs)); |
||||
|
REQUIRE(800 == CoreTiming::GetDowncount()); |
||||
|
|
||||
|
reschedules = 3; |
||||
|
AdvanceAndCheck(0, 200); // cb_a
|
||||
|
AdvanceAndCheck(1, 1000); // cb_b, cb_rs
|
||||
|
REQUIRE(2 == reschedules); |
||||
|
|
||||
|
CoreTiming::AddTicks(CoreTiming::GetDowncount()); |
||||
|
CoreTiming::Advance(); // cb_rs
|
||||
|
REQUIRE(1 == reschedules); |
||||
|
REQUIRE(200 == CoreTiming::GetDowncount()); |
||||
|
|
||||
|
AdvanceAndCheck(2, 800); // cb_c
|
||||
|
|
||||
|
CoreTiming::AddTicks(CoreTiming::GetDowncount()); |
||||
|
CoreTiming::Advance(); // cb_rs
|
||||
|
REQUIRE(0 == reschedules); |
||||
|
REQUIRE(MAX_SLICE_LENGTH == CoreTiming::GetDowncount()); |
||||
|
} |
||||
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