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vk_blit_screen: Use correct format for fxaa renderpass

nce_cpp
GPUCode 2 years ago
parent
commit
8188d923c8
  1. 2
      src/video_core/renderer_vulkan/vk_blit_screen.cpp

2
src/video_core/renderer_vulkan/vk_blit_screen.cpp

@ -1211,7 +1211,7 @@ void BlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
return;
}
aa_renderpass = CreateRenderPassImpl(GetFormat(framebuffer));
aa_renderpass = CreateRenderPassImpl(VK_FORMAT_R16G16B16A16_SFLOAT);
aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
const std::array<VkPipelineShaderStageCreateInfo, 2> fxaa_shader_stages{{

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