- Forcefully disabled dynamic state extensions if Vulkan reports that
the device doesn't support it (need to update UI for this)
- Adds some more supported state 3 extensions
- Adds back stencil reinterpretation
- default to 0 on Android and 1 on desktop
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/57
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
<stringname="nvdec_emulation_description">Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance.</string>
<stringname="nvdec_emulation_description">Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance.</string>
<stringname="dyna_state_description">Enables the VkExtendedDynamicState* extensions.\nHigher dynamic states will generally improve performance, but may cause issues on certain games or devices\nDefault value is 0 for Disabled, The third value might not work properly on some devices</string>
<stringname="dyna_state_description">Enables the VkExtendedDynamicState* extensions.\nHigher dynamic states will generally improve performance, but may cause issues on certain games or devices.\nSet to 0 to disable.</string>
<string>While it's recommended to use state 3, some games may perform better on lower states. Additionally, some older devices and drivers will not work properly with state 3.</string>
<string>While it's recommended to use state 3, some games may perform better on lower states. Setting to 0 (disabled) may also break games.
If your device doesn't support the selected state, the renderer will automatically disable the unsupported states.</string>