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vk_buffer_cache: Fix quad index array with 0 vertices (#6627)

nce_cpp
Fernando S 4 years ago
committed by GitHub
parent
commit
805f1888da
  1. 7
      src/video_core/renderer_vulkan/vk_buffer_cache.cpp

7
src/video_core/renderer_vulkan/vk_buffer_cache.cpp

@ -161,6 +161,13 @@ void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat
}
void BufferCacheRuntime::BindQuadArrayIndexBuffer(u32 first, u32 count) {
if (count == 0) {
ReserveNullBuffer();
scheduler.Record([this](vk::CommandBuffer cmdbuf) {
cmdbuf.BindIndexBuffer(*null_buffer, 0, VK_INDEX_TYPE_UINT32);
});
return;
}
ReserveQuadArrayLUT(first + count, true);
// The LUT has the indices 0, 1, 2, and 3 copied as an array

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