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Radeon gpu profiler detection support

pull/15/merge
darktux 2 years ago
committed by Briar
parent
commit
803939a540
  1. 1
      src/video_core/vulkan_common/vulkan_device.cpp
  2. 3
      src/video_core/vulkan_common/vulkan_device.h

1
src/video_core/vulkan_common/vulkan_device.cpp

@ -1361,6 +1361,7 @@ void Device::CollectToolingInfo() {
LOG_INFO(Render_Vulkan, "Attached debugging tool: {}", name);
has_renderdoc = has_renderdoc || name == "RenderDoc";
has_nsight_graphics = has_nsight_graphics || name == "NVIDIA Nsight Graphics";
has_radeon_gpu_profiler = has_radeon_gpu_profiler || name == "Radeon GPU Profiler";
}
}

3
src/video_core/vulkan_common/vulkan_device.h

@ -592,7 +592,7 @@ public:
/// Returns true when a known debugging tool is attached.
bool HasDebuggingToolAttached() const {
return has_renderdoc || has_nsight_graphics;
return has_renderdoc || has_nsight_graphics || has_radeon_gpu_profiler;
}
/// @returns True if compute pipelines can cause crashing.
@ -816,6 +816,7 @@ private:
bool has_broken_parallel_compiling{}; ///< Has broken parallel shader compiling.
bool has_renderdoc{}; ///< Has RenderDoc attached
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
bool has_radeon_gpu_profiler{}; ///< Has Radeon GPU Profiler attached.
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation

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