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Network: Init Network in SDL and QT

nce_cpp
B3n30 9 years ago
parent
commit
8014f7bdfb
  1. 2
      src/citra/CMakeLists.txt
  2. 4
      src/citra/emu_window/emu_window_sdl2.cpp

2
src/citra/CMakeLists.txt

@ -16,7 +16,7 @@ set(HEADERS
create_directory_groups(${SRCS} ${HEADERS})
add_executable(citra ${SRCS} ${HEADERS})
target_link_libraries(citra PRIVATE common core input_common)
target_link_libraries(citra PRIVATE common core input_common network)
target_link_libraries(citra PRIVATE inih glad)
if (MSVC)
target_link_libraries(citra PRIVATE getopt)

4
src/citra/emu_window/emu_window_sdl2.cpp

@ -16,6 +16,7 @@
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "network/network.h"
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
@ -58,6 +59,7 @@ void EmuWindow_SDL2::OnResize() {
EmuWindow_SDL2::EmuWindow_SDL2() {
InputCommon::Init();
Network::Init();
motion_emu = std::make_unique<Motion::MotionEmu>(*this);
@ -116,6 +118,8 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
motion_emu = nullptr;
Network::Shutdown();
InputCommon::Shutdown();
}

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