|
|
@ -3,7 +3,7 @@ |
|
|
// Refer to the license.txt file included.
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
|
#include "common/assert.h"
|
|
|
#include "common/assert.h"
|
|
|
#include "common/logging/log.h"
|
|
|
|
|
|
|
|
|
#include "common/microprofile.h"
|
|
|
#include "video_core/renderer_vulkan/declarations.h"
|
|
|
#include "video_core/renderer_vulkan/declarations.h"
|
|
|
#include "video_core/renderer_vulkan/vk_device.h"
|
|
|
#include "video_core/renderer_vulkan/vk_device.h"
|
|
|
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
|
|
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
|
|
@ -11,46 +11,172 @@ |
|
|
|
|
|
|
|
|
namespace Vulkan { |
|
|
namespace Vulkan { |
|
|
|
|
|
|
|
|
|
|
|
MICROPROFILE_DECLARE(Vulkan_WaitForWorker); |
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf, |
|
|
|
|
|
const vk::DispatchLoaderDynamic& dld) { |
|
|
|
|
|
auto command = first; |
|
|
|
|
|
while (command != nullptr) { |
|
|
|
|
|
auto next = command->GetNext(); |
|
|
|
|
|
command->Execute(cmdbuf, dld); |
|
|
|
|
|
command->~Command(); |
|
|
|
|
|
command = next; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
command_offset = 0; |
|
|
|
|
|
first = nullptr; |
|
|
|
|
|
last = nullptr; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager) |
|
|
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager) |
|
|
: device{device}, resource_manager{resource_manager} { |
|
|
|
|
|
next_fence = &resource_manager.CommitFence(); |
|
|
|
|
|
|
|
|
: device{device}, resource_manager{resource_manager}, next_fence{ |
|
|
|
|
|
&resource_manager.CommitFence()} { |
|
|
|
|
|
AcquireNewChunk(); |
|
|
AllocateNewContext(); |
|
|
AllocateNewContext(); |
|
|
|
|
|
worker_thread = std::thread(&VKScheduler::WorkerThread, this); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
VKScheduler::~VKScheduler() = default; |
|
|
|
|
|
|
|
|
VKScheduler::~VKScheduler() { |
|
|
|
|
|
quit = true; |
|
|
|
|
|
cv.notify_all(); |
|
|
|
|
|
worker_thread.join(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) { |
|
|
void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) { |
|
|
SubmitExecution(semaphore); |
|
|
SubmitExecution(semaphore); |
|
|
if (release_fence) |
|
|
|
|
|
|
|
|
if (release_fence) { |
|
|
current_fence->Release(); |
|
|
current_fence->Release(); |
|
|
|
|
|
} |
|
|
AllocateNewContext(); |
|
|
AllocateNewContext(); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) { |
|
|
void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) { |
|
|
SubmitExecution(semaphore); |
|
|
SubmitExecution(semaphore); |
|
|
current_fence->Wait(); |
|
|
current_fence->Wait(); |
|
|
if (release_fence) |
|
|
|
|
|
|
|
|
if (release_fence) { |
|
|
current_fence->Release(); |
|
|
current_fence->Release(); |
|
|
|
|
|
} |
|
|
AllocateNewContext(); |
|
|
AllocateNewContext(); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::WaitWorker() { |
|
|
|
|
|
MICROPROFILE_SCOPE(Vulkan_WaitForWorker); |
|
|
|
|
|
DispatchWork(); |
|
|
|
|
|
|
|
|
|
|
|
bool finished = false; |
|
|
|
|
|
do { |
|
|
|
|
|
cv.notify_all(); |
|
|
|
|
|
std::unique_lock lock{mutex}; |
|
|
|
|
|
finished = chunk_queue.Empty(); |
|
|
|
|
|
} while (!finished); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::DispatchWork() { |
|
|
|
|
|
if (chunk->Empty()) { |
|
|
|
|
|
return; |
|
|
|
|
|
} |
|
|
|
|
|
chunk_queue.Push(std::move(chunk)); |
|
|
|
|
|
cv.notify_all(); |
|
|
|
|
|
AcquireNewChunk(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::RequestRenderpass(const vk::RenderPassBeginInfo& renderpass_bi) { |
|
|
|
|
|
if (state.renderpass && renderpass_bi == *state.renderpass) { |
|
|
|
|
|
return; |
|
|
|
|
|
} |
|
|
|
|
|
const bool end_renderpass = state.renderpass.has_value(); |
|
|
|
|
|
state.renderpass = renderpass_bi; |
|
|
|
|
|
Record([renderpass_bi, end_renderpass](auto cmdbuf, auto& dld) { |
|
|
|
|
|
if (end_renderpass) { |
|
|
|
|
|
cmdbuf.endRenderPass(dld); |
|
|
|
|
|
} |
|
|
|
|
|
cmdbuf.beginRenderPass(renderpass_bi, vk::SubpassContents::eInline, dld); |
|
|
|
|
|
}); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::RequestOutsideRenderPassOperationContext() { |
|
|
|
|
|
EndRenderPass(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::BindGraphicsPipeline(vk::Pipeline pipeline) { |
|
|
|
|
|
if (state.graphics_pipeline == pipeline) { |
|
|
|
|
|
return; |
|
|
|
|
|
} |
|
|
|
|
|
state.graphics_pipeline = pipeline; |
|
|
|
|
|
Record([pipeline](auto cmdbuf, auto& dld) { |
|
|
|
|
|
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline, dld); |
|
|
|
|
|
}); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::WorkerThread() { |
|
|
|
|
|
std::unique_lock lock{mutex}; |
|
|
|
|
|
do { |
|
|
|
|
|
cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; }); |
|
|
|
|
|
if (quit) { |
|
|
|
|
|
continue; |
|
|
|
|
|
} |
|
|
|
|
|
auto extracted_chunk = std::move(chunk_queue.Front()); |
|
|
|
|
|
chunk_queue.Pop(); |
|
|
|
|
|
extracted_chunk->ExecuteAll(current_cmdbuf, device.GetDispatchLoader()); |
|
|
|
|
|
chunk_reserve.Push(std::move(extracted_chunk)); |
|
|
|
|
|
} while (!quit); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) { |
|
|
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) { |
|
|
|
|
|
EndPendingOperations(); |
|
|
|
|
|
InvalidateState(); |
|
|
|
|
|
WaitWorker(); |
|
|
|
|
|
|
|
|
|
|
|
std::unique_lock lock{mutex}; |
|
|
|
|
|
|
|
|
|
|
|
const auto queue = device.GetGraphicsQueue(); |
|
|
const auto& dld = device.GetDispatchLoader(); |
|
|
const auto& dld = device.GetDispatchLoader(); |
|
|
current_cmdbuf.end(dld); |
|
|
current_cmdbuf.end(dld); |
|
|
|
|
|
|
|
|
const auto queue = device.GetGraphicsQueue(); |
|
|
|
|
|
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u, |
|
|
|
|
|
|
|
|
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1U : 0U, |
|
|
&semaphore); |
|
|
&semaphore); |
|
|
queue.submit({submit_info}, *current_fence, dld); |
|
|
|
|
|
|
|
|
queue.submit({submit_info}, static_cast<vk::Fence>(*current_fence), dld); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void VKScheduler::AllocateNewContext() { |
|
|
void VKScheduler::AllocateNewContext() { |
|
|
|
|
|
std::unique_lock lock{mutex}; |
|
|
current_fence = next_fence; |
|
|
current_fence = next_fence; |
|
|
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence); |
|
|
|
|
|
next_fence = &resource_manager.CommitFence(); |
|
|
next_fence = &resource_manager.CommitFence(); |
|
|
|
|
|
|
|
|
const auto& dld = device.GetDispatchLoader(); |
|
|
|
|
|
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld); |
|
|
|
|
|
|
|
|
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence); |
|
|
|
|
|
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, |
|
|
|
|
|
device.GetDispatchLoader()); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::InvalidateState() { |
|
|
|
|
|
state.graphics_pipeline = nullptr; |
|
|
|
|
|
state.viewports = false; |
|
|
|
|
|
state.scissors = false; |
|
|
|
|
|
state.depth_bias = false; |
|
|
|
|
|
state.blend_constants = false; |
|
|
|
|
|
state.depth_bounds = false; |
|
|
|
|
|
state.stencil_values = false; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::EndPendingOperations() { |
|
|
|
|
|
EndRenderPass(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::EndRenderPass() { |
|
|
|
|
|
if (!state.renderpass) { |
|
|
|
|
|
return; |
|
|
|
|
|
} |
|
|
|
|
|
state.renderpass = std::nullopt; |
|
|
|
|
|
Record([](auto cmdbuf, auto& dld) { cmdbuf.endRenderPass(dld); }); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::AcquireNewChunk() { |
|
|
|
|
|
if (chunk_reserve.Empty()) { |
|
|
|
|
|
chunk = std::make_unique<CommandChunk>(); |
|
|
|
|
|
return; |
|
|
|
|
|
} |
|
|
|
|
|
chunk = std::move(chunk_reserve.Front()); |
|
|
|
|
|
chunk_reserve.Pop(); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
} // namespace Vulkan
|
|
|
} // namespace Vulkan
|