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Texture cache: fix Intel with rescaler.

nce_cpp
FernandoS27 4 years ago
committed by Fernando Sahmkow
parent
commit
7f45ef70f3
  1. 4
      src/video_core/renderer_vulkan/vk_texture_cache.cpp

4
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@ -1214,7 +1214,7 @@ bool Image::ScaleUp(bool ignore) {
aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
if (!scale_framebuffer) {
scale_framebuffer =
std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent);
std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
}
runtime->blit_image_helper.BlitDepthStencil(
scale_framebuffer.get(), scale_view->DepthView(), scale_view->StencilView(),
@ -1295,7 +1295,7 @@ bool Image::ScaleDown(bool ignore) {
aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
if (!normal_framebuffer) {
normal_framebuffer =
std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent);
std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
}
runtime->blit_image_helper.BlitDepthStencil(
normal_framebuffer.get(), normal_view->DepthView(), normal_view->StencilView(),

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