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@ -551,6 +551,8 @@ void EmulatedController::EnableSystemButtons() { |
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void EmulatedController::DisableSystemButtons() { |
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std::scoped_lock lock{mutex}; |
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system_buttons_enabled = false; |
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controller.home_button_state.raw = 0; |
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controller.capture_button_state.raw = 0; |
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} |
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void EmulatedController::ResetSystemButtons() { |
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@ -734,6 +736,8 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback |
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if (is_configuring) { |
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controller.npad_button_state.raw = NpadButton::None; |
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controller.debug_pad_button_state.raw = 0; |
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controller.home_button_state.raw = 0; |
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controller.capture_button_state.raw = 0; |
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lock.unlock(); |
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TriggerOnChange(ControllerTriggerType::Button, false); |
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return; |
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