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@ -50,14 +50,21 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& |
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void(slot_samplers.insert(runtime, sampler_descriptor)); |
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if constexpr (HAS_DEVICE_MEMORY_INFO) { |
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const auto device_memory = runtime.GetDeviceLocalMemory(); |
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const u64 possible_expected_memory = (device_memory * 4) / 10; |
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const u64 possible_critical_memory = (device_memory * 7) / 10; |
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expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY - 256_MiB); |
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critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY - 512_MiB); |
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minimum_memory = 0; |
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory()); |
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const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB; |
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const s64 min_spacing_critical = device_memory - 1_GiB; |
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const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD); |
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const s64 min_vacancy_expected = (6 * mem_tresshold) / 10; |
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const s64 min_vacancy_critical = (3 * mem_tresshold) / 10; |
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expected_memory = static_cast<u64>( |
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std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected), |
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DEFAULT_EXPECTED_MEMORY)); |
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critical_memory = static_cast<u64>( |
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std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical), |
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DEFAULT_CRITICAL_MEMORY)); |
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minimum_memory = static_cast<u64>((device_memory - mem_tresshold) / 2); |
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LOG_CRITICAL(Debug, "Available Memory: {}", device_memory / 1_MiB); |
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} else { |
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// On OpenGL we can be more conservatives as the driver takes care. |
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expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB; |
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critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB; |
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minimum_memory = 0; |
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@ -76,7 +83,8 @@ void TextureCache<P>::RunGarbageCollector() { |
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} |
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--num_iterations; |
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auto& image = slot_images[image_id]; |
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const bool must_download = image.IsSafeDownload(); |
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const bool must_download = |
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image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap); |
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if (!high_priority_mode && must_download) { |
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return false; |
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} |
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@ -99,6 +107,10 @@ void TextureCache<P>::RunGarbageCollector() { |
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template <class P> |
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void TextureCache<P>::TickFrame() { |
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// If we can obtain the memory info, use it instead of the estimate. |
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if (runtime.CanReportMemoryUsage()) { |
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total_used_memory = runtime.GetDeviceMemoryUsage(); |
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} |
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if (total_used_memory > minimum_memory) { |
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RunGarbageCollector(); |
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} |
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@ -106,7 +118,9 @@ void TextureCache<P>::TickFrame() { |
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sentenced_framebuffers.Tick(); |
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sentenced_image_view.Tick(); |
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runtime.TickFrame(); |
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critical_gc = 0; |
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++frame_tick; |
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LOG_CRITICAL(Debug, "Current memory: {}", total_used_memory / 1_MiB); |
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} |
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template <class P> |
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@ -1052,6 +1066,11 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA |
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for (const ImageId overlap_id : overlap_ids) { |
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Image& overlap = slot_images[overlap_id]; |
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if (True(overlap.flags & ImageFlagBits::GpuModified)) { |
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new_image.flags |= ImageFlagBits::GpuModified; |
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new_image.modification_tick = |
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std::max(overlap.modification_tick, new_image.modification_tick); |
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} |
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if (overlap.info.num_samples != new_image.info.num_samples) { |
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LOG_WARNING(HW_GPU, "Copying between images with different samples is not implemented"); |
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} else { |
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@ -1414,6 +1433,10 @@ void TextureCache<P>::RegisterImage(ImageId image_id) { |
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tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format); |
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} |
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total_used_memory += Common::AlignUp(tentative_size, 1024); |
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if (total_used_memory > critical_memory && critical_gc < GC_EMERGENCY_COUNTS) { |
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RunGarbageCollector(); |
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critical_gc++; |
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} |
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image.lru_index = lru_cache.Insert(image_id, frame_tick); |
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ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, |
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@ -1704,6 +1727,9 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) { |
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most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick); |
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aliased_images.push_back(&aliased); |
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any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled); |
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if (True(aliased_image.flags & ImageFlagBits::GpuModified)) { |
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image.flags |= ImageFlagBits::GpuModified; |
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} |
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} |
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} |
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if (aliased_images.empty()) { |
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