Browse Source
Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler
Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler
vk_scheduler: Implement a schedulernce_cpp
committed by
GitHub
3 changed files with 132 additions and 1 deletions
-
4src/video_core/CMakeLists.txt
-
60src/video_core/renderer_vulkan/vk_scheduler.cpp
-
69src/video_core/renderer_vulkan/vk_scheduler.h
@ -0,0 +1,60 @@ |
|||||
|
// Copyright 2019 yuzu Emulator Project
|
||||
|
// Licensed under GPLv2 or any later version
|
||||
|
// Refer to the license.txt file included.
|
||||
|
|
||||
|
#include "common/assert.h"
|
||||
|
#include "common/logging/log.h"
|
||||
|
#include "video_core/renderer_vulkan/declarations.h"
|
||||
|
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
|
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||
|
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
|
|
||||
|
namespace Vulkan { |
||||
|
|
||||
|
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager) |
||||
|
: device{device}, resource_manager{resource_manager} { |
||||
|
next_fence = &resource_manager.CommitFence(); |
||||
|
AllocateNewContext(); |
||||
|
} |
||||
|
|
||||
|
VKScheduler::~VKScheduler() = default; |
||||
|
|
||||
|
VKExecutionContext VKScheduler::GetExecutionContext() const { |
||||
|
return VKExecutionContext(current_fence, current_cmdbuf); |
||||
|
} |
||||
|
|
||||
|
VKExecutionContext VKScheduler::Flush(vk::Semaphore semaphore) { |
||||
|
SubmitExecution(semaphore); |
||||
|
current_fence->Release(); |
||||
|
AllocateNewContext(); |
||||
|
return GetExecutionContext(); |
||||
|
} |
||||
|
|
||||
|
VKExecutionContext VKScheduler::Finish(vk::Semaphore semaphore) { |
||||
|
SubmitExecution(semaphore); |
||||
|
current_fence->Wait(); |
||||
|
current_fence->Release(); |
||||
|
AllocateNewContext(); |
||||
|
return GetExecutionContext(); |
||||
|
} |
||||
|
|
||||
|
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) { |
||||
|
const auto& dld = device.GetDispatchLoader(); |
||||
|
current_cmdbuf.end(dld); |
||||
|
|
||||
|
const auto queue = device.GetGraphicsQueue(); |
||||
|
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u, |
||||
|
&semaphore); |
||||
|
queue.submit({submit_info}, *current_fence, dld); |
||||
|
} |
||||
|
|
||||
|
void VKScheduler::AllocateNewContext() { |
||||
|
current_fence = next_fence; |
||||
|
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence); |
||||
|
next_fence = &resource_manager.CommitFence(); |
||||
|
|
||||
|
const auto& dld = device.GetDispatchLoader(); |
||||
|
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld); |
||||
|
} |
||||
|
|
||||
|
} // namespace Vulkan
|
||||
@ -0,0 +1,69 @@ |
|||||
|
// Copyright 2019 yuzu Emulator Project |
||||
|
// Licensed under GPLv2 or any later version |
||||
|
// Refer to the license.txt file included. |
||||
|
|
||||
|
#pragma once |
||||
|
|
||||
|
#include "common/common_types.h" |
||||
|
#include "video_core/renderer_vulkan/declarations.h" |
||||
|
|
||||
|
namespace Vulkan { |
||||
|
|
||||
|
class VKDevice; |
||||
|
class VKExecutionContext; |
||||
|
class VKFence; |
||||
|
class VKResourceManager; |
||||
|
|
||||
|
/// The scheduler abstracts command buffer and fence management with an interface that's able to do |
||||
|
/// OpenGL-like operations on Vulkan command buffers. |
||||
|
class VKScheduler { |
||||
|
public: |
||||
|
explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager); |
||||
|
~VKScheduler(); |
||||
|
|
||||
|
/// Gets the current execution context. |
||||
|
[[nodiscard]] VKExecutionContext GetExecutionContext() const; |
||||
|
|
||||
|
/// Sends the current execution context to the GPU. It invalidates the current execution context |
||||
|
/// and returns a new one. |
||||
|
VKExecutionContext Flush(vk::Semaphore semaphore = nullptr); |
||||
|
|
||||
|
/// Sends the current execution context to the GPU and waits for it to complete. It invalidates |
||||
|
/// the current execution context and returns a new one. |
||||
|
VKExecutionContext Finish(vk::Semaphore semaphore = nullptr); |
||||
|
|
||||
|
private: |
||||
|
void SubmitExecution(vk::Semaphore semaphore); |
||||
|
|
||||
|
void AllocateNewContext(); |
||||
|
|
||||
|
const VKDevice& device; |
||||
|
VKResourceManager& resource_manager; |
||||
|
vk::CommandBuffer current_cmdbuf; |
||||
|
VKFence* current_fence = nullptr; |
||||
|
VKFence* next_fence = nullptr; |
||||
|
}; |
||||
|
|
||||
|
class VKExecutionContext { |
||||
|
friend class VKScheduler; |
||||
|
|
||||
|
public: |
||||
|
VKExecutionContext() = default; |
||||
|
|
||||
|
VKFence& GetFence() const { |
||||
|
return *fence; |
||||
|
} |
||||
|
|
||||
|
vk::CommandBuffer GetCommandBuffer() const { |
||||
|
return cmdbuf; |
||||
|
} |
||||
|
|
||||
|
private: |
||||
|
explicit VKExecutionContext(VKFence* fence, vk::CommandBuffer cmdbuf) |
||||
|
: fence{fence}, cmdbuf{cmdbuf} {} |
||||
|
|
||||
|
VKFence* fence{}; |
||||
|
vk::CommandBuffer cmdbuf; |
||||
|
}; |
||||
|
|
||||
|
} // namespace Vulkan |
||||
Write
Preview
Loading…
Cancel
Save
Reference in new issue