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Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler
Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler
vk_scheduler: Implement a schedulernce_cpp
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GitHub
3 changed files with 132 additions and 1 deletions
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4src/video_core/CMakeLists.txt
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60src/video_core/renderer_vulkan/vk_scheduler.cpp
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69src/video_core/renderer_vulkan/vk_scheduler.h
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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namespace Vulkan { |
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VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager) |
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: device{device}, resource_manager{resource_manager} { |
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next_fence = &resource_manager.CommitFence(); |
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AllocateNewContext(); |
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} |
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VKScheduler::~VKScheduler() = default; |
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VKExecutionContext VKScheduler::GetExecutionContext() const { |
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return VKExecutionContext(current_fence, current_cmdbuf); |
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} |
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VKExecutionContext VKScheduler::Flush(vk::Semaphore semaphore) { |
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SubmitExecution(semaphore); |
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current_fence->Release(); |
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AllocateNewContext(); |
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return GetExecutionContext(); |
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} |
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VKExecutionContext VKScheduler::Finish(vk::Semaphore semaphore) { |
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SubmitExecution(semaphore); |
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current_fence->Wait(); |
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current_fence->Release(); |
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AllocateNewContext(); |
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return GetExecutionContext(); |
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} |
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void VKScheduler::SubmitExecution(vk::Semaphore semaphore) { |
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const auto& dld = device.GetDispatchLoader(); |
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current_cmdbuf.end(dld); |
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const auto queue = device.GetGraphicsQueue(); |
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const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u, |
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&semaphore); |
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queue.submit({submit_info}, *current_fence, dld); |
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} |
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void VKScheduler::AllocateNewContext() { |
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current_fence = next_fence; |
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current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence); |
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next_fence = &resource_manager.CommitFence(); |
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const auto& dld = device.GetDispatchLoader(); |
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current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld); |
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} |
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} // namespace Vulkan
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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include "common/common_types.h" |
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#include "video_core/renderer_vulkan/declarations.h" |
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namespace Vulkan { |
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class VKDevice; |
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class VKExecutionContext; |
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class VKFence; |
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class VKResourceManager; |
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/// The scheduler abstracts command buffer and fence management with an interface that's able to do |
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/// OpenGL-like operations on Vulkan command buffers. |
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class VKScheduler { |
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public: |
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explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager); |
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~VKScheduler(); |
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/// Gets the current execution context. |
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[[nodiscard]] VKExecutionContext GetExecutionContext() const; |
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/// Sends the current execution context to the GPU. It invalidates the current execution context |
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/// and returns a new one. |
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VKExecutionContext Flush(vk::Semaphore semaphore = nullptr); |
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/// Sends the current execution context to the GPU and waits for it to complete. It invalidates |
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/// the current execution context and returns a new one. |
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VKExecutionContext Finish(vk::Semaphore semaphore = nullptr); |
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private: |
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void SubmitExecution(vk::Semaphore semaphore); |
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void AllocateNewContext(); |
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const VKDevice& device; |
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VKResourceManager& resource_manager; |
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vk::CommandBuffer current_cmdbuf; |
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VKFence* current_fence = nullptr; |
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VKFence* next_fence = nullptr; |
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}; |
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class VKExecutionContext { |
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friend class VKScheduler; |
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public: |
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VKExecutionContext() = default; |
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VKFence& GetFence() const { |
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return *fence; |
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} |
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vk::CommandBuffer GetCommandBuffer() const { |
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return cmdbuf; |
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} |
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private: |
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explicit VKExecutionContext(VKFence* fence, vk::CommandBuffer cmdbuf) |
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: fence{fence}, cmdbuf{cmdbuf} {} |
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VKFence* fence{}; |
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vk::CommandBuffer cmdbuf; |
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}; |
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} // namespace Vulkan |
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