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@ -45,21 +45,19 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { |
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Settings, memory_layout_mode, tr("Memory Layout"), |
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tr("Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the " |
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"developer kit's 8/6GB.\nIt’s doesn’t improve stability or performance and is intended " |
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"to let big texture mods fit in the “console's” RAM.\nEnabling it will increase RAM " |
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"to let big texture mods fit in emulated RAM.\nEnabling it will increase memory " |
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"use. It is not recommended to enable unless a specific game with a texture mod needs " |
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"it.\n" |
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"8GB is known to break Pokémon Scarlet/Violet.")); |
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"it.")); |
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INSERT(Settings, use_speed_limit, QStringLiteral(), QStringLiteral()); |
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INSERT( |
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Settings, speed_limit, tr("Limit Speed Percent"), |
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tr("Controls the game's running speed, but it’s up to each game if they will run faster or " |
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"not.\n200% for a 30 FPS game is 60 FPS, and for a " |
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"60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the " |
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"maximum your PC can reach.")); |
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INSERT(Settings, speed_limit, tr("Limit Speed Percent"), |
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tr("Controls the game's maximum rendering speed, but it’s up to each game if it runs " |
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"faster or not.\n200% for a 30 FPS game is 60 FPS, and for a " |
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"60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the " |
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"maximum your PC can reach.")); |
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// Cpu
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INSERT(Settings, cpu_accuracy, tr("Accuracy:"), |
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tr("This setting controls the accuracy of the emulated CPU.\nDon't change this, unless " |
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tr("This setting controls the accuracy of the emulated CPU.\nDon't change this unless " |
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"you know what you are doing.")); |
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INSERT(Settings, cpu_backend, tr("Backend:"), QStringLiteral()); |
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@ -103,7 +101,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { |
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"performance and the best in rendering accuracy.\n" |
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"GLASM is a deprecated NVIDIA-only backend that offers much better shader building " |
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"performance at the cost of FPS and rendering accuracy.\n" |
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"SPIR-V is experimental, and no GPU driver makes a good implementation of it yet.")); |
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"SPIR-V compiles the fastest, but yields poor results on most GPU drivers.")); |
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INSERT(Settings, resolution_setup, tr("Resolution:"), |
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tr("Forces the game to render at a different resolution.\nHigher resolutions require " |
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"much more VRAM and bandwidth.\n" |
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@ -141,12 +139,12 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { |
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"GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most " |
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"games and users.\n" |
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"CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely " |
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"eliminates ASTC decoding stuttering at the cost of rendering issues, while the " |
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"eliminates ASTC decoding\nstuttering at the cost of rendering issues while the " |
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"texture is being decoded.")); |
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INSERT( |
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Settings, astc_recompression, tr("ASTC Recompression Method:"), |
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tr("Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing " |
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"the emulator to recompress to an intermediate format any card supports, RGBA8.\n" |
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"the emulator to decompress to an intermediate format any card supports, RGBA8.\n" |
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"This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but " |
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"negatively affecting image quality.")); |
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INSERT( |
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@ -243,14 +241,19 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { |
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// Ui
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// Ui General
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INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"), QStringLiteral()); |
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INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"), |
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tr("Ask to select a user profile on each boot, useful if multiple people use yuzu on " |
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"the same PC.")); |
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INSERT(UISettings, pause_when_in_background, tr("Pause emulation when in background"), |
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QStringLiteral()); |
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tr("This setting pauses yuzu when focusing other windows.")); |
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INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"), |
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QStringLiteral()); |
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INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral()); |
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tr("This setting overrides game prompts asking to confirm stopping the game.\nEnabling " |
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"it bypasses such prompts and directly exits the emulation.")); |
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INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), |
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tr("This setting hides the mouse after 2.5s of inactivity.")); |
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INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"), |
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QStringLiteral()); |
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tr("Forcibly disables the use of the controller applet by guests.\nWhen a guest " |
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"attempts to open the controller applet, it is immediately closed.")); |
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// Linux
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INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral()); |
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