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This implementation is basically usable for up to 8GB of DRAM which you can set in the emulator. It should ensure that the alias or map region for the virtual address space is bigger when requested. 8GB DRAM is the size of Nintendos DRAM sticks in the developers kit. Going above 8GB DRAM while emulating a game is not recommended. That is why this implementation. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/260 Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev> Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev> Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>pull/287/head
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crueter
3 changed files with 36 additions and 7 deletions
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