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cmake: move gamemode target include into its file

nce_cpp
flodavid 2 years ago
parent
commit
7c4831060f
  1. 1
      externals/CMakeLists.txt
  2. 2
      externals/gamemode/CMakeLists.txt
  3. 1
      src/yuzu_cmd/CMakeLists.txt

1
externals/CMakeLists.txt

@ -191,7 +191,6 @@ endif()
if (UNIX) if (UNIX)
add_subdirectory(gamemode) add_subdirectory(gamemode)
target_include_directories(gamemode PUBLIC gamemode/include)
endif() endif()
# Breakpad # Breakpad

2
externals/gamemode/CMakeLists.txt

@ -1,7 +1,7 @@
# SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project # SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later # SPDX-License-Identifier: GPL-3.0-or-later
project(gamemode)
project(gamemode LANGUAGES CXX C)
add_library(gamemode include/gamemode_client.h) add_library(gamemode include/gamemode_client.h)

1
src/yuzu_cmd/CMakeLists.txt

@ -44,7 +44,6 @@ target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers)
if(UNIX AND NOT APPLE) if(UNIX AND NOT APPLE)
install(TARGETS yuzu-cmd) install(TARGETS yuzu-cmd)
target_link_libraries(yuzu-cmd PRIVATE gamemode)
endif() endif()
if(WIN32) if(WIN32)

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