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[vulkan] Plumbing ASTC decoding capabilities for HDR

lsfg-android
CamilleLaVey 4 weeks ago
parent
commit
7bf0e49a91
  1. 313
      src/video_core/host_shaders/astc_decoder.comp
  2. 6
      src/video_core/renderer_vulkan/vk_compute_pass.cpp
  3. 52
      src/video_core/renderer_vulkan/vk_texture_cache.cpp
  4. 9
      src/video_core/vulkan_common/vulkan_device.h

313
src/video_core/host_shaders/astc_decoder.comp

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -30,6 +33,7 @@ UNIFORM(3) uint block_size;
UNIFORM(4) uint x_shift;
UNIFORM(5) uint block_height;
UNIFORM(6) uint block_height_mask;
UNIFORM(7) uint is_srgb;
END_PUSH_CONSTANTS
struct EncodingData {
@ -40,7 +44,11 @@ layout(binding = BINDING_INPUT_BUFFER, std430) readonly restrict buffer InputBuf
uvec4 astc_data[];
};
#ifdef VULKAN
layout(binding = BINDING_OUTPUT_IMAGE, rgba16f) uniform writeonly restrict image2DArray dest_image;
#else
layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly restrict image2DArray dest_image;
#endif
const uint GOB_SIZE_X_SHIFT = 6;
const uint GOB_SIZE_Y_SHIFT = 3;
@ -130,6 +138,16 @@ uvec4 ReplicateByteTo16(uvec4 value) {
return value * 0x101;
}
// sRGB EOTF (decode: encoded value -> linear). Only used on the Vulkan path, where the
// destination image is a linear float format with no format-level sRGB tag of its own.
float SRGBToLinear(float c) {
return (c <= 0.04045) ? (c / 12.92) : pow((c + 0.055) / 1.055, 2.4);
}
vec3 SRGBToLinear(vec3 c) {
return vec3(SRGBToLinear(c.x), SRGBToLinear(c.y), SRGBToLinear(c.z));
}
uint ReplicateBitTo7(uint value) {
return value * 127;
}
@ -589,6 +607,163 @@ ivec4 BlueContract(int a, int r, int g, int b) {
return ivec4(a, (r + b) >> 1, (g + b) >> 1, b);
}
bool IsHDRColorEndpointMode(uint cem) {
return cem == 2u || cem == 3u || cem == 7u || cem == 11u || cem == 14u || cem == 15u;
}
// Sign-extends the low nbits of value (a 2's complement field packed into the bottom of an
// otherwise-unsigned integer), per C.2.15's HDR endpoint bitfield unpacking.
int SignExtend(int value, uint nbits) {
int sign_bit = 1 << (nbits - 1u);
return (value ^ sign_bit) - sign_bit;
}
// HDR Endpoint Mode 7 (C.2.15): base RGB + scale factor.
void DecodeHDREndpointMode7(uint v0, uint v1, uint v2, uint v3, out ivec3 e0, out ivec3 e1) {
uint modeval = ((v0 & 0xC0u) >> 6u) | ((v1 & 0x80u) >> 5u) | ((v2 & 0x80u) >> 4u);
uint majcomp;
uint mode;
if ((modeval & 0xCu) != 0xCu) {
majcomp = modeval >> 2u;
mode = modeval & 3u;
} else if (modeval != 0xFu) {
majcomp = modeval & 3u;
mode = 4u;
} else {
majcomp = 0u;
mode = 5u;
}
int red = int(v0 & 0x3Fu);
int green = int(v1 & 0x1Fu);
int blue = int(v2 & 0x1Fu);
int scale = int(v3 & 0x1Fu);
uint x0 = (v1 >> 6u) & 1u;
uint x1 = (v1 >> 5u) & 1u;
uint x2 = (v2 >> 6u) & 1u;
uint x3 = (v2 >> 5u) & 1u;
uint x4 = (v3 >> 7u) & 1u;
uint x5 = (v3 >> 6u) & 1u;
uint x6 = (v3 >> 5u) & 1u;
uint ohm = 1u << mode;
if ((ohm & 0x30u) != 0u) green |= int(x0 << 6u);
if ((ohm & 0x3Au) != 0u) green |= int(x1 << 5u);
if ((ohm & 0x30u) != 0u) blue |= int(x2 << 6u);
if ((ohm & 0x3Au) != 0u) blue |= int(x3 << 5u);
if ((ohm & 0x3Du) != 0u) scale |= int(x6 << 5u);
if ((ohm & 0x2Du) != 0u) scale |= int(x5 << 6u);
if ((ohm & 0x04u) != 0u) scale |= int(x4 << 7u);
if ((ohm & 0x3Bu) != 0u) red |= int(x4 << 6u);
if ((ohm & 0x04u) != 0u) red |= int(x3 << 6u);
if ((ohm & 0x10u) != 0u) red |= int(x5 << 7u);
if ((ohm & 0x0Fu) != 0u) red |= int(x2 << 7u);
if ((ohm & 0x05u) != 0u) red |= int(x1 << 8u);
if ((ohm & 0x0Au) != 0u) red |= int(x0 << 8u);
if ((ohm & 0x05u) != 0u) red |= int(x0 << 9u);
if ((ohm & 0x02u) != 0u) red |= int(x6 << 9u);
if ((ohm & 0x01u) != 0u) red |= int(x3 << 10u);
if ((ohm & 0x02u) != 0u) red |= int(x5 << 10u);
int shamts[6] = int[](1, 1, 2, 3, 4, 5);
int shamt = shamts[mode];
red <<= shamt;
green <<= shamt;
blue <<= shamt;
scale <<= shamt;
if (mode != 5u) {
green = red - green;
blue = red - blue;
}
if (majcomp == 1u) {
int t = red; red = green; green = t;
}
if (majcomp == 2u) {
int t = red; red = blue; blue = t;
}
e1 = ivec3(clamp(red, 0, 0xFFF), clamp(green, 0, 0xFFF), clamp(blue, 0, 0xFFF));
e0 = ivec3(clamp(red - scale, 0, 0xFFF), clamp(green - scale, 0, 0xFFF),
clamp(blue - scale, 0, 0xFFF));
}
// HDR Endpoint Mode 11 (C.2.15): direct RGB pair. Shared by modes 11, 14 and 15, which all
// decode their RGB the same way and only differ in how alpha is filled in.
void DecodeHDREndpointMode11(uint v0, uint v1, uint v2, uint v3, uint v4, uint v5, out ivec3 e0,
out ivec3 e1) {
uint majcomp = ((v4 & 0x80u) >> 7u) | ((v5 & 0x80u) >> 6u);
if (majcomp == 3u) {
e0 = ivec3(int(v0 << 4u), int(v2 << 4u), int((v4 & 0x7Fu) << 5u));
e1 = ivec3(int(v1 << 4u), int(v3 << 4u), int((v5 & 0x7Fu) << 5u));
return;
}
uint mode = ((v1 & 0x80u) >> 7u) | ((v2 & 0x80u) >> 6u) | ((v3 & 0x80u) >> 5u);
int va = int(v0 | ((v1 & 0x40u) << 2u));
int vb0 = int(v2 & 0x3Fu);
int vb1 = int(v3 & 0x3Fu);
int vc = int(v1 & 0x3Fu);
int vd0 = int(v4 & 0x7Fu);
int vd1 = int(v5 & 0x7Fu);
int dbitstab[8] = int[](7, 6, 7, 6, 5, 6, 5, 6);
vd0 = SignExtend(vd0, uint(dbitstab[mode]));
vd1 = SignExtend(vd1, uint(dbitstab[mode]));
uint x0 = (v2 >> 6u) & 1u;
uint x1 = (v3 >> 6u) & 1u;
uint x2 = (v4 >> 6u) & 1u;
uint x3 = (v5 >> 6u) & 1u;
uint x4 = (v4 >> 5u) & 1u;
uint x5 = (v5 >> 5u) & 1u;
uint ohm = 1u << mode;
if ((ohm & 0xA4u) != 0u) va |= int(x0 << 9u);
if ((ohm & 0x08u) != 0u) va |= int(x2 << 9u);
if ((ohm & 0x50u) != 0u) va |= int(x4 << 9u);
if ((ohm & 0x50u) != 0u) va |= int(x5 << 10u);
if ((ohm & 0xA0u) != 0u) va |= int(x1 << 10u);
if ((ohm & 0xC0u) != 0u) va |= int(x2 << 11u);
if ((ohm & 0x04u) != 0u) vc |= int(x1 << 6u);
if ((ohm & 0xE8u) != 0u) vc |= int(x3 << 6u);
if ((ohm & 0x20u) != 0u) vc |= int(x2 << 7u);
if ((ohm & 0x5Bu) != 0u) vb0 |= int(x0 << 6u);
if ((ohm & 0x5Bu) != 0u) vb1 |= int(x1 << 6u);
if ((ohm & 0x12u) != 0u) vb0 |= int(x2 << 7u);
if ((ohm & 0x12u) != 0u) vb1 |= int(x3 << 7u);
int shamt = (int(mode) >> 1) ^ 3;
va <<= shamt;
vb0 <<= shamt;
vb1 <<= shamt;
vc <<= shamt;
vd0 <<= shamt;
vd1 <<= shamt;
int r1 = clamp(va, 0, 0xFFF);
int g1 = clamp(va - vb0, 0, 0xFFF);
int b1 = clamp(va - vb1, 0, 0xFFF);
int r0 = clamp(va - vc, 0, 0xFFF);
int g0 = clamp(va - vb0 - vc - vd0, 0, 0xFFF);
int b0 = clamp(va - vb1 - vc - vd1, 0, 0xFFF);
if (majcomp == 1u) {
int t;
t = r0; r0 = g0; g0 = t;
t = r1; r1 = g1; g1 = t;
} else if (majcomp == 2u) {
int t;
t = r0; r0 = b0; b0 = t;
t = r1; r1 = b1; b1 = t;
}
e0 = ivec3(r0, g0, b0);
e1 = ivec3(r1, g1, b1);
}
void ComputeEndpoints(out uvec4 ep1, out uvec4 ep2, uint color_endpoint_mode, uint color_values[32],
inout uint colvals_index) {
#define READ_UINT_VALUES(N) \
@ -715,8 +890,88 @@ void ComputeEndpoints(out uvec4 ep1, out uvec4 ep2, uint color_endpoint_mode, ui
}
break;
}
case 2: {
READ_UINT_VALUES(2)
uint y0, y1;
if (V[0].y >= V[0].x) {
y0 = V[0].x << 4u;
y1 = V[0].y << 4u;
} else {
y0 = (V[0].y << 4u) + 8u;
y1 = (V[0].x << 4u) - 8u;
}
ep1 = uvec4(0x780u, y0, y0, y0);
ep2 = uvec4(0x780u, y1, y1, y1);
break;
}
case 3: {
READ_UINT_VALUES(2)
uint y0, d;
if ((V[0].x & 0x80u) != 0u) {
y0 = ((V[0].y & 0xE0u) << 4u) | ((V[0].x & 0x7Fu) << 2u);
d = (V[0].y & 0x1Fu) << 2u;
} else {
y0 = ((V[0].y & 0xF0u) << 4u) | ((V[0].x & 0x7Fu) << 1u);
d = (V[0].y & 0x0Fu) << 1u;
}
const uint y1 = min(y0 + d, 0xFFFu);
ep1 = uvec4(0x780u, y0, y0, y0);
ep2 = uvec4(0x780u, y1, y1, y1);
break;
}
case 7: {
READ_UINT_VALUES(4)
ivec3 e0, e1;
DecodeHDREndpointMode7(V[0].x, V[0].y, V[0].z, V[0].w, e0, e1);
ep1 = uvec4(0x780u, uint(e0.x), uint(e0.y), uint(e0.z));
ep2 = uvec4(0x780u, uint(e1.x), uint(e1.y), uint(e1.z));
break;
}
case 11: {
READ_UINT_VALUES(6)
ivec3 e0, e1;
DecodeHDREndpointMode11(V[0].x, V[0].y, V[0].z, V[0].w, V[1].x, V[1].y, e0, e1);
ep1 = uvec4(0x780u, uint(e0.x), uint(e0.y), uint(e0.z));
ep2 = uvec4(0x780u, uint(e1.x), uint(e1.y), uint(e1.z));
break;
}
case 14: {
READ_UINT_VALUES(8)
ivec3 e0, e1;
DecodeHDREndpointMode11(V[0].x, V[0].y, V[0].z, V[0].w, V[1].x, V[1].y, e0, e1);
// Only HDR mode with LDR (8-bit UNORM)-interpreted alpha; left as-is (0-255).
ep1 = uvec4(V[1].z, uint(e0.x), uint(e0.y), uint(e0.z));
ep2 = uvec4(V[1].w, uint(e1.x), uint(e1.y), uint(e1.z));
break;
}
case 15: {
READ_UINT_VALUES(8)
ivec3 e0, e1;
DecodeHDREndpointMode11(V[0].x, V[0].y, V[0].z, V[0].w, V[1].x, V[1].y, e0, e1);
const uint mode = ((V[1].z >> 7u) & 1u) | ((V[1].w >> 6u) & 2u);
int a6 = int(V[1].z & 0x7Fu);
int a7 = int(V[1].w & 0x7Fu);
int alpha0, alpha1;
if (mode == 3u) {
alpha0 = a6 << 5;
alpha1 = a7 << 5;
} else {
a6 |= (a7 << int(mode + 1u)) & 0x780;
a7 &= int(0x3Fu >> mode);
a7 ^= int(0x20u >> mode);
a7 -= int(0x20u >> mode);
a6 <<= int(4u - mode);
a7 <<= int(4u - mode);
a7 += a6;
alpha0 = a6;
alpha1 = clamp(a7, 0, 0xFFF);
}
ep1 = uvec4(uint(alpha0), uint(e0.x), uint(e0.y), uint(e0.z));
ep2 = uvec4(uint(alpha1), uint(e1.x), uint(e1.y), uint(e1.z));
break;
}
default: {
// HDR mode, or more likely a bug computing the color_endpoint_mode
// Not a valid CEM at all (all 16 values are now handled above).
ep1 = uvec4(0xFF, 0xFF, 0, 0);
ep2 = uvec4(0xFF, 0xFF, 0, 0);
break;
@ -1112,13 +1367,59 @@ void DecompressBlock(ivec3 coord) {
if (num_partitions > 1) {
local_partition = Select2DPartition(partition_index, i, j, num_partitions);
}
const uvec4 C0 = ReplicateByteTo16(endpoints0[local_partition]);
const uvec4 C1 = ReplicateByteTo16(endpoints1[local_partition]);
const uint local_cem = color_endpoint_mode[local_partition];
const uvec4 weight_vec = GetUnquantizedWeightVector(j, i, size_params, plane_index, dual_plane);
const vec4 Cf =
vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64);
const vec4 p = (Cf / 65535.0f);
vec4 p;
if (IsHDRColorEndpointMode(local_cem)) {
// Endpoints are raw 12-bit pseudo-logarithmic values; shift left 4 bits to
// become 16-bit before interpolating, per C.2.19.
const uvec4 C0 = endpoints0[local_partition] << 4u;
const uvec4 C1 = endpoints1[local_partition] << 4u;
const uvec4 C = (C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64u;
const uvec4 E = (C & uvec4(0xF800u)) >> 11u;
const uvec4 M = C & uvec4(0x7FFu);
const uvec4 Mt_lo = 3u * M;
const uvec4 Mt_mid = 4u * M - 512u;
const uvec4 Mt_hi = 5u * M - 2048u;
const uvec4 Mt =
mix(Mt_lo, mix(Mt_mid, Mt_hi, greaterThanEqual(M, uvec4(1536u))),
greaterThanEqual(M, uvec4(512u)));
const uvec4 Cf = (E << 10u) + (Mt >> 3u);
// +Inf/NaN clamps to the largest finite FP16 value (0x7BFF).
const uvec4 half_bits = mix(Cf, uvec4(0x7BFFu), greaterThanEqual(Cf, uvec4(0x7C00u)));
p = vec4(unpackHalf2x16(half_bits.x).x, unpackHalf2x16(half_bits.y).x,
unpackHalf2x16(half_bits.z).x, unpackHalf2x16(half_bits.w).x);
// Mode 14 keeps an LDR (8-bit UNORM)-interpreted alpha; component 0 here (A,
// see the ep1/ep2 layout used throughout this file).
if (local_cem == 14u) {
const uint a0 = ReplicateByteTo16(uvec4(endpoints0[local_partition].x)).x;
const uint a1 = ReplicateByteTo16(uvec4(endpoints1[local_partition].x)).x;
const uint Ca = (a0 * (64u - weight_vec.x) + a1 * weight_vec.x + 32u) / 64u;
p.x = float(Ca) / 65535.0f;
}
} else {
const uvec4 C0 = ReplicateByteTo16(endpoints0[local_partition]);
const uvec4 C1 = ReplicateByteTo16(endpoints1[local_partition]);
const vec4 Cf =
vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64);
p = Cf / 65535.0f;
#ifdef VULKAN
// Destination is always linear RGBA16F on this path; apply the sRGB curve
// ourselves since there's no sRGB-tagged format left to do it automatically.
// p is (A,R,G,B); alpha (p.x) is never gamma-encoded.
if (is_srgb != 0u) {
p.yzw = SRGBToLinear(p.yzw);
}
#endif
}
#ifdef VULKAN
imageStore(dest_image, coord + ivec3(i, j, 0), p.gbar);
#else
imageStore(dest_image, coord + ivec3(i, j, 0), clamp(p, 0.0f, 1.0f).gbar);
#endif
}
}
}

6
src/video_core/renderer_vulkan/vk_compute_pass.cpp

@ -26,6 +26,7 @@
#include "video_core/host_shaders/vulkan_uint8_comp_spv.h"
#include "video_core/host_shaders/block_linear_unswizzle_3d_bcn_comp_spv.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/surface.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
@ -220,6 +221,7 @@ struct AstcPushConstants {
u32 x_shift;
u32 block_height;
u32 block_height_mask;
u32 is_srgb;
};
struct QueriesPrefixScanPushConstants {
@ -563,6 +565,7 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
VideoCore::Surface::DefaultBlockWidth(image.info.format),
VideoCore::Surface::DefaultBlockHeight(image.info.format),
};
const bool is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image.info.format);
scheduler.RequestOutsideRenderPassOperationContext();
const VkPipeline vk_pipeline = *pipeline;
const VkImageAspectFlags aspect_mask = image.AspectMask();
@ -612,7 +615,7 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
ASSERT(params.bytes_per_block_log2 == 4);
scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, block_dims,
params, descriptor_data](vk::CommandBuffer cmdbuf) {
params, descriptor_data, is_srgb](vk::CommandBuffer cmdbuf) {
const AstcPushConstants uniforms{
.blocks_dims = block_dims,
.layer_stride = params.layer_stride,
@ -620,6 +623,7 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
.x_shift = params.x_shift,
.block_height = params.block_height,
.block_height_mask = params.block_height_mask,
.is_srgb = is_srgb ? 1u : 0u,
};
const VkDescriptorSet set = descriptor_allocator.Commit();
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);

52
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@ -6,6 +6,7 @@
#include <algorithm>
#include <array>
#include <optional>
#include <span>
#include <memory>
#include <vector>
@ -128,9 +129,34 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
return usage;
}
[[nodiscard]] VkImageCreateInfo MakeImageCreateInfo(const Device& device, const ImageInfo& info) {
const auto format_info =
// Whether an ASTC texture will be decoded via the GPU compute pass (ASTCDecoderPass /
// astc_decoder.comp) rather than the CPU ConvertImage path. Must stay the single source of
// truth for this decision: both the destination image's real format (below) and the
// AcceleratedUpload flag (Image::Image()) key off of it, and they must never disagree --
// the compute shader's declared storage image format has to match what was actually allocated.
[[nodiscard]] bool WillUseAcceleratedAstcDecode(const Device& device, const ImageInfo& info) {
if (!IsPixelFormatASTC(info.format) || device.IsOptimalAstcSupported()) {
return false;
}
if (Settings::values.accelerate_astc.GetValue() != Settings::AstcDecodeMode::Gpu) {
return false;
}
return Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed &&
info.size.depth == 1;
}
[[nodiscard]] VkImageCreateInfo MakeImageCreateInfo(const Device& device, const ImageInfo& info,
std::optional<VkFormat> format_override = {}) {
auto format_info =
MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, false, info.format);
if (format_override) {
// Accelerated ASTC HDR decode target: real (unclamped) values need a linear float
// format, not whatever the guest ASTC pixel format would normally map to.
format_info.format = *format_override;
format_info.attachable = false;
format_info.storage = true;
}
VkImageCreateFlags flags{};
if (info.type == ImageType::e2D && info.resources.layers >= 6 &&
info.size.width == info.size.height && !device.HasBrokenCubeImageCompatibility()) {
@ -164,11 +190,12 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
}
[[nodiscard]] vk::Image MakeImage(const Device& device, const MemoryAllocator& allocator,
const ImageInfo& info, std::span<const VkFormat> view_formats) {
const ImageInfo& info, std::span<const VkFormat> view_formats,
std::optional<VkFormat> format_override = {}) {
if (info.type == ImageType::Buffer) {
return vk::Image{};
}
VkImageCreateInfo image_ci = MakeImageCreateInfo(device, info);
VkImageCreateInfo image_ci = MakeImageCreateInfo(device, info, format_override);
const VkImageFormatListCreateInfo image_format_list = {
.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO,
.pNext = nullptr,
@ -1557,15 +1584,17 @@ void TextureCacheRuntime::TickFrame() {}
Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu_addr_,
VAddr cpu_addr_)
: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), scheduler{&runtime_.scheduler},
runtime{&runtime_}, original_image(MakeImage(runtime_.device, runtime_.memory_allocator, info,
runtime->ViewFormats(info.format))),
runtime{&runtime_},
original_image(MakeImage(runtime_.device, runtime_.memory_allocator, info,
runtime->ViewFormats(info.format),
WillUseAcceleratedAstcDecode(runtime_.device, info)
? std::make_optional(VK_FORMAT_R16G16B16A16_SFLOAT)
: std::nullopt)),
aspect_mask(ImageAspectMask(info.format)) {
if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
switch (Settings::values.accelerate_astc.GetValue()) {
case Settings::AstcDecodeMode::Gpu:
if (Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed &&
info.size.depth == 1) {
if (WillUseAcceleratedAstcDecode(runtime->device, info)) {
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
}
break;
@ -1591,9 +1620,12 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed) {
const auto& device = runtime->device.GetLogical();
const VkFormat storage_format = WillUseAcceleratedAstcDecode(runtime->device, info)
? VK_FORMAT_R16G16B16A16_SFLOAT
: VK_FORMAT_A8B8G8R8_UNORM_PACK32;
for (s32 level = 0; level < info.resources.levels; ++level) {
storage_image_views[level] =
MakeStorageView(device, level, *original_image, VK_FORMAT_A8B8G8R8_UNORM_PACK32);
MakeStorageView(device, level, *original_image, storage_format);
}
}
}

9
src/video_core/vulkan_common/vulkan_device.h

@ -72,7 +72,9 @@ VK_DEFINE_HANDLE(VmaAllocator)
FEATURE(KHR, PipelineExecutableProperties, PIPELINE_EXECUTABLE_PROPERTIES, \
pipeline_executable_properties) \
FEATURE(KHR, WorkgroupMemoryExplicitLayout, WORKGROUP_MEMORY_EXPLICIT_LAYOUT, \
workgroup_memory_explicit_layout)
workgroup_memory_explicit_layout) \
FEATURE(EXT, TextureCompressionASTCHDR, TEXTURE_COMPRESSION_ASTC_HDR, \
texture_compression_astc_hdr)
// Define miscellaneous extensions which may be used by the implementation here.
@ -348,9 +350,10 @@ FN_MAX_LIMIT_LIST
return properties.float_controls;
}
/// Returns true if ASTC is natively supported.
/// Returns true if ASTC is natively supported, including HDR-profile (non-LDR-only)
bool IsOptimalAstcSupported() const {
return features.features.textureCompressionASTC_LDR;
return features.features.textureCompressionASTC_LDR &&
features.texture_compression_astc_hdr.textureCompressionASTC_HDR;
}
/// Returns true if BCn is natively supported.

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