gl_fence_manager: Minor optimization to signal querying
@ -31,9 +31,8 @@ bool GLInnerFence::IsSignaled() const {
return true;
}
ASSERT(sync_object.handle != 0);
GLsizei length;
GLint sync_status;
glGetSynciv(sync_object.handle, GL_SYNC_STATUS, sizeof(GLint), &length, &sync_status);
glGetSynciv(sync_object.handle, GL_SYNC_STATUS, 1, nullptr, &sync_status);
return sync_status == GL_SIGNALED;